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Hop aboard the coolest starships and explore the galaxy! Discover the Naboo Royal Starship, Han Solo's Millenium Falcon and General Grievous' Invisible Hand. Read about the peaceful planet of Naboo and learn how to outwit bounty hunters and escape. Engaging topics and fun, interactive pages build reading skills in this Level 3 Reader - just right for children who are beginning to read on their own. A glossary and index at the end of the book help to develop vocabulary and reading comprehension skills. Each title in the DK Readers series is developed in consultation with leading literacy experts to help children build a lifelong love of reading. © & TM 2015 Lucasfilm Ltd.
A long time ago, in a galaxy built brick by brick . . . 9 years old. 950 kilometers per hour The Podrace that won Anakin Skywalker his freedom wouldn't be the last time he'd prove himself as the best pilot in the galaxy. He served the Republic behind a Jedi Starfighter, and the Empire behind the lethal controls of a TIE fighter. And every iconic flight is in this book-- rendered in eye-popping 3D This attractive package includes heavy cardstock pages and plastic 3D glasses in a reusable storage compartment.
DK Reader Level 3: Star Wars®: Star Pilot features a lively, fact-packed narrative about the spaceships and vehicles of Star Wars. What is the biggest spaceship? What is a Jedi starfighter? This exciting book has all the answers! Level 3 is for children able to read on their own. The stories are exciting and captivating in order to develop the child's own desire to read. More text and more complex sentence structure are presented, with information spreads to help develop the reader's general knowledge. The choice of subject widens to match the broadening of children's experiences and interests. © & TM 2015 LUCASFILM LTD.
DK Reader Level 3: Star Wars®: Star Pilot features a lively, fact-packed narrative about the spaceships and vehicles of Star Wars. What is the biggest spaceship? What is a Jedi starfighter? This exciting book has all the answers! Level 3 is for children able to read on their own. The stories are exciting and captivating in order to develop the child's own desire to read. More text and more complex sentence structure are presented, with information spreads to help develop the reader's general knowledge. The choice of subject widens to match the broadening of children's experiences and interests. © & TM 2015 LUCASFILM LTD.
This thrilling Young Adult novel gives readers a macro view of some of the most important events in the Star Wars universe, from the rise of the Rebellion to the fall of the Empire. Readers will experience these major moments through the eyes of two childhood friends--Ciena Ree and Thane Kyrell--who have grown up to become an Imperial officer and a Rebel pilot. Now on opposite sides of the war, will these two star-crossed lovers reunite, or will duty tear them--and the galaxy--apart? Star Wars: Lost Stars also includes all-new post- Star Wars: Return of the Jedi content, as well as hints and clues about the upcoming film Star Wars: The Force Awakens, making this a must-read for all Star Wars fans.
Presents a numerical exploration of a galaxy far, far away that uses popular Star Wars heroes, villains, vehicles, droids, and aliens to introduce fundamental counting skills.
Introduces colors with a character from the Star Wars films representing each color.
The turning point for the entire Star Wars saga is at hand. . . . As combat escalates across the galaxy, the stage is set for an explosive endgame: Obi-Wan undertakes a perilous mission to destroy the dreaded Separatist military leader, General Grievous. Supreme Chancellor Palpatine continues to strip away constitutional liberties in the name of security while influencing public opinion to turn against the Jedi. And a conflicted Anakin fears that his secret love, Senator Padmé Amidala, will die. Tormented by unspeakable visions, Anakin edges closer to the brink of a galaxy-shaping decision. It remains only for Darth Sidious to strike the final staggering blow against the Republic–and to ordain a fearsome new Sith Lord: Darth Vader. Based on the screenplay of the final film in George Lucas’s epic saga, bestselling Star Wars author Matthew Stover’s novel crackles with action, captures the iconic characters in all their complexity, and brings a space opera masterpiece full circle in stunning style.
George Beahm, a former U.S. Army major, draws on his experience to discuss the military science of the sprawling Star Wars universe: its personnel, weapons, technology, tactics and strategy, including an analysis of its key battles to explain how the outmanned and outgunned rebels ultimately prevailed against overwhelming forces. Contrasting the military doctrine of the real world with the fictional world of Star Wars, the author constructively criticizes the military strengths and weaknesses of Darth Vader’s Galactic Empire and Kylo Ren’s First Order... From Star Wars: A New Hope (1977) to Rogue One (2016), this timely book demystifies the operational arts in an accessible and entertaining way for military personnel and civilians. Replete with a glossary of military terms, this book is supplemented with an annotated bibliography. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.