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No classic work lends itself better to Steampunk illustrations than The Time Machine, The War of the Worlds, and "The Country of the Blind," written by H.G. Wells, who many consider to be the father of Steampunk itself. Wells's tales of time travel and scientific romance is the perfect collection to the Steampunk series. Fans old and new will be delighted by Basic and Sumberac's four-color illustrations spiked with Steampunk machinery, gadgets, and fashion.
(FAQ). "What is steampunk?" Going beyond the standard default definitions of "Victorian science fiction," "yesterday's tomorrow today," or some other equally vague or limited description, Steampunk FAQ provides a historical exploration of its literary and cinematic origins. The journey begins with a look at steampunk's genesis in the novels and short stories of three Californians who hung out a lot with Philip K. Dick, before moving on to the inspirations and antecedents of steampunk. Contrary to what many articles and books say, steampunk's direct inspiration is arguably far more cinematic than literary, a likely reaction to the many film adaptations, pastiches, and knockoffs of the scientific romances of Jules Verne and H. G. Wells. While Verne, Wells, and a host of other Victorian and Edwardian writers have influenced steampunk fiction, cinematic elements from films such as Disney's 20,000 Leagues Under the Sea (1954) and George Pal's Time Machine (1960) show up more often as immediate influences on the style we call steampunk. In offering a celebration of steampunk's style and cultural aesthetic, Steampunk FAQ also explores its connection to cyberpunk, the world of fashion, comics, and culture around the world.
A gorgeously illustrated history of the literary, film, and arts counterculture--now in paperback! Simultaneously a literary movement, ultra-hip subculture, and burgeoning cottage industry, steampunk is the most influential new genre to emerge from the late twentieth century. Spinning tales populated with clockwork leviathans, cannon shots to the moon, and coal-fired robots, it charts alternative histories in which the British Empire never fell and the atom remained unsplit. Spectacularly illustrated and international in scope, this comprehensive history explores steampunk's many intricate expressions in fiction, cinema, television, comics, and video games, and traces its evolution into a truly global aesthetic that has made its mark on art, architecture, fashion, and music. From the classic science-fiction of Jules Verne, H. G. Wells, and Mary Shelley, through the dystopian futurescapes of Cyberpunk, to the otherworldly imaginings of Hayao Miyazaki, Alan Moore, and China Miéville, author Brian J. Robb sets the key works of steampunk squarely under the lens of his brass monocle and ventures into a world where airships still rule the skies.
Everyone is familiar with Mary Shelley's classic novel, but no one has read it like this! Frankenstein is the long celebrated gothic tale of a science experiment gone awry. But in this brand-new edition, Shelley's haunting horror story is transformed with the addition of steampunk-inspired art. With elaborate full-color illustrations throughout, this is a truly unique interpretation of Frankenstein. It's a fresh look at a classic story, spiked with gadgets, fashion, and steam-powered machinery inspired by the hottest trend in science-fiction. Releasing just in time for summer reading, teens will enjoy this classic novel with an awesome steampunk twist!
“Wonderful essays on everything steampunk, written by well-known names in the movement who are living steampunk every day” (Wired.com). Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history. Praise for The Steampunk Bible “An informed, informative and beautifully illustrated survey of the subject.” —The Financial Times “The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written.” —The Austin Chronicle
Presents a collection of H.G. Wells' classic science fiction tales, including "The Time Machine," "The War of the Worlds," and "The Country of the Blind."
Gentle Readers, after the outraged letters following our first volume, I would be remiss not to warn you. The handsome tome of classic and original fiction, nonfiction, and illustrations is perhaps even more shocking than its predecessor. And yet, I see that your curiosity is piqued, so.... Enter the Scintillating Clockpunk Gear-o-Torium: Herein dwell the breathless adventures that you secretly seek. Gaze upon the rebellious Mecha-Ostrich, the seductive Steam Dancer, the intrepid Mssrs. Balfour and Meriwether, and the hithertofore undefeated Cast-Iron Kid. Experience the Delights of the Chrononaut Odditorium: An esteemed panel of self-appointed experts, under pain of ridicule, will reveal Top Secret Historical Enticements. Be dazzled by the first English translation of the quintessential Steampunk story “Flying Fish Prometheus” by Vilhelm Bergsøe. Oooh and Ahhh at the Subculture Contraptor Lounge: Authoress of the Parasol Protectorate Gail Carriger gaily holds forth on the fashionable subjects of fashion, fiction, and more. The Steampunk Workshop founder Jake von Slatt’s “Steampunk Manifesto” shares his musings amusing and profound on the future of Steam. Look Upon Our Brass-Plated Wonders: From the rough streets of modern-day Manchester, world-famous adventurer John Coulthart provides the near-tactile visual experience of this elaborative tome. He is joined by the likes of the artistes Secret Agent Ramona Szczerba (a.k.a. Winona Cookie) and Lovereaftian maestro Eric Orchard. Meet the Masterminds: Editors Extraordinaire Ann and Jeff VanderMeer, the well-known literary vagabonds and mesmerists, do fully guarantee your satisfaction. However, the publisher does regret that the VanderMeers have become mysteriously unavailable to respond to any grievances. It’s Steampunk—and it’s reloaded.
More than just cogs, gears, and goggles, steampunk burst from the pages of science fiction and fantasy inspired by the likes of Jules Verne and H.G. Wells and rapidly grew into one of the most recognizable aesthetic movements of the 21st century. Steampunk: The Art of Retro-Futurism gathers work by the best artists, designers, and craftsmen in the field in a collection sure to fire the imagination of any fan. Its pages overflow with intricate sculpture work, digital and traditional art, and fashion that is at once decadent and utilitarian, perfect for an afternoon fixing your airship or an evening spent at a retro-futuristic Victorian ball. Projects within include conceptual designs and realized projects in fashion, sculpture, toys, props, and more, all of which explore a world where inventions of the past and a fantastical future coexist. Features the works of artists such as Samuel Gomez, Kazuhiko Nakamura, Nicole Stengel, 2-Far Playthings, and many more.
Discovering a new element, Anti-Ice, a mysterious substance that unleashes vast energies when warmed, a millionaire industrialist dreams of power from an item that promises world peace--or world destruction. Original.
A beautiful visual history book of fantasy art from Romanticism and steampunk to modern illustrations from novels. Art has always been one of the most vivid ways to express people's imagination. Fantasy art illustrates the full range of human fears and dreams, from mythology, the Bible, and the artist's own original and exciting stories. This book describes the history of fantasy art from Romanticism in the 18th century to the modern era by exploring the masterpieces of fantasy artists: William Blake, John Martin, Albert Robida, Jules Gabriel Verne, H.G. Welles, and more. It also shows illustrations from science fiction and fantasy novels such as Mary Shelley's Frankenstein, poems and stories by Edgar Allan Poe, mystery novels by Agatha Christie, and contemporary fantasy novelists such as J.R.R. Tolkien and Michael Ende. This book illustrates the remarkable transition of fantasy art that occurred in 19th century when steampunk was introduced to the fantasy art world. Steampunk was unique because it was a fantasy-based style that was inspired by a real event, the Industrial Revolution. Today, the influence of steampunk can be seen in everywhere, from legendary films by Walt Disney and Hayao Miyazaki's Studio Ghibli. This book will surely satisfy all lovers of fantasy art and literature.