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Let the race begin! After entering a crime lord’s starship competition to save an innocent pilot, the U.S.S. Enterprise jets through a gauntlet of dangerous environments in the unexplored Scorpius sector. But cosmic storms and sentient ship-eating asteroids aren’t the only obstacles the crew will have to survive… From the minds of Star Trek comics veterans Mike Johnson, Ryan Parrott, and Angel Hernandez with story consultant Kirsten Beyer and colors by Nick Filardi.
Explore never-before-seen adventures of the hit Paramount+ show! Strange new worlds beckon! Set course with Captain Pike and the crew of the U.S.S. Enterprise to the Scorpius Constellation as they become the first Federation vessel to explore this uncharted region of space! In this romp across the stars, the Enterprise crew learn what it truly means to explore the strange and unfamiliar when they lose contact with Starfleet and everything outside the region. After entering a crime lord’s starship competition to save an innocent pilot, the Enterprise jets through a gauntlet of dangerous environments in the unexplored Scorpius sector. But cosmic storms and sentient ship-eating asteroids aren’t the only obstacles the crew will have to survive! Collects the five-issues series by Star Trek comics veterans Ryan Parrott, Mike Johnson, and Angel Hernandez.
Captain Pike’s crew must think on the fly as they race to the finish line, try to stay alive, and cover one another’s backs! But it’s not only the Scorpius region that’s unfamiliar to them. The people and ships they’ve been forced to join are strange, and they will have to get creative if they’re to make it through the mobster Zephyx’s rat race.
A novel based upon the explosive Star Trek TV series! The U.S.S. Discovery’s specialty is using its spore-based hub drive to jump great distances faster than any warp-faring vessel in Starfleet. To do this, Lieutenant Paul Stamets navigates the ship through the recently revealed mycelial network, a subspace domain Discovery can briefly transit but in which it cannot remain. After responding to a startling distress call originating from within the network, the Discovery crew find themselves trapped in an inescapable realm where they will surely perish unless their missing mycelial fuel is found or restored. Is the seemingly human man found alone and alive inside the network the Starfleet officer he claims to be, or an impostor created by alien intruders who hope to extract themselves from the mycelial plane at the expense of all lives aboard Discovery?
Captain Pike’s worst nightmare has come to fruition. Under immense gravitational waves on the racecourse, the Enterprise’s shields have collapsed, its hull integrity is failing, and the ship is being torn apart, piece by piece. All the while, Spock is aboard an alien vessel of foreign tech, among a crew desperate to push on and win Zephyx’s race. He just may be the Enterprise crew’s only hope for survival, but can he persuade the others to defy Zephyx when their home planet is on the line, and can he do so in time? Find out in the thrilling conclusion to Strange New Worlds: The Scorpius Run!
"Story by Dayton Ward, James Swallo, and David Mack. Based on Star Trek and Star Trek: the next generation created by Gene Roddenberry. Star Trek: Deep space nine created by Rick Berman & Michael Piller. Star Trek: Voyager created by Rick Berman & Michael Piller & Jeri Taylor."
Explore never-before-seen adventures of the hit Paramount+ show! Strange new worlds beckon! Set course with Captain Pike and the crew of the U.S.S. Enterprise to the Scorpius Constellation as they become the first Federation vessel to explore this uncharted region of space! In this romp across the stars, the Enterprise crew learn what it truly means to explore the strange and unfamiliar when they lose contact with Starfleet and everything outside the region. After entering a crime lord's starship competition to save an innocent pilot, the Enterprise jets through a gauntlet of dangerous environments in the unexplored Scorpius sector. But cosmic storms and sentient ship-eating asteroids aren't the only obstacles the crew will have to survive! Collects the five-issues series by Star Trek comics veterans Ryan Parrott, Mike Johnson, and Angel Hernandez.
The tales featured in Strange New Worlds rocket readers across the length and breadth of Federation time and space, from Captain Jonathan Archer's first exploration of the galaxy on board the very first Starship Enterprise through to Captain Picard's tenure on the USS Enterprise 1701-D - and beyond. Here you can read a fresh and original take on Captain Benjamin Sisko's role on Deep Space Nine, Captain Kathryn Janeway's homeward journey with the crew of the Starship Voyager, Captain Archer's encounters with the Xindi - and many more ports of call along the way. Strange New Worlds VIII includes stories from all five Star Trek incarnations: Star Trek: The Original Series Star Trek: The Next Generation Star Trek: Deep Space Nine Star Trek: Voyager and Star Trek: Enterprise.
The crews of Jean-Luc Picard, Benjamin Sisko, Ezri Dax, and William Riker unite to prevent a cosmic-level apocalypse—only to find that some fates really are inevitable. THEIR MOST DAUNTING MISSION WILL BE THEIR FINEST HOUR. The epic Star Trek: Coda trilogy comes to a shattering conclusion as the Temporal Apocalypse forces Starfleet’s greatest heroes to make the greatest sacrifices of their lives. ™, ®, & © 2021 CBS Studios, Inc. STAR TREK and related marks and logos are trademarks of CBS Studios, Inc. All Rights Reserved.
Based on today's #1 syndicated television show, every title in Pocket Books' Star Trek: The Next Generation series is a New York Times bestseller. Captain Picard and his companions are drugged and captured when they arrive on Capulon IV, a world about to join the Federation. The group must escape and stop the new ruler's coronation to prevent mass destruction.