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The Middle Ages represented a flowering of spirituality and culture which, in Europe, has not been equalled since. This book examines some of the great writers and thinkers of the period and the events in which they took part.
A groundbreaking examination of the implications of synthetic biology for biodiversity conservation Nature almost everywhere survives on human terms. The distinction between what is natural and what is human-made, which has informed conservation for centuries, has become blurred. When scientists can reshape genes more or less at will, what does it mean to conserve nature? The tools of synthetic biology are changing the way we answer that question. Gene editing technology is already transforming the agriculture and biotechnology industries. What happens if synthetic biology is also used in conservation to control invasive species, fight wildlife disease, or even bring extinct species back from the dead? Conservation scientist Kent Redford and geographer Bill Adams turn to synthetic biology, ecological restoration, political ecology, and de-extinction studies and propose a thoroughly innovative vision for protecting nature.
For all who yearn to travel to the home of the sagas, a beautifully illustrated companion to the terrain of Iceland—from puffins to ponies, glaciers and volcanoes to legendary trolls. Described by William Morris as “most unimaginably strange,” the landscape of Iceland has fascinated and inspired travelers, scientists, artists, and writers throughout history. This book provides a contemporary understanding of the landscape as a whole, not only its iconic glaciers and volcanoes, but also its deserts, canyons, plants, and animals. The book examines historic and modern scientific studies of the landscape and animals, as well as accounts of early visitors to the land. These were captivating people, some eccentric but most drawn to Iceland by an enthrallment with all things northern, a desire to experience the land of the sagas, or plain scientific and touristic curiosity. Featuring many spectacular illustrations, this is a fine exploration of a most singular landscape.
Strange Beauty provides a new perspective on early Celtic stories of the Otherworld and their relevance to today's ecological concerns, arguing for a contemporary re-reading of the Otherworld trope in relation to physical experience.
Interest in the ancient, the occult, and the "wyrd" is on the rise. The furrows of Robin Hardy (The Wicker Man), Piers Haggard (Blood on Satan's Claw), and Michael Reeves (Witchfinder General) have arisen again, most notably in the films of Ben Wheatley (Kill List), as has the Spirit of Dark of Lonely Water, Juganets, cursed Saxon crowns, spaceships hidden under ancient barrows, owls and flowers, time-warping stone circles, wicker men, the goat of Mendes, and malicious stone tapes. Folk Horror: Hours Dreadful And Things Strange charts the summoning of these esoteric arts within the latter half of the twentieth century and beyond, using theories of psychogeography, hauntology, and topography to delve into the genre's output in film, television, and multimedia as its "sacred demon of ungovernableness" rises yet again in the twenty-first century.
A woman stands at the edge of a cliff, looking out to sea and the horizon. Dancers welcome the sun in a circle of stones. A dowsing road turns without warning. A church bell. Footsteps. Old Weird Albion is America writer Justin Hopper's dark love song to the English South; a poetic essay interrogating the high, haunted landscape of the South Downs Way; the memories, myths and forgotten histories from Winchester to Beachy Head. When someone disappears, when someone leaps from a cliff and is all-but-erased from memory, what traces might we find in the crumbling chalk of the cliff face; in the wind that buffets the edge of this Albion? A skewed alternative to Bill Bryson, Hopper casts himself as the outsider as he wanders the English countryside in pursuit of mystical encounters. His journey sees him joining New Age eccentrics and accidental visionaries on the hunt for crop circles and druidic stones, discussing the power of nature with ecotherapists and pagans, tracing the ruins of abandoned settlements and walking the streets of eerie suburbs. Through a startling revelation of his own family history, Hopper turns part detective, part memoirist, tracking the footsteps of his grandfather's first wife, Doris; piecing together her forgotten history.
"Examining work by William Wells Brown, James Fenimore Cooper, Caroline Kirkland, Walt Whitman, Edgar Allan Poe, and others, Strange Nation investigates America's often vexed relationship with the practice of literary nationalism"--
Girl in Landscape is a daring exploration of the violent nature of sexual awakening, a meditation on language and perception, and an homage to the great American tradition of the Western. • "Jonathan Lethem's imagination [is]...marvelously fertile." --Newsday The heroine is young Pella Marsh, whose mother dies just before her family flees a post-apocalyptic Brooklyn for the frontier of a recently discovered planet. Hating her ineffectual father, and troubled by a powerful attraction to a virile but dangerous loner who holds sway over the little colony, Pella sets out on a course of discovery that will have tragic and irrevocable consequences for the humans in the community and the ancient inhabitants, known only as archbuilders. Girl in Landscape finds Jonathan Lethem twisting forms and literary conventions to create a dazzling, completely unconventional tale.
Strange Exit is Parker Peevyhouse's next suspenseful, near-future, stand-alone thriller, perfect for fans of Kass Morgan's The 100 and Patrick Ness's More Than This Seventeen-year-old Lake spends her days searching a strange, post-apocalyptic landscape for people who have forgotten one very important thing: this isn’t reality. Everyone she meets is a passenger aboard a ship that’s been orbiting Earth since a nuclear event. The simulation that was supposed to prepare them all for life after the apocalypse has trapped their minds in a shared virtual reality and their bodies in stasis chambers. No one can get off the ship until all of the passengers are out of the sim, and no one can get out of the sim unless they believe it's a simulation. It's up to Lake to help them remember. When Lake reveals the truth to a fellow passenger, seventeen-year-old Taren, he joins her mission to find everyone, persuade them that they’ve forgotten reality, and wake them up. But time’s running out before the simulation completely deconstructs, and soon Taren’s deciding who’s worth saving and who must be sacrificed for the greater good. Now, Lake has no choice but to pit herself against Taren in a race to find the secret heart of the sim, where something waits that will either save them or destroy them all. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.