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"PBL, STEAM, and arts integration involve student-centered, multifaceted exploration of complex problems and questions and require that teachers adopt a flexible, reflective approach to teaching and learning ... The author offers an overview of her own experiences teaching music at a STEAM school and created outlines for projects that integrate music with English language arts, theater, science, social studies, and visual art."--Abstract.
"Implementing STEAM [science, technology, engineering arts, mathematics] learning requires time, collaboration with colleagues, understanding of STEAM education, and resources, all of which are limited in the field of music education. ... This project will examine STEAM education and possible benefits of STEAM as part of music education, provide a conceptual model for creating an interdisciplinary STEAM elementary music classroom, and provide examples of STEAM elementary general music unit plans." -- Abstract.
Language Arts, Math, and Science in the Elementary Music Classroom provides a practical guide to help music teachers incorporate elementary classroom subjects into their curriculum using STEAM (Science, Technology, Engineering, Arts and Math)-inspired strategies, with added emphasis on social studies. It includes a complete elementary music curriculum for kindergarten, first, and second grades, and has cross-referencing charts for regular elementary classroom teachers to find music activities for their classroom. Importantly, it shows teachers how to include the artistic processes of creating, performing, responding, and connecting in their lessons. These processes make up the new music standards featured in NAfME's new Core Arts Music Standards. In order to maximize comprehension, the book includes assessment tests, sheet music, work sheet templates, and brainstorming activities centered on using technology to enhance composition projects. Lesson plans are organized by the calendar year, each inspired by the seasons, American culture, and world culture. These lessons may be used as is or used to generate new curricula altogether.
"Using Technology with Elementary Music Approaches is a comprehensive guide to how to integrate technology into the popular elementary music approaches of Dr. Feierabend's First Steps, Kodály, and Orff Schulwerk It also includes ideas of integrating technology with project-based learning (PBL). It is written for elementary music educators who want to utilize technology in their classrooms, or possibly fear using technology but are looking for ways to try. It also can be used by new teachers, veteran teachers, teachers with very limited technology, teachers with 1:1 devices in their music classroom, and undergraduate and graduate students"--
" ... provides an overview of personalized, student-centered learning ... and provides sample standards-based lesson plans that utilize student-centered learning elements. This curriculum project concludes with implications for using student-centered learning in elementary general music."--Abstract.
(Book). This is a landmark resource for elementary school teachers who wish to enhance their curriculum with the excitement of music technology. The lessons can be adapted and used in a general classroom setting with one computer, or in a classroom where the music teacher transports the materials "on a cart." Support audio files, MIDI files, and other electronic documents can be accessed for free through a dedicated web site. Includes a glossary and index.
" ... proposes lesson outlines for a project-based curriculum for fifth-grade learners. The purpose of this project is to explore ways to incorporate project-based learning in the fifth-grade music classroom where students will successfully explore and create music without needing an extensive background in Western musical notation." --
This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.
Introduction. Modern Music Education -- Creativity in Music Education -- Technology in Music Education -- The Informal Learning Approach -- Digital Audio Workstations -- Notation Software -- Other Online Tools for Fostering Creativity -- Makey Makey and Coding for Creativity -- Electronic, Digital, and Virtual Instruments -- Tech for Facilitating Creativity with Small Ensembles -- Other Considerations.