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When a terrorist attack rocks Starfleet Academy, it’s clear someone has a very serious—and very deadly—secret agenda. The rules are simple: Draw a target. Track him down and “kill” him with a spork. Take your victim’s target for your own. Oh, and make sure the player with your name doesn’t get to you first. No safe zones. No time-outs. The game ends when only one player remains. James T. Kirk is playing for fun. Leonard “Bones” McCoy is playing to get closer to a girl. But when a series of terrorist attacks rock the usually placid Starfleet Academy campus, it becomes clear that somebody is playing the game for real. Is it one of the visiting Varkolak, on Earth to attend an intergalactic medical conference? Or could it be a member of a super-secret society at the Academy dedicated to taking care of threats to the Federation, no matter what rules they have to break to do it? Find out in The Assassination Game, the fourth installment in Spotlight’s exciting series for teens.
"Based on the Interplay Productions CD-ROM Starfleet Academy, written by Diane Carey & Sandy Fries & Dan Greenberg; with Rusty Buchert ... [et al.]"
A new Starfleet Academy series for teens--filled with romance and adventure!
This is one of a series of stories about the earlier lives of the characters in the original Star Trek series. When Spock, McCoy and Kirk are kidnapped, the young Kirk learns that sometimes you have to break the rules.
If you think you know how it all began, think again... Young Jim Kirk wants nothing to do with Starfleet, and never wants to leave Earth. In the summer of 2249, he's a headstrong seventeen-year-old barely scraping by in San Francisco, haunted by horrific memories from his past. In the same city, a nineteen-year-old alien named Spock is determined to rise above the emotional turmoil of his mixed-species heritage. He's determined to show his parents he has what it takes to be Vulcan -- even if it means exposing a mysterious conspiracy at the heart of the Vulcan Embassy, stretching to the farthest reaches of the Federation's borders. There, a chilling new threat has arisen to test the Federation's deepest held belief that war is a thing of the past and that a secure future can be forged through peaceful means alone. But it is in San Francisco, home to Starfleet Academy, where that threat will be met by two troubled teenage boys driven to solve the mystery that links them both. In time, the universe will come to know these young rebels as Captain James T. Kirk and Mr. Spock...two of the Federation's greatest heroes. Yet before they were heroes, they were simply conflicted teenagers, filled with raw ambition and talent, not yet seasoned by wisdom and experience, searching for their own unique directions in life -- a destiny they'll discover on one fateful night in San Francisco, when two lives collide, and two legends are born. Star Trek: Academy -- Collision Course sets the stage for an exciting new era of Star Trek adventure, and for the first time reveals Kirk and Spock as they were, and how they began their journey to become the Kirk and Spock we know today.
A new Starfleet Academy series for teens--filled with romance and adventure! In The Competitive Edge, Kirk finds out how much of a toll the intense training classes and grueling schedule of academy life is taking on all the cadets, including himself. But some recruits seem better equipped to handle the challenges. Is there something that is giving them an edge? Kirk is determined to find out, especially since one of the cadets with a little something extra is his new girlfriend.
This is the first in a series about the earlier lives of the characters in the original Star Trek series. A young Spock accompanies his father to the planet Marath to help negotiate a peace treaty.
"On his first mission Worf is caught between the Federation and the Klingon Empire!" front cover.
When Geordi defeats Cadet Jack Pettey's top-ranked team in an elimination game he wins the respect of his classmates--and the hatred of Pettey.
Cadet Jean-Luc Picard and his friend Marta are selected to fly with the Nova Command team, a special training mission through the Solar System. This is no simulation -- this is the real thing!