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All-new adventures by some of Star Trek's most talented fans! In the fourth year of its ongoing mission, the Strange New Worlds writing competition has once again sought out exciting new voices and imaginations among Star Trek's vast galaxy of fans. After scanning countless submissions for signs of style and originality, the judges are proud to report that the universe of amazing Star Trek writers just keeps expanding. Strange New Worlds IV features more than a dozen never-before-published stories spanning the twenty-third and twenty-fourth centuries, from the early days of James T. Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These memorable new tales explore and examine the past and future of Star Trek from many different perspectives. Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek action this side of the Galactic Barrier!
Our seventh anthology features original Star Trek®, Star Trek: The Next Generation®, Star Trek: Deep Space Nine®, Star Trek: Voyager®, and Star Trek: Enterprise™ stories written by Star Trek fans, for Star Trek fans! Featuring new stories by new writers and a few contest veterans, Strange New Worlds VII spans the entire Star Trek universe from the original days of Captain Kirk and throughout the tenures of Captains Picard, Sisko, and Janeway and back in time again to Archer. Each of these unforgettable stories explores the past and future of Star Trek from many different perspectives. This year's contributors include Kevin Lauderdale, Kevin Killiany, Christian Grainger, Paul J. Kaplan, Muri McCage, Pat Detmer, Gerri Leen, Julie Hyzy, Kelly Cairo, John Coffren, Scott Pearson, Jeff D. Jacques, Jim Johnson, Anne E. Clements, Russ Crossley, Susan S. McCrackin, Catherine E. Pike, G. Wood, Annie Reed, Louisa M. Swann, Brett Hudgins, Amy Sisson, and Frederick Kim.
Back by popular demand! Our fifth anthology featuring original Star Trek,® Star Trek: The Next Generation,® Star Trek: Deep Space Nine,® and Star Trek: Voyager® stories written by Star Trek fans, for Star Trek fans! The past five Strange New Worlds competitions have drawn thousands of submissions. This new galaxy of amazing stories, proves that our writers keep on expanding the boundaries of their collective imaginations. Strange New Worlds V features newly released stories spanning the twenty-third and twenty-fourth centuries, from the early days of Captain Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These unforgettable stories explore and examine the past and future of Star Trek from many different perspectives. Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek fiction this side of the Galactic Barrier!
In the fourth year of its ongoing mission, the Strange New Worlds writing competition has once again sought out exciting new voices and imaginations among Star Trek's vast galaxy of fans. After scanning countless submissions for signs of style and originality, the judges are proud to report that the universe of amazing Star Trek writers just keeps expanding. Strange New Worlds IV features more than a dozen never-before-published stories spanning the twenty-third and twenty-fourth centuries, from the early days of James T. Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These memorable new tales explore and examine the past and future of Star Trek from many different perspectives. Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek Þction this side of the Galactic Barrier!
In 1995, Star Trek: Voyager brought a new dynamic to Star Trek's familiar, starship oriented, show. Lost 70,000 light-years in space, Voyager and its crew faced an uncertain and changeable future, echoing anxieties felt in the United States at the time. These fifteen essays explore the context, characters, and themes of Star Trek: Voyager, as they relate to the culture and zeitgeist of the 1990s. Essays on gender show how the series both challenges and reinforces typical SF stereotypes through the characters of Captain Janeway, Kes and Seven of Nine, while essays on identity examine the show's intersections with disability studies, race and multiracial identities, family dynamics, and emerging AI and humanity. Using the epic journey of Homer's Odyssey as a starting point for the series, and ending with an examination of the impacts of inception at the birth of the internet age, this book shows the many ways in which Voyager negotiated different perspectives for what the future of the galaxy and the USA could be.
Strange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play standalone missions for Star Trek Adventures RPG. This book arms Gamemasters with new stories designed to stretch the boundaries of what is known and to challenge Player Characters as they engage in Starfleet's mandate to explore. Made in the UK.
Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.