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The team behind the #1 New York Times bestseller Goodnight, Goodnight, Construction Site returns with another fabulous book for bedtime! The dream train pulls into the station, and one by one the train cars are loaded: polar bears pack the reefer car with ice cream, elephants fill the tanker cars with paints, tortoises stock the auto rack with race cars, bouncy kangaroos stuff the hopper car with balls. Sweet and silly dreams are guaranteed for any budding train enthusiasts! Plus, this is the fixed format version, which will look almost identical to the print version. Additionally for devices that support audio, this ebook includes a read-along setting.
STEM, STEAM, Make, Dream explores the ways that science, technology, engineering, and mathematics can transform all young people's lives through learning. This includes reimagining our collective relationship to STEM by presenting it as more accepting and accessible than previously acknowledged. Beginning with the ways that STEM has been used to marginalize many children, the book examines the need for the arts - including culture - to serve as an anchor for instruction. It also describes the need for "making" (hands-on creation and tinkering) in establishing relevance in learning. Then, through an experiential approach, the book articulates the value of dreaming of a future that is inclusive of all young people, especially those furthest from opportunity. To help all children claim their STEM identity, the book provides educators, policy makers, and community leaders with tangible ways to honor culture, increase equity, and encourage curiosity. The book demystifies STEM and shows a clear pathway to empowering children with the skills needed to succeed in a science and tech-based world. In addition, it offers educators a roadmap to developing future creators, innovators, scientists, and entrepreneurs. This includes providing the tools and knowledge necessary to advocate for sustainable change and address inequity, apathy, and the many other real problems in education. To do so, the book combines real-world stories, observations, and research in a visually-rich package that includes activities, inspiring quotes, and key takeaways. To help ground research and theory, readers will hear from - and be inspired by - practitioners, activists, and artists ranging from renowned astrophysicist Neil deGrasse Tyson to founding Wu-Tang Clan member GZA to acclaimed educator Gholdy Muhammad. In profiling these innovators, the book reveals how readers can nurture creativity, spark joy, and promote perseverance in all children.
Take the train to dreamland with this board book version of the chugging bedtime tale, the perfect companion to Where Do Diggers Sleep at Night? and Where Do Jet Planes Sleep at Night? Have you ever wondered what little trains do when it’s time for bed? Same things you do! Steam trains, freight trains, subways—and more!—wash up, have a snack, load their teddies for storytime, and get rocked to sleep by mommy and daddy trains beneath a blanket of stars. Little one-track-mind train lovers will be tickled to see how bedtime is just the same for their favorite vehicles as it is for them. “Train lovers will be sure to take this bedtime read for a ride.” —School Library Journal
This is Steampunk! Travel back to a time when steam powered inventions ruled the land, water, and sky. It's a time of extraordinary contraptions and innovative ideas created by men and women who dared to ask the question, "What if?" Peer through the glazed window into a world long gone, but not forgotten. Make a cup of tea, find a comfortable chair, strap on your goggles, and be amazed at the power of steam!
In a tropical island empire where wealth defines worth, a troubled mercenary and a dying magnate's nightmares hold the keys to preventing a catastrophe.
"The Most Powerful Idea in the World argues that the very notion of intellectual property drove not only the invention of the steam engine but also the entire Industrial Revolution." -- Back cover.
An exhilarating, wondrous middle grade debut about a brother and sister on a quest that “swoops from thrilling to terrifying to heartwarming and back again” (BookPage) to defeat a tyrannical ruler and protect a magical book. “[W]ill appeal to readers of Kelly Barnhill and Lemony Snicket” (Publishers Weekly). Rachel and Robert live a gray, dreary life under the rule of cruel and calculating Charles Malstain. That is, until one night, when their librarian father enlists their help to steal a forbidden book. Before their father is captured, Rachel and Robert are given one mission: find the missing final page. But to uncover the secrets of The Book of Stolen Dreams, the siblings must face darkness and combat many evils to be rewarded with the astonishing, magical truth about the book. Nevertheless, they resolve to do everything in their power to stop it from falling into Charles Malstain’s hands. For if it does, he could rule their world forever.
Power Your Dreams and Your Future Using the Principles of STEAM STEAM is the combination of science, technology, engineering, the arts, and math. If you're a teenage girl who loves any of these subjects - or you're facing the challenges and dilemmas of growing up strong and able to achieve your dreams in today's world - this book is for you. Lizzy, a robotics engineer, and Nola, a renowned science and robotics educator and STEM advocate, asked the happiest, most successful and powerful women they knew to share the tools and secrets they used to make it through middle school and high school. Their insights can help you to get through whatever comes up and become the woman you choose to be. STEAM Powered Girls gives you specific ways to: Recognize your unique skills and talents Find multiple solutions to such challenges as peer pressure, self-doubt and feeling overwhelmed Imagine your future, then follow your passion Develop your potential and create your own successes Start using the tools today to create the life you want. Learn more at www.steampoweredgirlsbooks.com.
River of Dark Dreams places the Cotton Kingdom at the center of worldwide webs of exchange and exploitation that extended across oceans and drove an insatiable hunger for new lands. This bold reaccounting dramatically alters our understanding of American slavery and its role in U.S. expansionism, global capitalism, and the upcoming Civil War.
"Steam Dreams: The Japanese Public Bath plunges into the world of sentō--the history of the public bath, the importance of its preservation and the future of Japanese communal bathing culture. Through a diverse selection of works including historical artefacts, retro-pop ephemera, mural painting, contemporary photography, illustration, and local community art, Steam Dreams presents an introduction to the multifaceted sentō culture of Japan. Steam Dreams features commissioned works by Mizuki Tanaka and Toshizō Hirose, architectural illustrations by Honami Enya, historical photographs of sentō by Kimbei Kusakabe and others, as well as contemporary photographs by Kōtaro Imada, and sentō artefacts from the Mosaic Tile Museum, Tajimi. The exhibition also presents community art from the active sentō establishment Katsura-yu and various archival objects retrieved from Japanese public bathhouses from Bunkyo Youth Society of Architecture. Curated by Eloise Rapp and Simonne Goran, this exhibition gives attendees the unique chance to appreciate the progression of Japanese bath culture from over 150 years ago until now by tracing the distinct bathing practices of Meiji and Shōwa-periods such as design transitions from wooden floors to tiled interiors, the implemented gender division, and the connection back to nature through mural artistry." -- Japan Foundation, Sydney website.