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The inside story of Chicago, one of the most successful and enduring rock bands ever With their distinctive blending of soulful rock and horn-infused urban jazz, Chicago has thrilled music fans for more than forty years with their lyrical brilliance. In this no-holds-barred memoir, legendary rocker Danny Seraphine shares his dramatic—and often shocking—experiences as the popular supergroup's cofounder and longtime drummer. He reveals behind-the-scenes anecdotes about Chicago’s beginnings as the house band at Los Angeles's legendary Whisky A Go Go, where they were discovered by music icons Janis Joplin and Jimi Hendrix, and personal insights about the group’s many comebacks and reinventions over the years. Offers a lively inside account of the music and history of the perennially popular band Chicago, one of the most successful American bands ever with over 122 million albums sold, by the band’s cofounder and longtime drummer Danny Seraphine Includes riveting tales and rare photographs from Seraphine's time on the road touring with performers including Dennis and Carl Wilson of the Beach Boys, Janis Joplin, Jimi Hendrix, and Bruce Springsteen Candidly tackles many rumors about Chicago, including Mafia ties, accounting and payola scandals, and major drug abuse Discusses the mysterious circumstances surrounding Seraphine's 1990 firing from the band as well as his comeback with his critically acclaimed new band, California Transit Authority Whether you're a diehard Chicago fan or just love a well-told rock-and-roll memoir, Street Player will entertain and surprise you.
The definition of Street Ignorance: What You Know, What You Think You Know, and What You Don’t Know About the Streets By: Terry T. Ruffin When we hear of someone being called ignorant, it doesn't necessarily mean that the person is stupid; it may mean that the person is unaware or lacks the comprehension of the subject or things that are being specified. The definition of Street Ignorance is a compilation of writings on the reality checks of street life and the ignorant behavior that one may present while out in the streets, living lawless and displaying unconscious rational thinking errors through drug dealing, drug addiction, ignoring the true dangers of street life and the consequences that one will suffer if faced with street ignorance and unknown federal laws. Not only is The definition of Street Ignorance an eye-opening read, but it’s necessary. This book not only brings awareness but it also advocates a genuine interest in the lives of those who are exposed to negative lifestyles such as drug dealing, drug using, possessing firearms, gangs, and violence.
This book constitutes the refereed proceedings of the 6th International Conference on Ubiquitous Computing, UbiComp 2004, held in Nottingham, UK in September 2004. The 26 revised full papers presented were carefully reviewed and selected from 145 submissions. The papers address all current issues in ubiquitous computing ranging from algorithmic and systems design and analysis issues to applications in various contexts.
The uncontested center of the black pulp fiction universe for more than four decades was the Los Angeles publisher Holloway House. From the late 1960s until it closed in 2008, Holloway House specialized in cheap paperbacks with page-turning narratives featuring black protagonists in crime stories, conspiracy thrillers, prison novels, and Westerns. From Iceberg Slim’s Pimp to Donald Goines’s Never Die Alone, the thread that tied all of these books together—and made them distinct from the majority of American pulp—was an unfailing veneration of black masculinity. Zeroing in on Holloway House, Street Players explores how this world of black pulp fiction was produced, received, and recreated over time and across different communities of readers. Kinohi Nishikawa contends that black pulp fiction was built on white readers’ fears of the feminization of society—and the appeal of black masculinity as a way to counter it. In essence, it was the original form of blaxploitation: a strategy of mass-marketing race to suit the reactionary fantasies of a white audience. But while chauvinism and misogyny remained troubling yet constitutive aspects of this literature, from 1973 onward, Holloway House moved away from publishing sleaze for a white audience to publishing solely for black readers. The standard account of this literary phenomenon is based almost entirely on where this literature ended up: in the hands of black, male, working-class readers. When it closed, Holloway House was synonymous with genre fiction written by black authors for black readers—a field of cultural production that Nishikawa terms the black literary underground. But as Street Players demonstrates, this cultural authenticity had to be created, promoted, and in some cases made up, and there is a story of exploitation at the heart of black pulp fiction’s origins that cannot be ignored.
Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art
A computer scientist and a performance and new media theorist define and document the emerging field of mixed reality performance. Working at the cutting edge of live performance, an emerging generation of artists is employing digital technologies to create distinctive forms of interactive, distributed, and often deeply subjective theatrical performance. The work of these artists is not only fundamentally transforming the experience of theater, it is also reshaping the nature of human interaction with computers. In this book, Steve Benford and Gabriella Giannachi offer a new theoretical framework for understanding these experiences—which they term mixed reality performances—and document a series of landmark performances and installations that mix the real and the virtual, live performance and interactivity. Benford and Giannachi draw on a number of works that have been developed at the University of Nottingham's Mixed Reality Laboratory, describing collaborations with artists (most notably the group Blast Theory) that have gradually evolved a distinctive interdisciplinary approach to combining practice with research. They offer detailed and extended accounts of these works from different perspectives, including interviews with the artists and Mixed Reality Laboratory researchers. The authors develop an overarching theory to guide the study and design of mixed reality performances based on the approach of interleaved trajectories through hybrid structures of space, time, interfaces, and roles. Combinations of canonical, participant, and historic trajectories show how such performances establish complex configurations of real and virtual, local and global, factual and fictional, and personal and social.
Playing with Possibilities sits at the heart of all creative endeavours. This collection brings together a multidisciplinary group of thinkers and writers to explore the potential of play to shape and reshape who we are and the worlds in which we live. It offers a series of encounters with playful possibilities, and asks us to question, consider and ultimately celebrate the importance of fanciful approaches to living. This book is a companion to The Possibilities of Creativity (2016).