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Mankind had reached a threshold in the forth decade of the twentieth century. There were unprecedented scientific and technological achievements, but despite such progress, humanity was entering one of its darkest chapters. World War II would grip the world with terror for six years. During that time military personnel reported seeing numerous highly unconventional aircraft in all theaters of operation. These objects had extraordinary flight performance capabilities, came in a variety of shapes, sizes, and colors, and were able to travel at extraordinary speeds and avoid radar detection. Strange Company is the first in-depth account of unconventional aircraft observed and reported by the military during World War II. It includes the reactions by military commands, their viewpoints, and theories as they struggled to make sense of the observations. Strange Company presents one of the greatest wartime mysteries, one that has been shrouded in ignorance for more than sixty years. And it suggests that while an immense twentieth century war was raging on Earth, there appeared to be someone, or something, from somewhere else, watching us. Ketith Chester is an artist and filmmaker living in Bel Air, Maryland. After witnessing a daytime UFO in the mid-1960s, he became fascinated with the phenomenon. By the late 1980s, he was devoting considerable time to reserach on UFOs."
When 114 people go missing on Roanoke Island in what seems like an eerie repeat of what happened hundreds of years before, seventeen-year-olds Miranda and Grant may be the key to the mysteries past and present.
A witty, charming fantasy adventure starring Greta Helsing, doctor to the undead, whose family has been keeping the supernatural community not-alive and well for generations. When Greta Helsing, doctor to the undead, is unexpectedly called to Paris to present at a medical conference, she expects nothing more exciting than professional discourse on zombie reconstructive surgery and skin disease in bogeymen―and hopefully at least one uneventful night at the Opera. Unfortunately for Greta, Paris happens to be infested with a coven of vampires -- and not the civilized kind. If she hopes to survive, Greta must navigate the darkest corners of the City of Lights, the maze of ancient catacombs and mine-tunnels underneath the streets, where there is more to find than simply dead men's bones. Praise for the Dr. Greta Helsing Novels: "An exceptional and delightful debut, in the tradition of Good Omens and A Night in the Lonesome October."―Elizabeth Bear, Hugo-award winning author "Shaw balances an agile mystery with a pitch-perfect, droll narrative and cast of lovable misfit characters. These are not your mother's Dracula or demons."―Shelf Awareness Dr. Greta Helsing Novels Strange Practice Dreadful Company Grave Importance
The first book in a delightfully witty fantasy series in which Dr. Greta Helsing, doctor to the undead, must defend London from both supernatural ailments and a bloodthirsty cult. Greta Helsing inherited her family's highly specialized and highly peculiar medical practice. In her consulting rooms, Dr. Helsing treats the undead for a host of ills: vocal strain in banshees, arthritis in barrow-wights, and entropy in mummies. Although she barely makes ends meet, this is just the quiet, supernatural-adjacent life Greta's been groomed for since childhood. Until a sect of murderous monks emerges, killing human and undead Londoners alike. As terror takes hold of the city, Greta must use her unusual skills to stop the cult if she hopes to save her practice and her life. Praise for the Dr. Greta Helsing Novels: "An exceptional and delightful debut, in the tradition of Good Omens and A Night in the Lonesome October."―Elizabeth Bear, Hugo-award winning author "Shaw balances an agile mystery with a pitch-perfect, droll narrative and cast of lovable misfit characters. These are not your mother's Dracula or demons."―Shelf Awareness Dr. Greta Helsing Novels Strange Practice Dreadful Company Grave Importance
A haunting debut, "Charm & Strange" is the story of a young man discovering who he is and how to keep a dark past from defining his future.
Much has changed since Kelley Winslow learned she was a Faerie princess, fell in love with changeling guard Sonny Flannery, and saved the mortal realm from the ravages of the Wild Hunt. Now Kelley is stuck in New York City, rehearsing Romeo and Juliet and missing Sonny more with every stage kiss, while Sonny has been forced back to the Otherworld and into a deadly game of cat and mouse with the remaining Hunters and Queen Mabh herself. When a terrifying encounter sends Kelley tumbling into the Otherworld, her reunion with Sonny is joyful but destined to be cut short. An ancient, hidden magic is stirring, and a dangerous new enemy is willing to risk everything to claim that power. Caught in a web of Faerie deception and shifting allegiances, Kelley and Sonny must tread carefully, for each next step could topple a kingdom . . . or tear them apart.
Australian author Guy Boothby put his wanderlust to work as fodder for his fiction. Though his first publication was a non-fiction account of a trip through his native country, he soon turned to fiction as an outlet for his creativity, focusing primarily on action-adventure, mystery, and detection tales. In Strange Company was Boothby's first novel and an instant success, and will satisfy contemporary readers looking for a well-plotted action-adventure story.
A collecton of comic strips and cartoons by various artists.