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Ten years after a terrible accident that stripped the earth with laser burns seven kilometres wide and brought an end to most of human civilisation, patches of settlement still survive. One is the University, which maintains a population and a structure and now has time and resources to find out what happened to some of its students, sold as slaves, while the University was ruled by a despot. Bran assembles a group, including a very cautious thief, twin girls and the strong man Mill the Hill, as well as Swart, a brother of one of the lost slaves. They set out for their first mission by train, for a place now called The Rat's Town, where Bran meets a transmitting empath called Scathe, who joins the group as they go further; first to find the lightning maker, the Stormbringer and then, further still, to return to find that their minds are not their own, and that their very worst nightmares are becoming very real indeed.
Ten years after a terrible accident that stripped the earth with laser burns seven kilometres wide and brought and end to most of human civilisation, an unusual group of characters go on a quest to discover who is controlling all that is left of civilisation.
What do you do when your mother falls ill and is sent to a rest home, and your father is away working on the Great Ocean Road? How do you survive when the only things you have are the clothes on your back and the promise you made to keep your family together? For Isa Wyatt, there's only one thing she can do. She gathers together her brothers and her sister, packs an old pram with their belongings, and sets off to find her father. It is a long walk, and the children have to face the dangers and hardships of a country suffering the Depression. But on their journey, Isa soon learns that most people will give everything they have to help a small, courageous family survive. And some will do anything to stop them.
Charlie and his magically gifted friends and relatives work together to rescue Billy Raven, a young orphan, from a mysterious and dangerous couple who have adopted him.
“A remarkable guided tour through the field—a kind of nonfiction companion to Among Others. It’s very good. It’s great.” —Cory Doctorow, Boing Boing As any reader of Jo Walton’s Among Others might guess, Walton is both an inveterate reader of SF and fantasy, and a chronic re-reader of books. In 2008, then-new science-fiction mega-site Tor.com asked Walton to blog regularly about her re-reading—about all kinds of older fantasy and SF, ranging from acknowledged classics, to guilty pleasures, to forgotten oddities and gems. These posts have consistently been among the most popular features of Tor.com. Now this volumes presents a selection of the best of them, ranging from short essays to long reassessments of some of the field’s most ambitious series. Among Walton’s many subjects here are the Zones of Thought novels of Vernor Vinge; the question of what genre readers mean by “mainstream”; the underappreciated SF adventures of C. J. Cherryh; the field’s many approaches to time travel; the masterful science fiction of Samuel R. Delany; Salman Rushdie’s Midnight’s Children; the early Hainish novels of Ursula K. Le Guin; and a Robert A. Heinlein novel you have most certainly never read. Over 130 essays in all, What Makes This Book So Great is an immensely readable, engaging collection of provocative, opinionated thoughts about past and present-day fantasy and science fiction, from one of our best writers. “For readers unschooled in the history of SF/F, this book is a treasure trove.” —Publishers Weekly (starred review)
Evaline Stoker and Mina Holmes never meant to get into the family business. But when you're the sister of Bram and the niece of Sherlock, vampire hunting and mystery solving are in your blood, so to speak. After the Affair of the Clockwork Scarab, Evaline Stoker and Mina Holmes are eager to help Princess Alix with a new case. Seventeen-year-old Willa Aston is obsessed with spiritual mediums, convinced she is speaking with her mother from beyond the grave. What seems like a case of spiritualist fraud quickly devolves into something far more menacing: someone is trying to make Willa appear lunatic using an innocent-looking spiritglass to control her. The list of clues piles up: an unexpected murder, a gang of pickpockets, and the return of vampires to London. But are these events connected? As Uncle Sherlock would say, there are no coincidences. It will take all of Mina's wit and Evaline's muscle to keep London's sinister underground at bay... “This book has it all…the vivid setting and the finely drawn, compelling heroines make this a fine choice for readers who like their stories with steampunk spice and smart, strong women.” –School Library Journal “The mishmash of popular tropes (steampunk! Vampires! Sherlock Holmes!) will bring readers in, but it’s the friendship between the two girls that will keep them.” –Kirkus Reviews “The author’s writing exudes energy, romance, and humor, and she gives her heroines strong, vibrant personalities as they puzzle out the expansive mystery unfolding before them.” –Publishers Weekly “If Buffy the Vampire Slayer and Sherlock Holmes ever met, this book would be the result. If you loved ‘Nancy Drew’ or ‘The Hardy Boys’ as a kid, you’re going to love this sci-fi/fantasy mystery series.” —SLJ Teen
An incompetent, accident-prone pilot is given one last chance to save his ship. An ageing robot is trusted with a midnight landing in a deserted field. And a desperate businessman is prepared to sacrifice both of them to get what he wants... Combining relentless action with non-stop laughs, Hal Spacejock explodes onto the science fiction scene with the subtlety of a meteor strike and the hushed reverence of a used car salesman.
Maskim Hul is a complete grimoire of Tiamat-centered magick, pre-luciferian sorcery developed from authentic Mesopotamian clay tablets. Tiamat, Kingu and the 11 Chaos-Monsters created by Tiamat are explored, their functions, manifestations and how they survived and existed in the pantheon of Marduk, Ea and the other gods. The gods, demons and evil spirits of Mesopotamia are presented along with Cuneiform sigils and documentation of their use in sorcery. The extensive Invocations of the Gods, Hymns and the entire foundation of authentic Kassapu-practice of ancient Babylon is offered in a concise manner. The grimoire is founded and dedicated to the Seven Sebitti or Maskim, the "Seven Evil Gods" or rebels along with Lamashtu, Lilith are presented in a plethora of rituals and their names of calling. The Serpent Gods of fertility, Ishtar revealed as a form of Tiamat (from pantheon sources) and the rites of necromancy and the Black Flame (Melammu) is presented.
The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.