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"Alana O'Brien has just been nominated to represent her school at a STEAM Expo, but with seventh grade hockey tryouts and a family legacy to uphold, Alana will try any zany experiment she can think of to win the expo and give her an advantage of the ice.
In late eighteenth-century Britain a handful of men brought about the greatest transformation in human history. Inventors, industrialists and entrepreneurs ushered in the age of powered machinery and the factory, and thereby changed the whole of human society, bringing into being new methods of social and economic organisation, new social classes, and new political forces. The Industrial Revolution also dramatically altered humanity's relation to the natural world and embedded the belief that change, not stasis, is the necessary backdrop for human existence. Iron, Steam and Money tells the thrilling story of those few decades, the moments of inspiration, the rivalries, skulduggery and death threats, and the tireless perseverance of the visionaries who made it all happen. Richard Arkwright, James Watt, Richard Trevithick and Josiah Wedgwood are among the giants whose achievements and tragedies fill these pages. In this authoritative study Roger Osborne also shows how and why the revolution happened, revealing pre-industrial Britain as a surprisingly affluent society, with wealth spread widely through the population, and with craft industries in every town, village and front parlour. The combination of disposable income, widespread demand for industrial goods, and a generation of time-served artisans created the unique conditions that propelled humanity into the modern world. The industrial revolution was arguably the most important episode in modern human history; Iron, Steam and Money reminds us of its central role, while showing the extraordinary excitement of those tumultuous decades.
This engaging, fact-packed book will guide curious kids ages 5-7 through the five key STEAM subjects: science, technology, engineering, art, and math. This bright and cheery illustrated book for kids ages 5-7 breaks down STEAM subjects, such as science and technology, into fun and easily understandable chunks. Join the STEAM Team to unravel the mysteries of the world: - Find out how robots work - Learn what a food chain is - See where lightning comes from - Discover how lungs allow you to breathe ...and much more The zany STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. With pages covering living things, the human body, space, physics, geography, math, engineering, and chemistry, this book is a perfect introduction for kids starting to learn about science at school, or those who are just developing an interest in how the world works.
"History of the American society of mechanical engineers. Preliminary report of the committee on Society history," issued from time to time, beginning with v. 30, Feb. 1908.