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Helping artists catapult into further action, this guide is a treasury of insight and inspiration. Rather than focus on art techniques that build skills or overcome creative blocks through playful activities or writing, this guide walks the artist through exercises designed to develop the personal qualities critical to being an artist in the world, such as courage, the ability to look and see, and connection to the true creative self. This is a hands-on, experiential action book designed to get the reader creating art and exploring a variety of possibilities for being an artist. According to the teachings of this handbook, engagement with art is less about end results or products and more about the self-awareness and competence that frees the artist to seek out and create work that is vital. This is a rigorous programme that allows artists of any skill level to deepen their creative habits and be the best artists possible.
Galaxies collide in a thrilling new series from bestselling author Ian Douglas, as the last humans in the universe face off against a new threat 2162. Thirty-eight years after first contact, Lord Commander Grayson St. Clair leads the Tellus Ad Astra on an unprecedented expedition to the Galactic Core, carrying more than a million scientists, diplomats, soldiers, and AIs. Despite his reservations about their alien hosts, St. Clair is deeply committed to his people—especially after they're sucked into a black hole and spat out four billion years in the future. Civilizations have risen and fallen. The Andromeda Galaxy is drifting into the Milky Way. And Earth is most certainly a distant memory. All that matters now is survival. But as the ship's Marines search for allies amid ancient ruins and strange new planetary structures, St. Clair must wrap his mind around an enemy capable of harnessing a weapon of incomprehensible power: space itself.
When Mr. Murphy finds out that evil organization RABID is using a student academic and athletic competition to recruit agents, he asks Nathan, Abigail, and Mookie to form a team and enter the contest. Things go terribly wrong when Nathan's nemesis, Rodney the bully, forms his own team to go up against Nathan. Soon Rodney and his pals start to notice some very odd things about Nathan. Will they discover Nathan's secret and expose his zombie identity to the entire world? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
You’re Never Too Young to Fight Censorship! In Ban This Book by Alan Gratz, a fourth grader fights back when From the Mixed-Up Files of Mrs. Basil E. Frankweiler by E. L. Konigsburg is challenged by a well-meaning parent and taken off the shelves of her school library. Amy Anne is shy and soft-spoken, but don’t mess with her when it comes to her favorite book in the whole world. Amy Anne and her lieutenants wage a battle for the books that will make you laugh and pump your fists as they start a secret banned books locker library, make up ridiculous reasons to ban every single book in the library to make a point, and take a stand against censorship. Ban This Book is a stirring defense against censorship that’s perfect for middle grade readers. Let kids know that they can make a difference in their schools, communities, and lives! “Readers, librarians, and all those books that have drawn a challenge have a brand new hero.... Stand up and cheer, book lovers. This one’s for you." —Kathi Appelt, author of the Newbery Honor-winning The Underneath “Ban This Book is absolutely brilliant and belongs on the shelves of every library in the multiverse.”—Lauren Myracle, author of the bestselling Internet Girls series, the most challenged books of 2009 and 2011 “Quick paced and with clear, easy-to-read prose, this is a book poised for wide readership and classroom use.”—Booklist "A stout defense of the right to read." —Kirkus Reviews “Gratz delivers a book lover’s book that speaks volumes about kids’ power to effect change at a grassroots level." —Publishers Weekly At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Arbitration: Practice, Policy, and Law provides students with a practice-based approach that helps them apply legal concepts under the Federal Arbitration Act and other laws, and better identify the value of arbitration practice and procedures. This casebook provides vivid examples from actual cases, literature, and current media. It also offers diverse readings by leading authors, along with comprehensive attention to prominent developments in the field and access to video interviews of 100 arbitrators and leading arbitration scholars. The text integrates coverage of law, ethics, and practice, as well as interesting notes, thoughtful problems, and provocative questions. It includes all the coverage of arbitration found in Resolving Disputes, the survey text. Buy a new version of this textbook and receive access to the Connected eBook on CasebookConnect, including: lifetime access to the online ebook with highlight, annotation, and search capabilities, plus an outline tool and other helpful resources. Connected eBooks provide what you need most to be successful in your law school classes. Professors and students will benefit from: Strong authorship, from leading scholar-practitioners at the two #1 law schools in Dispute Resolution--Pepperdine and Ohio State University. A practice-based approach that helps students apply concepts, including realistic roleplays, exercises, and problems that facilitate classroom discussion. Concise content, with organization and readings designed to support a class that considers law in the context of practice, instead of solely focusing on law - as is common with most arbitration casebooks. Informal writing style, interesting examples, practical advice, and thought-provoking questions, all written specifically for law students who will soon represent clients in resolving disputes. A variety of carefully designed, skills-oriented exercises on negotiating and drafting arbitration and dispute resolution procedures, conducting and managing arbitration processes, and deliberating and drafting arbitration awards. Unique attention to technology, and the role is now plays in modern arbitration practice. Discrete treatment of arbitration practice in business-to-business settings and consumer or employment scenarios. Access to 100 interviews with arbitration leaders. An overview of the many forms of arbitration, and the flexibility inherent in arbitration as a consensual dispute resolution process. Unique treatment of mixed mode scenarios involving forms of interplay between arbitration and mediation or negotiation.
A four mallet solo in 3/4 which employs sixteenth note patterns and achieves a mystical effect. Intermediate level.
There are stars in Cape May … and not just in the sky. A big-budget movie is filming in Cape May, and one of the stars, Katherine Duffield, has rented out The Seahorse Inn for two months. Excitement overtakes Margaret and Liz until they receive the celebrity’s ridiculous list demands. Dave is thrilled at the chance to use his construction skills on the film set, but tension unexpectedly arises between him and Margaret. Irene, Dave’s sister, is back in town working on the film as a production assistant and starts to rethink her career change. Judy and Bob abruptly decide to travel abroad, but regret bringing their friends along. Sarah converts an old vacant bank into a coffeehouse while Mark’s long work trips cause her to question their relationship. Greg takes a leap toward his dream of opening a restaurant with the support of Liz, but is it the best choice for their family? In Book 3 of the Cape May Series, follow the excitement of new beginnings for the Cape May locals while a movie production sets the New Jersey Victorian beach town abuzz. This is Book 3 in the Cape May Series. It is recommended to start with Book 1, The Cape May Garden.
The Sidhe look like us. They live amongst us. What they lack in numbers they make up with their fearsome mental abilities and the considerable physical resources at their disposal. And their biggest advantage? No one believes they exist. Almost no one. Bez, the best hacker in human-space, is fighting a secret war against them. Always one step ahead, never lingering in one place, she's determined to bring them down. But she can't expose the Hidden Empire alone and when the only ally she trusted fails her she must accept help from an unexpected quarter. Just one misstep, one incorrect assumption, and her Sidhe trap - her life's work - could end in vicious disaster. Worse, if Bez fails then humanity may never have another chance to win free of the manipulative and deadly Sidhe ...
This sourcebook for the What's O.L.D. is N.E.W. roleplaying game system contains information on space and starship operations. Astronomical information - scale, stars, spectral classifications, unusual stars, black holes, rogue planets, nebulae, anomalies, astroengineering. Random space phenomena - from funnel clouds to quantum singularities; magnetars to wormholes. Space travel - distance & time, setting assumptions, inner system travel, time dilation, types of FTL travel. Starship combat - tactical (hex-based) and theatreof- the-mind space combat, Newtonian movement, two sample ships (the Murphy, and a Spartan Talon Class VI Scout). Starship operations - ship classes and types, roles aboard a starship, using sensors, sickbays, tractor beams, transporters, and recreational facilities. This book requires the use of a What's O.L.D. is N.E.W. core rulebook.