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"This book spans a number of interdependent and emerging topics in streaming media, offering a comprehensive collection of topics including media coding, wireless/mobile video, P2P media streaming, and applications of streaming media"--Provided by publisher.
Contains the latest research, case studies, theories, and methodologies within the field of wireless technologies.
This book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and mobile edge networks (MENs). Several applications of MFG and MFTG in UDNs, social networks, and multi-access edge computing networks (MECNs) are introduced as well. Applications of MFG covered in this book are divided in three parts. The first part covers three single-population MFG research works or case studies in UDNs including ultra-dense D2D networks, ultra-dense UAV networks, and dense-user MECNs. The second part centers on a multiple-population MFG (MPMFG) modeling of belief and opinion evolution in social networks. It focuses on a recently developed MPMFG framework and its application in analyzing the behavior of users in a multiple-population social network. Finally, the last part concentrates on an MFTG approach to computation offloading in MECN. The computation offloading algorithms are designed for energy- and time-efficient offloading of computation-intensive tasks in an MECN. This book targets advanced-level students, professors, researchers, scientists, and engineers in the fields of communications and networks. Industry managers and government employees working in these same fields will also find this book useful.
This book constitutes the refereed proceedings of the 12th IFIP/IEEE International Conference on Management of Multimedia and Mobile Networks and Services, MMNS 2009, held in Venice, Italy, in October 2009, as part of the 5th International Week on Management of Networks and Services, Manweek 2009. The 13 revised full papers presented together with 5 poster papers were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on multimedia networks and systems management, multimedia quality, VoIP and vocal applications, and peer-to-peer multimedia networks.
Multimedia service provisioning is believed to be one of the prerequisites to guarantee the success of next-generation wireless networks. Examining the role of multimedia in state-of-the-art wireless systems and networks, Broadband Mobile Multimedia: Techniques and Applications presents a collection of introductory concepts, fundamental tech
"This book highlights and discusses the underlying QoS issues that arise in the delivery of real-time multimedia services over wireless networks"--Provided by publisher.
Fourth-Generation Wireless Networks: Applications and Innovations presents a comprehensive collection of recent findings in access technologies useful in the architecture of wireless networks.
This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.
This book is intended to attract the attention of practitioners and researchers from industry and academia interested in challenging paradigms of multimedia video coding, with an emphasis on recent technical developments, cross-disciplinary tools and implementations. Given its instructional purpose, the book also overviews recently published video coding standards such as H.264/AVC and SVC from a simulational standpoint. Novel rate control schemes and cross-disciplinary tools for the optimization of diverse aspects related to video coding are also addressed in detail, along with implementation architectures specially tailored for video processing and encoding. The book concludes by exposing new advances in semantic video coding. In summary: this book serves as a technically sounding start point for early-stage researchers and developers willing to join leading-edge research on video coding, processing and multimedia transmission.
The number of users who rely on the Internet to deliver multimedia content has grown significantly in recent years. As this consumer demand grows, so, too, does our dependency on a wireless and streaming infrastructure which delivers videos, podcasts, and other multimedia. Streaming Media with Peer-to-Peer Networks: Wireless Perspectives offers insights into current and future communication technologies for a converged Internet that promises soon to be dominated by multimedia applications, at least in terms of bandwidth consumption. The book will be of interest to industry managers, and will also serve as a valuable resource to students and researchers looking to grasp the dynamic issues surrounding video streaming and wireless network development.