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'Important, perfectly timed and hugely necessary.' - The Guardian 'A must-read on how modern football works.' - Ian Wright 'In this excellent investigation, Delaney reveals the ugly side of the beautiful game.' - Oliver Bullough 'Brave, forensic and utterly gripping.' - Tom Holland 'Majestic... the essential guide to how the people's game has become the plaything of the very rich and powerful.' - Jonathan Wilson ______________________________ The definitive account of how capitalism and the world's elite corrupted modern football As the 2022 World Cup in Qatar drew to a close, there was a bitter undercurrent to Argentina's triumph. Throughout the tournament, numerous allegations of sportswashing and financial misconduct had been made against the state of Qatar, moving what had previously been a smaller conversation into the worldwide spotlight. The question had been asked, who really owns and runs football? Journeying from Abu Dhabi to Newcastle, and onto London, Paris, Moscow and New York, journalist Miguel Delaney investigates the allegations of sportswashing and misconduct in the beautiful game. The result is a gripping account of how football has been taken over by the world's wealthiest businessmen, state-backed corporations, media tycoons and oil-rich oligarchs. From Neymar's £198 million transfer to Paris Saint-Germain and Abu Dhabi's construction empire in Manchester to failed Financial Fair Play constraints and the dawn of the European Super League, Miguel draws on exclusive interviews and unprecedented access to key stakeholders to produce an all-encompassing exposé of modern footballs highest echelons. Authoritative, riveting and eye-opening, States of Play reveals how football has become a tool for the world's elite. ______________________________ 'Delaney's diligence and determination to hold authorities to account is the moral compass that the game needs.' - Andy Brassell 'The most important football book of its generation.' - Jack Pitt-Brooke 'An eye-opening and essential investigation into the forces shaping the world's most popular sport.' - Joshua Robinson & Jonathan Clegg 'This book tackles the major issue affecting football today with fearlessness and forensic scrutiny. An important investigation for our times.' - Laurie Whitwell
FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun
A State of Play explores how the British have imagined their politics, from the parliament worship of Anthony Trollope to the cynicism of The Thick of It. In an account that mixes historical with political analysis, Steven Fielding argues that fictional depictions of politics have played an important but insidious part in shaping how the British think about their democracy and have helped ventilate their many frustrations with Westminster. He shows that dramas and fictions have also performed a significant role in the battle of ideas, in a way undreamt of by those who draft party manifestos. The book examines the work of overtly political writers have treated the subject, discussing the novels of H.G. Wells, the comedy series Yes, Minister and the plays of David Hare. However, it also assesses how less obvious sources, such as the films of George Formby, the novels of Agatha Christie, the Just William stories and situation comedies like Steptoe and Son, have reflected on representative democracy. A State of Play is an invaluable, distinctive and engaging guide to a new way of thinking about Britain's political past and present.
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
The Revenger's Tragedy (1606), now widely attributed to Thomas Middleton, is a play that provides a dark, satirical response to other revenge tragedies such as Hamlet. With its over-the-top and highly theatrical approach to revenge, The Revenger's Tragedy has emerged as one of the most compelling examples of a drama by one of Shakespeare's contemporaries. This collection of ten newly-commissioned essays situates the play with respect to other Middleton and Shakespeare works as well as repertory, showcasing recent research about the play's engagement with issues such as religion, genre, race, language and performance.
A "freeze frame" volume showcasing the range of current debate and ideas surrounding one of the most familiar of Shakespeare's tragedies. Each chapter has been carefully selected for its originality and relevance to the needs of students, teachers and researchers. Key themes and topics covered include: The Text and its Status History and Topicality Critical Approaches and Close Reading Adaptation and Afterlife All the essays offer new perspectives and combine to give readers an up-to-date understanding of what's exciting and challenging about Macbeth. The approach based on an individual play, unlike that of topic-based series, reflects how Shakespeare is most commonly studied and taught.
The Taming of the Shrew has puzzled, entertained and angered audiences, and it has been reinvented many times throughout its controversial history. Offering a focused overview of key emerging ideas and discourses surrounding Shakespeare's problematic comedy, the volume reveals and debates how contemporary readings and adaptions of the play have sought to reconsider and resolve the play's contentious portrayal of gender, power and identity. Each chapter has been carefully selected for its originality and relevance to the needs of students, teachers and researchers. Key themes and issues include: · Gender and Power · History and Early Modern Contexts · Performance and Politics · Adaptation and Afterlife All the essays offer new perspectives and combine to give readers an up-to-date understanding of what's exciting and challenging about The Taming of the Shrew.
The states become bored with their positions on the map and decide to change places for a while. Includes facts about the states.
The sixteenth edition of Social policy in the European Union: state of play has a triple ambition. First, it provides easily accessible information to a wide audience about recent developments in both EU and domestic social policymaking. Second, the volume provides a more analytical reading, embedding the key developments of the year 2014 in the most recent academic discourses. Third, the forward-looking perspective of the book aims to provide stakeholders and policymakers with specific tools that allow them to discern new opportunities to influence policymaking. In this 2015 edition of Social policy in the European Union: state of play, the authors tackle the topics of the state of EU politics after the parliamentary elections, the socialisation of the European Semester, methods of political protest, the Juncker investment plan, the EU’s contradictory education investment, the EU’s contested influence on national healthcare reforms, and the neoliberal Trojan Horse of the Transatlantic Trade and Investment Partnership (TTIP).
Why do children play? What can children learn from playing? What have psychologists learned from 150 years of studying play – usually a bit too seriously? The Development of Play explores the central role of play in childhood development. David Cohen examines how children play with objects, with language, and most importantly with each other and their parents. He explains how play enables children to learn how to move, think, speak and imagine, as well as to develop emotionally and socially. Incorporating much of the recent research in this area, including that of John Flavell, Henry Wellman and others, The Development of Play shows how play encourages children to grasp the difference between appearance and reality. This new edition updates and builds on the previous two editions, to include new research on pretending and the theory of mind, autism and how parents can play creatively with their children. Play therapy, the history of play and how play is dealt with in the media are also covered. The book addresses the often ignored subject of adult games and why adults sometimes find it difficult to play. The Development of Play offers a fascinating review of the importance of play in all our lives.