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The term "cyberpunk" entered the literary landscape in 1984 to describe William Gibson's pathbreaking novel Neuromancer. Cyberpunks are now among the shock troops of postmodernism, Larry McCaffery argues in Storming the Reality Studio, marshalling the resources of a fragmentary culture to create a startling new form. Artificial intelligence, genetic engineering, multinational machinations, frenetic bursts of prose, collisions of style, celebrations of texture: although emerging largely from science fiction, these features of cyberpunk writing are, as this volume makes clear, integrally related to the aims and innovations of the literary avant-garde. By bringing together original fiction by well-known contemporary writers (William Burroughs, Thomas Pynchon, Don DeLillo, Kathy Acker, J. G. Ballard, Samuel R. Delany), critical commentary by some of the major theorists of postmodern art and culture (Jacques Derrida, Fredric Jameson, Timothy Leary, Jean-François Lyotard), and work by major practitioners of cyberpunk (William Gibson, Rudy Rucker, John Shirley, Pat Cadigan, Bruce Sterling), Storming the Reality Studio reveals a fascinating ongoing dialog in contemporary culture. What emerges most strikingly from the colloquy is a shared preoccupation with the force of technology in shaping modern life. It is precisely this concern, according to McCaffery, that has put science fiction, typically the province of technological art, at the forefront of creative explorations of our unique age. A rich opporunity for reading across genres, this anthology offers a new perspective on the evolution of postmodern culture and ultimately shows how deeply technological developments have influenced our vision and our art. Selected Fiction contributors: Kathy Acker, J. G. Ballard, William S. Burroughs, Pat Cadigan, Samuel R. Delany, Don DeLillo, William Gibson, Harold Jaffe, Richard Kadrey, Marc Laidlaw, Mark Leyner, Joseph McElroy, Misha, Ted Mooney, Thomas Pynchon, Rudy Rucker, Lucius Shepard, Lewis Shiner, John Shirley, Bruce Sterling, William Vollman Selected Non-Fiction contributors: Jean Baudrillard, Jacques Derrida, Joan Gordon, Veronica Hollinger, Fredric Jameson, Arthur Kroker and David Cook, Timothy Leary, Jean-François Lyotard, Larry McCaffery, Brian McHale, Dave Porush, Bruce Sterling, Darko Suvin, Takayuki Tatsumi
Ten writers whose works have a significant influence on the genre over the past quarter-century speak about their works, their backgrounds, and their aesthetic impulses, discussing New Wave, cyberpunk, hard vs. soft SF, and the viability of science fiction as a means of suggesting political, radical, and sexual agendas. Annotation copyrighted by Book News, Inc., Portland, OR
The Soft Machine introduced us to the conditions of a universe where endemic lusts of the mind and body pray upon men, hook them, and turn them into beasts. Nova Express takes William S. Burroughs’s nightmarish futuristic tale one step further. The diabolical Nova Criminals—Sammy The Butcher, Green Tony, Iron Claws, The Brown Artist, Jacky Blue Note, Izzy The Push, to name only a few—have gained control and plan on wreaking untold destruction. It’s up to Inspector Lee of the Nova Police to attack and dismantle the word and imagery machine of these “control addicts” before it’s too late. This surrealist novel is part sci-fi, part Swiftian parody, and always pure Burroughs.
An acclaimed hypertext novelist's reflections on art and technology, nonlinearity, and the creative process
A haunting fascination fuels our interest in the robot, the android, the cyborg, the replicant. Born in science fiction literature, the artificial human has come into its own in films, lurching to life, holding a mirror to humanity's soul. Beginning with a pre-history of the filmic robot, J. P. Telotte traces its development through early sci-fi landmarks such as Metropolis (1926), the alien films of the 1950s (including Forbidden Planet), and recent explorations of the artificial human in Blade Runner, Robocop, and the Terminator films. Replications also considers the tension between the technological wonders that science fiction depicts and the human values it champions. Film-makers employ the latest developments in technology to fashion ever more realistic human doubles, and then use them to explore what it means to be human. Telotte shows us how the sci-fi genre has always addressed changing cultural attitudes toward technology, the body, gender roles, human intelligence, reality, and even film itself.
Short stories labeled "Mirroshade," "Neuromanatic," "Cyberpunk," etc. by such authors as Greg Bear, Pat Cadigan, William Gibson, Rudy Rucker, Lewis Shiner, John Shirley and others.
The Internet: The Basicsprovides a concise and clearly written introduction to the study of the internet. Covering its practical application as a tool for research, as well as issues for communicating and designing for the web, this book also questions the ways in which the internet has changed our cultures, societies and identities. The areas covered in this book include: * the history and development of the internet * how it works * how to use it for research and communication * advice on good design practice for the web * how regulation is changing to deal with the new media, as well as questions of ethics * how the internet is changing our social, political, psychological and economic relations with others. The Internet: The Basicsis a non-technical, comprehensive guide to the internet, covering all aspects of the medium and its cultural and practical effects that will be of interest to anyone thinking of studying the subject.
The essence of life in an oligarchy like George Orwell presents in '1984' is that freedom of choice is virtually non-existent. But what happens when so many trivial and meaningless choices inundate a culture such as our own and freedom itself becomes devalued? In 'A Do-It-Yourself Dystopia', through a variety of essays, Steven Carter addresses this and other issues in a wide-ranging search for hidden oligarchies of the American self.
Multimedia: A Critical Introduction is a comprehensive guide to the new media form which has resulted from the application of computer technology to existing techniques of broadcasting and telecommunications transmission. The rapid growth of multimedia technologies such as the internet, e-mail and digital television holds the promise of a new 'information age' in which individual tastes are catered for, citizens become better informed, and new wealth is created. But are new media technologies really designed to achieve these utopian aims? Multimedia: a critical introduction provides a historical, cultural and political context to the development of multimedia, as both a technology and a concept. Individual chapters address: * the origins of multimedia in the unlikely interaction between the military and 1960s counter-culture: how the phenomenal US budgets allocated to US military research resulted in the microchip, and why the efforts of counter-culture computer hobbyists evolved into a multi-billion dollar industry. *the wider democratic and cultural implications of multimedia in the wake of the deregulation of the media industries by 'new right' governments in the 1980s, which has led to the domination of the media by transnational conglomerates. * issues of privacy and censorship in relation to new media, including discussion of cryptography, electronic surveillance, and attempts to regulate material such as pornography on the internet. * the use of digital technology to create special effects in feature films.
Cyberpunk and Cyberculture explores the work of a wide range of writers- Acker, Cadigan, Rucker, Shierley, Sterling, Williams and, of course, Gibson - setting their work in the context of science fiction, other literary genres, genre cinema - from Metropolis to Terminator to The Matrix - and contemporary work on the culture of technology.