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Steen Ledet Christiansen’s Storytelling in “Kabuki” explores the series created by David Mack—a slow, recursive narrative that focuses on the death of Kabuki and her past. The series ran from 1994 to 2004 in a variety of miniseries, one-shots, and spin-offs, rather than following a conventional American monthly release schedule. Most of the series explores different perspectives on the same event and adds background to Kabuki’s past, usually through surreal sequences, dreams, and near-death experiences. The flexibility of comics’ approach to chronology, space, focalization, narrative, and fictionality enabled Mack to produce an unusual experience. Kabuki tells a story that can only exist via comics. Christiansen analyzes the visual design of the series, a heterogeneous collection of styles depending on the story. To understand Kabuki, it is crucial to explore the visual styles, as well as the use of visual and spatial rhymes and mixed media forms. Because Kabuki employs a complex layering of focalizations, diegetic levels, and metafictional self-reflectivity that is rare in mainstream American comics, it utilizes a narrative poetics that focuses on constant repeating, restating, and returning to the same events. Kabuki’s unique compositional layering allows Christiansen to provide a clear example of how comics work while also expanding on critical vocabulary, especially in terms of spatial poetics. By exploring spatial form, Christiansen illuminates and gives a critical framework to a different and underexamined aspect of comics.
Studying narratives is an ideal method to gain a good understanding of how various aspects of human information are organized and integrated. The concept and methods of a narrative, which have been explored in narratology and literary theories, are likely to be connected with contemporary information studies in the future, including those in computational fields such as AI, and in cognitive science. This will result in the emergence of a significant conceptual and methodological foundation for various technologies of novel contents, media, human interface, etc. Post-Narratology Through Computational and Cognitive Approaches explores the new possibilities and directions of narrative-related technologies and theories and their implications on the innovative design, development, and creation of future media and contents (such as automatic narrative or story generation systems) through interdisciplinary approaches to narratology that are dependent on computational and cognitive studies. While highlighting topics including artificial intelligence, narrative analysis, and rhetoric generation, this book is ideally designed for designers, creators, developers, researchers, and advanced-level students.
Steen Ledet Christiansen's Storytelling in "Kabuki" explores the series created by David Mack--a slow, recursive narrative that focuses on the death of Kabuki and her past. The series ran from 1994 to 2004 in a variety of miniseries, one-shots, and spin-offs, rather than following a conventional American monthly release schedule. Most of the series explores different perspectives on the same event and adds background to Kabuki's past, usually through surreal sequences, dreams, and near-death experiences. The flexibility of comics' approach to chronology, space, focalization, narrative, and fictionality enabled Mack to produce an unusual experience. Kabuki tells a story that can only exist via comics. Christiansen analyzes the visual design of the series, a heterogeneous collection of styles depending on the story. To understand Kabuki, it is crucial to explore the visual styles, as well as the use of visual and spatial rhymes and mixed media forms. Because Kabuki employs a complex layering of focalizations, diegetic levels, and metafictional self-reflectivity that is rare in mainstream American comics, it utilizes a narrative poetics that focuses on constant repeating, restating, and returning to the same events. Kabuki's unique compositional layering allows Christiansen to provide a clear example of how comics work while also expanding on critical vocabulary, especially in terms of spatial poetics. By exploring spatial form, Christiansen illuminates and gives a critical framework to a different and underexamined aspect of comics.
Rakugo, a popular form of comic storytelling, has played a major role in Japanese culture and society. Developed during the Edo (1600–1868) and Meiji (1868–1912) periods, it is still popular today, with many contemporary Japanese comedians having originally trained as rakugo artists. Rakugo is divided into two distinct strands, the Tokyo tradition and the Osaka tradition, with the latter having previously been largely overlooked. This pioneering study of the Kamigata (Osaka) rakugo tradition presents the first complete English translation of five classic rakugo stories, and offers a history of comic storytelling in Kamigata (modern Kansai, Kinki) from the seventeenth century to the present day. Considering the art in terms of gender, literature, performance, and society, this volume grounds Kamigata rakugo in its distinct cultural context and sheds light on the 'other' rakugo for students and scholars of Japanese culture and history.
Presents 17 classic Japanese stories as told through 30 illustrated handscrolls ranging from the 13th to 19th centuries.
The use of cognitive science in creating stories, languages, visuals, and characters is known as narrative generation, and it has become a trending area of study. Applying artificial intelligence (AI) techniques to story development has caught the attention of professionals and researchers; however, few studies have inherited techniques used in previous literary methods and related research in social sciences. Implementing previous narratology theories to current narrative generation systems is a research area that remains unexplored. Bridging the Gap Between AI, Cognitive Science, and Narratology With Narrative Generation is a collection of innovative research on the analysis of current practices in narrative generation systems by combining previous theories in narratology and literature with current methods of AI. The book bridges the gap between AI, cognitive science, and narratology with narrative generation in a broad sense, including other content generation, such as a novels, poems, movies, computer games, and advertisements. The book emphasizes that an important method for bridging the gap is based on designing and implementing computer programs using knowledge and methods of narratology and literary theories. In order to present an organic, systematic, and integrated combination of both the fields to develop a new research area, namely post-narratology, this book has an important place in the creation of a new research area and has an impact on both narrative generation studies, including AI and cognitive science, and narrative studies, including narratology and literary theories. It is ideally designed for academicians, researchers, and students, as well as enterprise practitioners, engineers, and creators of diverse content generation fields such as advertising production, computer game creation, comic and manga writing, and movie production.