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From the Super Bowl to the Daytona 500, the greatest sports events are an impressive display of science, technology, engineering, and math. STEM in the Greatest Sports Events examines how weather can affect a game, shows off the cameras and computers behind the scenes, surveys the impressive design of the stadiums and arenas, and goes deep into the statistics that help fans better understand these events. Readers will gain a better understanding of each event while learning more about STEM.
This title introduces fans to the STEM concepts in the Super Bowl, exploring how science, technology, engineering, and math are all at play in this exciting event. The title features informative sidebars and infographics, exciting photos, a glossary, and an index. Aligned to Common Core Standards and correlated to state standards. SportsZone is an imprint of Abdo Publishing, a division of ABDO.
Utilizes the lens of STEM--science, technology, engineering, and math--to study the World Cup sporting event. Discusses how STEM elements, ranging from weather and temperature to how cameras, computers, the designs of the stadium, and knowledge of mathematical statistics can affect the outcome of the event. Includes a glossary.
What is your favorite extreme sport? Whichever one you love, you can be sure that STEM plays a big part in it. Explore the physics behind these over-the-top, incredible, gravity-defying sports, and, in the process, you'll have a new appreciation for science. STEM in Extreme Sports covers several of the most popular sports from skydiving to surfing to ski jumping. Learn what all these sports have in common because of STEM, and also how STEM makes them different. Discover how the latest technological advances are propelling these sports into the future. Every book in the Connecting STEM and Sports series provides an in-depth look at how the principles of science, technology, engineering, and math are essential to the sports we love. In classrooms today, STEM curriculum is integrated for real-world learning, and this series shows how all four disciplines work together in the everyday games we watch and play. Each title in this series includes color photos throughout, and back matter including: an index and further reading lists for books and internet resources. Key Icons appear throughout the books in this series in an effort to encourage library readers to build knowledge, gain awareness, explore possibilities and expand their viewpoints through our content rich non-fiction books. Key Icons in this series are as follows: Words to Understand are shown at the front of each chapter with definitions. These words are set in boldfaced type in that chapter, so that readers are able to reference back to the definitions--building their vocabulary and enhancing their reading comprehension. Sidebars are highlighted graphics with content rich material within that allows readers to build knowledge and broaden their perspectives by weaving together additional information to provide realistic and holistic perspectives. Educational Videos are offered in chapters through the use of a QR code, that, when scanned, takes the student to an online video showing a moment in history, a speech, or an instructional video. This gives the readers additional content to supplement the text. Text-Dependent Questions are placed at the end of each chapter. They challenge the reader's comprehension of the chapter they have just read, while sending the reader back to the text for more careful attention to the evidence presented there. Research Projects are provided at the end of each chapter as well and provide readers with suggestions for projects that encourage deeper research and analysis. And a Series Glossary of Key Terms is included in the back matter containing terminology used throughout the series. Words found here broaden the reader's knowledge and understanding of terms used in this field.
Get those same great 50 STEM Labs projects but with a sporting twist to them! Each of these projects has been turned into a competitive event. Compete solo, with partners, or in teams! Get 50 competitive STEM/STEAM events in Summer and Winter Sporting Events. That's 30 for Summer and 20 for Winter. Get all of your favorites, and they're all set up to have a Gold, Silver, and Bronze medal winner. Great for homeschooling, gifted and talented education, science competitions, science fairs, science camps, and more! Also included are reproducible color medals, medal records and individual medal record sheets, planning and journaling sheets, and much more! SUMMER SPORTING EVENTS:archerybasketballboxingcanoeingcyclingdiscusdivingequestrianfencingfield hockeygolfgymnastics - barsgymnastics - beamgymnastics - ringsgymnastics - vaulthigh jumphurdlesjavelinlong jumppole vaultracessailingshot putsoccer (football)swimmingtennistrampolinevolleyballweightlfitingwrestling WINTER SPORTING EVENTS:biathlonbobsled 2-manbobsled 4-mancurlingfigure skating singlesfigure skating doublesice hockeylugeskeletonskiing cross-countryskiing downhillskiing giant slalomski jumpsnowboard crosssnowboard halfpipesnowboard parallel slalomsnowboard slopestylespeed skatingspeed skating relayspeed skating short track Most projects require handy folks to build a course or track. Utilize volunteers and students in the classroom. Research the events prior to building your courses.
Whether you like track events, field events, or both, you may not have realized how much they are all affected by STEM. Whether a marathon or a sprint, or jumping or throwing, STEM explains how it all works. STEM in Track & Field showcases the STEM concepts behind events from sprinting to long-distance running, and javelin to shot put. Learn what all track and field events have in common, and discover the latest technological advances bringing one of the world's oldest sports into the twenty-first century. Every book in the Connecting STEM and Sports series provides an in-depth look at how the principles of science, technology, engineering, and math are essential to the sports we love. In classrooms today, STEM curriculum is integrated for real-world learning, and this series shows how all four disciplines work together in the everyday games we watch and play. Each title in this series includes color photos throughout, and back matter including: an index and further reading lists for books and internet resources. Key Icons appear throughout the books in this series in an effort to encourage library readers to build knowledge, gain awareness, explore possibilities and expand their viewpoints through our content rich non-fiction books. Key Icons in this series are as follows: Words to Understand are shown at the front of each chapter with definitions. These words are set in boldfaced type in that chapter, so that readers are able to reference back to the definitions--building their vocabulary and enhancing their reading comprehension. Sidebars are highlighted graphics with content rich material within that allows readers to build knowledge and broaden their perspectives by weaving together additional information to provide realistic and holistic perspectives. Educational Videos are offered in chapters through the use of a QR code, that, when scanned, takes the student to an online video showing a moment in history, a speech, or an instructional video. This gives the readers additional content to supplement the text. Text-Dependent Questions are placed at the end of each chapter. They challenge the reader's comprehension of the chapter they have just read, while sending the reader back to the text for more careful attention to the evidence presented there. Research Projects are provided at the end of each chapter as well and provide readers with suggestions for projects that encourage deeper research and analysis. And a Series Glossary of Key Terms is included in the back matter containing terminology used throughout the series. Words found here broaden the reader's knowledge and understanding of terms used in this field.
Sports are not only entertaining spectacles, but also examples of STEM concepts in action. This series examines the science and math that help explain why and how sports work, as well as the advances in technology and engineering that improve the experience for players and fans. Using STEM curriculum, this series will enhance readers' understanding and appreciation of popular sports.
Encourage your students to read with books that hold their attention Drama and excitement abound in sports. Bring some of that action into the classroom with this high-interest series of supplemental texts. Each of six titles brings to life some of the greatest moments in sports. Focusing on the careers of athletes, their setbacks and triumphs, and the people who inspired them, this series shows your students the power of determination and discipline. Vivid illustrations, key statistics, and fascinating sidebars keep readers engaged And each 48-page book includes a timeline, a list of books, and website resources so students can look up additional information on their own.