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As the Enterprise blitzes into the last leg of Zephyx’s space race from hell, the crew is confronted with a betrayal from within! The ship’s controls have been locked, and with Spock still separated from the crew, the crushing pressure of nearby stars, and Zephyx’s efforts to throw the ship off course, can Captain Pike ignore visions of impending doom long enough to see his crew to the finish line?
A novel based upon the explosive Star Trek TV series! The U.S.S. Discovery’s specialty is using its spore-based hub drive to jump great distances faster than any warp-faring vessel in Starfleet. To do this, Lieutenant Paul Stamets navigates the ship through the recently revealed mycelial network, a subspace domain Discovery can briefly transit but in which it cannot remain. After responding to a startling distress call originating from within the network, the Discovery crew find themselves trapped in an inescapable realm where they will surely perish unless their missing mycelial fuel is found or restored. Is the seemingly human man found alone and alive inside the network the Starfleet officer he claims to be, or an impostor created by alien intruders who hope to extract themselves from the mycelial plane at the expense of all lives aboard Discovery?
Explore never-before-seen adventures of the hit Paramount+ show! Strange new worlds beckon! Set course with Captain Pike and the crew of the U.S.S. Enterprise to the Scorpius Constellation as they become the first Federation vessel to explore this uncharted region of space! In this romp across the stars, the Enterprise crew learn what it truly means to explore the strange and unfamiliar when they lose contact with Starfleet and everything outside the region. After entering a crime lord’s starship competition to save an innocent pilot, the Enterprise jets through a gauntlet of dangerous environments in the unexplored Scorpius sector. But cosmic storms and sentient ship-eating asteroids aren’t the only obstacles the crew will have to survive! Collects the five-issues series by Star Trek comics veterans Ryan Parrott, Mike Johnson, and Angel Hernandez.
Captain Pike’s worst nightmare has come to fruition. Under immense gravitational waves on the racecourse, the Enterprise’s shields have collapsed, its hull integrity is failing, and the ship is being torn apart, piece by piece. All the while, Spock is aboard an alien vessel of foreign tech, among a crew desperate to push on and win Zephyx’s race. He just may be the Enterprise crew’s only hope for survival, but can he persuade the others to defy Zephyx when their home planet is on the line, and can he do so in time? Find out in the thrilling conclusion to Strange New Worlds: The Scorpius Run!
Captain Pike’s crew must think on the fly as they race to the finish line, try to stay alive, and cover one another’s backs! But it’s not only the Scorpius region that’s unfamiliar to them. The people and ships they’ve been forced to join are strange, and they will have to get creative if they’re to make it through the mobster Zephyx’s rat race.
Let the race begin! After entering a crime lord’s starship competition to save an innocent pilot, the U.S.S. Enterprise jets through a gauntlet of dangerous environments in the unexplored Scorpius sector. But cosmic storms and sentient ship-eating asteroids aren’t the only obstacles the crew will have to survive… From the minds of Star Trek comics veterans Mike Johnson, Ryan Parrott, and Angel Hernandez with story consultant Kirsten Beyer and colors by Nick Filardi.
All-new adventures by some of Star Trek's most talented fans! In the fourth year of its ongoing mission, the Strange New Worlds writing competition has once again sought out exciting new voices and imaginations among Star Trek's vast galaxy of fans. After scanning countless submissions for signs of style and originality, the judges are proud to report that the universe of amazing Star Trek writers just keeps expanding. Strange New Worlds IV features more than a dozen never-before-published stories spanning the twenty-third and twenty-fourth centuries, from the early days of James T. Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These memorable new tales explore and examine the past and future of Star Trek from many different perspectives. Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek action this side of the Galactic Barrier!
Based on today's #1 syndicated television show, every title in Pocket Books' Star Trek: The Next Generation series is a New York Times bestseller. Captain Picard and his companions are drugged and captured when they arrive on Capulon IV, a world about to join the Federation. The group must escape and stop the new ruler's coronation to prevent mass destruction.
The true story behind one of the greatest tragedies in Star Trek history, and the rise of some of its greatest heroes in this thrilling and unputdownable novel. Before the Dominion War and the decimation of Cardassia...before the coming of the Emissary and the discovery of the wormhole...before space station Terok Nor became Deep Space Nine...there was the Occupation: the military takeover of an alien planet and the violent insurgency that fought against it. Now that fifty-year tale of warring ideologies, terrorism, greed, secret intelligence, moral compromises, and embattled faiths is at last given its due in the three-book saga of Star Trek’s Lost Era... Eighteen years into the Occupation, a new star rises in Bajor’s sky. It is the seat of power in this system, a place of slave labor and harsh summary judgments, the symbol of Cardassian might and the futility of resisting it. But even as the gray metal crown of Terok Nor ascends to its zenith, ragtag pockets of Bajoran rebels—including a fierce young fighter named Kira Nerys—have begun to strike back at their world’s oppressors, and they intend to show the Cardassians that the night belongs to them.
In this final issue of horror on the holodeck, Redjac pulls in a creature to join him in terrorizing the crew. Step one, feast on the fears of the U.S.S. Enterprise-D crew. Step two, reduce entire worlds to gibbering terror! Can our heroes overtake these evil entities before they lose themselves to the monsters within?