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The National Security Agency is the world’s most powerful, most far-reaching espionage. Now with a new afterword describing the security lapses that preceded the attacks of September 11, 2001, Body of Secrets takes us to the inner sanctum of America’s spy world. In the follow-up to his bestselling Puzzle Palace, James Banford reveals the NSA’s hidden role in the most volatile world events of the past, and its desperate scramble to meet the frightening challenges of today and tomorrow. Here is a scrupulously documented account—much of which is based on unprecedented access to previously undisclosed documents—of the agency’s tireless hunt for intelligence on enemies and allies alike. Body of secrets is a riveting analysis of this most clandestine of agencies, a major work of history and investigative journalism. A New York Times Notable Book
Explore the weird, hilarious world of Adventure Time™ with this beautifully illustrated 2-in-1 book based on the hit Cartoon Network series. All-new, gorgeous, hilarious, and grotesque illustrations? Ancient wizard lore, spells, curses, and jokes? Memories and mementos from a cute demon girl’s childhood? Goofball commentary by Finn, Jake, Marceline, and the Ice King? Check, check, check, check please! A treasure for any fan of the series, this magical and mysterious tome takes a deep dive into the world of Cartoon Network’s Adventure Time™. Aspiring heroes and wizards will find invaluable information in The Enchiridion—the ancient book of Ooo—and true fans will learn everything they ever wanted to know about Marceline the Vampire Queen in her Super Secret Scrapbook. From the creative team behind the New York Times–bestselling Adventure Time Encyclopaedia, this in-world compendium of all things Oooian is a humor-, paradox-, and literary contrivance–filled book true to the imagination, innovation, and heart of Adventure Time™.
The astonishing story of how the British codebreakers of Bletchley Park cracked the Nazi Enigma cyphers, cutting an estimated two years off the Second World War, never ceases to amaze. No one is better placed to tell that story than Michael Smith, whose number one bestseller Station X was one of the earliest accounts. Using recently released secret files, along with personal interviews with many of the codebreakers themselves, Smith now provides the definitive account of everything that happened at Bletchley Park during the war, from breaking the German, Italian and Japanese codes to creating the world's first electronic computer. The familiar picture of Bletchley Park is of eccentric elderly professors breaking German codes, but in fact the vast majority of people who worked at Bletchley Park were young women. For them and for the young graduates plucked from Britain's best universities who did the bulk of the day-to-day codebreaking, this was truly the time of their lives. The Secrets of Station X tells their story in full, providing an enthralling account of one of the most remarkable British success stories of all time.
This book reappraises the ill-fated raid named operation Jubilee, focusing on aspects such as naval and air operations in the Channel, signals, radar intelligence, agents and deception. It draws from official archives, both German and Allied. From these voluminous but fragmented records, many of which have been destroyed, classified or lost, the book aims to thread the evidence together.
This part of the story begins several months after Man's colonies and the Earth itself have been invaded from outside the realm of human worlds by alien creatures called Globes. They have but one purpose, to breed. Globes are able to manipulate energy in the same way Human made machines can, allowing them to move in space and discharge that energy towards the destruction of human defenses, namely the Star Patrol's Fleet of defending Starships. Their fearless offspring, voracious, nine foot long killers known as Slimers, can infest the surface of a planet destroying and devouring all other lifeforms they encounter. With Globes and Slimers threatening Mankind with extinction they find that they are not the only enemy. Humans still conspire against their fellow humans for control and dominance. A soldier, Mary Como, a Doctor, Samantha Wilson, and the crew of the ancient Starship Pegasus were early participants of the war and although Mary, and the others were once affiliated with the Star Patrol, they have since pulled away from that organization and what they perceive to be a deep rooted corruption of the Patrol's hierarchy. However, unable to completely distance themselves, they find they are in an uneasy alliance with their former Commanding Officer, Louis Chen, "Admiral Rat". With known and unknown human forces against them, as well as Globes and Slimers, Mary feels that it might be better to be allied with the still powerful Star Patrol than to continue on their own as make believe Pirates. After a medical mission with an unexpected encounter with Slimers in the outer reaches of the solar system, Mary and her crew take over an abandoned Star Patrol Base in the North American Rockies. Settling into their new home they begin to feel some semblance of peace and quiet. It isn't long before bounty hunters, mercenaries, unexpected rescue missions, and more encounters with Globes and Slimers make their lives more than interesting once again. Now the Admiral wants them to help train commandos. One particular favor for the Admiral leads them into conflict with an old enemy, Anton Spect and his Hades Empire. At first they are unaware of the political maneuvering forming against them, but it will take all of their intelligence and cunning to overcome this latest threat. Maybe it's time to become real pirates, but even that may not be enough to save them. Meanwhile the endless War Against the Globes rages across the Earth. Some feel it's the Star Patrol's job to end that conflict, but neither the Globes, Slimers, or the Human enemies are willing to allow them enough time to act.
New York Collapse is an in-world fictionalized companion to one of the biggest video game releases of 2016: Tom Clancy's The Division from Ubisoft. Within this discarded survivalist field guide, written before the collapse, lies a mystery—a handwritten account of a woman struggling to discover why New York City fell. The keys to unlocking the survivor's full story are hidden within seven removable artifacts, ranging from a full-city map to a used transit card. Retrace her steps through a destroyed urban landscape and decipher her clues to reveal the key secrets at the heart of this highly anticipated game.
Thirty-five years in the making, and destined to be the last word in fanta-film references! This incredible 1,017-page resource provides vital credits on over 9,000 films (1896-1999) of horror, fantasy, mystery, science fiction, heavy melodrama, and film noir. Comprehensive cast lists include: directors, writers, cinematographers, and composers. Also includes plot synopses, critiques, re-title/translation information, running times, photographs, and several cross-referenced indexes (by artist, year, song, etc.). Paperback.
For 20-year-old Jack Bleakley volunteering for an unspecified 'dangerous mission' and thus becoming one of a select group of wireless interceptors at the beginning of the war in the Pacific was the start of the experience of his lifetime. Here for the first time is the story of those young Australian men and women whose skill in intercepting coded Japanese transmissions provided General MacArthur's intelligence operations with vital information about enemy operations in the South West Pacific Area.