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A graphic novel-style history of baseball, providing an illustrated look at the major games, players, and rule changes that shaped the sport. This graphic novel steps up to the plate and covers all the bases in illustrating the origin of America's national pastime, presenting a complete look at the beginnings (both real and legendary), developments, triumphs, and tragedies of baseball. It also breaks down the cultural impact and significance of the sport both in America and overseas (including Japan, Cuba, and the Dominican Republic), from the early days of America to the flying W outside Wrigley Field in 2016. Featuring members of Baseball's Hall of Fame and modern day stand-outs—including Cy Young, Babe Ruth, Jackie Robinson, Hank Aaron, the 1930s New York Yankees, the 2004 Boston Red Sox, the 2016 Chicago Cubs, and more—The Comic Book Story of Baseball spotlights the players, teams, games, and moments that built the sport's legacy and ensured its popularity.
From the host of the critically acclaimed pro wrestling podcast Straight Shoot, this graphic novel history of wrestling features the key grapplers, matches, and promotions that shaped this beloved sport and form of entertainment. As a pop culture phenomenon, professional wrestling--with its heroic babyfaces and villainous heels performing suplexes and powerbombs in pursuit of championship gold--has conquered audiences in the United States and around the world. Now, writer/podcaster Aubrey Sitterson and illustrator Chris Moreno form a graphic novel tag team to present wrestling's complete illustrated history. Featuring legendary wrestlers like Bruno Sammartino, Hulk Hogan, and The Rock, and modern-day favorites like John Cena, Kenny Omega, and Sasha Banks, the book covers wrestling's progress from the carnival days of the Gold Dust Trio to the dominance of the WWF/WWE to today's diverse independent wrestling scene, and it spotlights wrestling's reach into Mexico/Puerto Rico (lucha libre), the U.K. (all-in), and Japan (puroresu).
Speed Racer learns that he is one of a long line of "Racers" selected by fate to out-race the evils of the world.
When Wally West tries to take down Kilg%re, heÕs stunned to find he has an unknown ally who can move just as fast as he can. Dr. Pernell, a brilliant S.T.A.R. Labs scientist, has found a way to power his buggy using the Speed Force. When The Flash agrees to help test the limits of the vehicle in a race, something sends them spiraling out of the Speed Force and into the unknown. They land in a post-apocalyptic future, but Dr. Pernell is gone, leaving only the buggy, which is now sentient. Together with his new anthropomorphic ally, The Flash must find a way to repair the time stream and stop the triple threat of Savitar, Speed Demon Buggy andÉReverse Speed Buggy!
A fast-break history of basketball--from its humble beginnings to its all-time great players--featuring engaging true tales from the court and vivid, dynamic illustrations. Whether it's millionaire pros facing off in an indoor arena full of screaming fans or a lone kid shooting hoops on an outdoor court, basketball is one of the most popular and widely played sports in the world. The Comic Book Story of Basketball gives you courtside seats to the history of hoops. It chronicles the sport from its beginnings in a YMCA in Massachusetts to its current status as a beloved international game for men and women of all ages. Learn the true stories behind the college game, the street game, the women's game, and the international game, with legendary players and coaches like Dr. J, Michael Jordan, LeBron James, and Steph Curry profiled throughout.
It’s the drag race from hell in this one-shot tie-in to Dark Nights: Death Metal! Taking place after the events of Dark Nights: Death Metal #3, the Darkest Knight is after Wally West and his Dr. Manhattan powers. Thankfully, Wally has backup in the form of Barry Allen, Jay Garrick, and Wallace West! It’s a knockdown, drag-out race through the Wastelands as the Flash Family tries to stay steps ahead of the Darkest Knight and his Lightning Knights!
Racer X comes to the rescue when Speed Racer is in trouble, but he also travels to different countries as an agent of a secret organization that fights international terrorism.
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
This collection retells the origins of the Mach-5 racing team, brings together all of the favorite characters from the TV series, and unlocks the secret origin of the mysterious Racer X.