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Steampunk Film: A Critical Introduction is a concise and accessible overview of steampunk's indelible impact within film, and acts as a case study for examining the ways with which genres hybridize and coalesce into new forms. Since the beginning of the 21st century, a series of high-profile and big-budget films have adopted steampunk identities to re-imagine periods of industrial development into fantastical histories where future meets past. By calling this growing mass-cultural fetishism for anachronistic machines into question, this book examines how a retro-futuristic romanticism for technology powered by cogs, pistons and steam-engines has taken center stage in blockbuster cinema. As the first monograph to consider cinema's unique relationship with steampunk, it places this burgeoning genre in the context of ongoing debates within film theory: each of which reflecting the movement's remarkable interest in reengineering historical technologies. Rather than acting as a niche subculture, Robbie McAllister argues that steampunk's proliferation in mainstream filmmaking reflects a desire to reassess contemporary relationships with technology and navigate the intense changes that the medium itself is experiencing in the 21st century.
A gorgeously illustrated history of the literary, film, and arts counterculture--now in paperback! Simultaneously a literary movement, ultra-hip subculture, and burgeoning cottage industry, steampunk is the most influential new genre to emerge from the late twentieth century. Spinning tales populated with clockwork leviathans, cannon shots to the moon, and coal-fired robots, it charts alternative histories in which the British Empire never fell and the atom remained unsplit. Spectacularly illustrated and international in scope, this comprehensive history explores steampunk's many intricate expressions in fiction, cinema, television, comics, and video games, and traces its evolution into a truly global aesthetic that has made its mark on art, architecture, fashion, and music. From the classic science-fiction of Jules Verne, H. G. Wells, and Mary Shelley, through the dystopian futurescapes of Cyberpunk, to the otherworldly imaginings of Hayao Miyazaki, Alan Moore, and China Miéville, author Brian J. Robb sets the key works of steampunk squarely under the lens of his brass monocle and ventures into a world where airships still rule the skies.
Author and lecturer Phoebe Darqueling has compiled and updated her best articles from The Steampunk Journal and beyond to surprise, inform, and delight Steampunk and Gaslamp Fantasy fans old and new. Find out more about the history of the genre, the cultural underpinnings that inspire it, and recommendations for books, television, and movies.
Steampunk Unveiled is a comprehensive guide that explores the world of steampunk, a popular genre that combines elements of alternate history, retro-futurism, and Victorian fashion. In this book, readers will discover the essence of steampunk and its diverse subgenres, such as gaslamp fantasy. They will delve into the rich art, literature, and music that define the steampunk culture and learn about iconic films, tabletop role-playing games, and DIY projects. The book also explores the philosophical underpinnings, community, and environmental values embraced by the steampunk subculture. As readers journey through the chapters, they will gain an understanding of the future of steampunk and how to incorporate its unique style into their everyday lives.
Bringing together neo-Victorian and medievalism scholars in dialogue with each other for the first time, this collection of essays foregrounds issues common to both fields. The Victorians reimagined the medieval era and post-Victorian medievalism repurposes received nineteenth century tropes, as do neo-Victorian texts. For example, aesthetic movements such as Arts and Crafts, which looked for inspiration in the medieval era, are echoed by steampunk in its return to Victorian dress and technology. Issues of gender identity, sexuality, imperialism and nostalgia arise in both neo-Victorianism and medievalism, and analysis of such texts is enriched and expanded by the interconnections between the two fields represented in this groundbreaking collection.
The Steampunk Handbook: A Comprehensive Guide to the World of Steampunk The Steampunk Handbook is a captivating and informative exploration of the fascinating world of steampunk. This comprehensive guide delves into the origins and defining aesthetics of steampunk, showcasing its connection to the Victorian Era and the Industrial Revolution. Readers will be immersed in the unique fashion and clothing styles, as well as the literature, art, and technology that define the genre. From clockwork and gears to airships and steam engines, readers will discover the inventive contraptions and gadgets that make up the steampunk universe. The book also delves into the vibrant steampunk subculture, exploring the community, events, and festivals that bring enthusiasts together. Through engaging chapters on film, television, music, gaming, and architecture, readers will gain a deeper understanding of the wide-reaching influence of steampunk in popular culture. The book also explores the empowering representation of women in steampunk and the genre's relationship with science fiction. The Future of Steampunk chapter offers a glimpse into the evolving genre and its global growth, highlighting the current trends and innovations that shape its future. With its well-researched content and visually captivating illustrations, The Steampunk Handbook is a must-read for anyone intrigued by this genre that blends history with imagination.
A wide-ranging collection of essays on the film-philosophy of Gilles Deleuze. Deleuze and Film explores how different films from around the world 'think' about topics like history, national identity, geopolitics, ethics, gender, genre, affect, religion, surveillance culture, digital aesthetics and the body. Mapping the global diversity of this cinematic thinking, this book greatly expands upon the range of films discussed in Deleuze's Cinema books.
"For the contemporary film audience, science fiction has become a key locus for displaying-and imaginatively addressing-its most pressing concerns. Those concerns increasingly surface not just as displaced subjects, injected into conventional sf narratives, but as inflections in the very nature of the genre. We might describe these issues that bulk so large in our everyday world as angling into the world of science and technology, becoming a kind of slant presence in the genre, and in the process altering the thrust of our sf films and other screen media, resulting in what seems like a proliferation of sub-genre labels that mark off a substantially "new" group of sf cinemas. These cinemas challenge us to view or "read" them differently, from perspectives that are just coming into focus. Through an introductory overview and series of articles on various of these contemporary "slants" and the theories that drive them, this volume offers a guide to both what the new sf cinemas are about and how we have come to think about or "read" them differently. In the process, it also links these fragments of the constantly growing sf supertext to our changing sense of how genres function as a process, marked by consistent growth and evolution, and discussed in ways that reflect contemporary culture's own constant changes"--
Bethesda and Machine Games offer up the secrets behind Wolfenstein: The New Order, a game set in a post-WWII world where the Nazis have won and only you can rewrite history. Featuring concept art, character designs, and astonishing settings, landscapes, and technology, this book provides a unique look at one of the gaming industry's most intriguing games. * Incredible full color artwork from the game! * Commentary direct from the creators!
20 years ago, animated features were widely perceived as cartoons for children. Today, though, they encompass an astonishing range of films, styles and techniques. There is the powerful adult drama of Waltz with Bashir; the Gallic sophistication of Belleville Rendez-Vous; the eye-popping violence of Japan's Akira; and the stop-motion whimsy of Wallace & Gromit in The Curse of the Were-Rabbit. Andrew Osmond provides an entertaining and illuminating guide to the endlessly diverse world of animated features, with entries on 100 of the most interesting and important animated films from around the world, from the 1920s to the present day. Blending in-depth history and criticism, 100 Animated Feature Films balances the blockbusters with local success stories from Eastern Europe to Hong Kong. This revised and updated new edition addresses films that have been released since publication of the first edition, such as the mainstream hits Frozen, The Lego Movie and Spider-Man: Into the Spider Verse, as well as updated entries on franchises such as the Toy Story movies. It also covers bittersweet indy visions such as Don Hertzfeldt's It's Such a Beautiful Day, Charlie Kaufman's Anomalisa, Isao Takahata's Tale of the Princess Kaguya, the family saga The Wolf Children and the popular blockbuster Your Name. Osmond's wide-ranging selection also takes in the Irish fantasy Song of the Sea, France's I Lost My Body and Spain's Chico & Rita. Osmond's authoritative and entertaining entries combine with a contextualising introduction and key filmographic information to provide an essential guide to animated film.