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The Patrian Transgression The U.S.S. Enterprise™ is sent to Patria I to discuss that world's application for federation membership. But Captain Kirk and his landing party soon discover that the Patrians have a strict system of laws -- laws that are enforced by a telepathic police force. In the midst of this startling revelation, the crew finds themselves in the middle of Patrias's growing political unrest. Caught between the Patrian telepathic police force and a deadly group of terrorists, Kirk, Spock and the others must fight for their lives on a world wher their thoughts make them criminals -- and all crimes are punishable by death.
The U.S.S. Enterprise™is sent to Patria I to discuss that world's application for federation membership. But Captain Kirk and his landing party soon discover that the Patrians have a strict system of laws -- laws that are enforced by a telepathic police force. In the midst of this startling revelation, the crew finds themselves in the middle of Patrias's growing political unrest. Caught between the Patrian telepathic police force and a deadly group of terrorists, Kirk, Spock and the others must fight for their lives on a world wher their thoughts make them criminals -- and all crimes are punishable by death.
An unimaginable conflict could cost Kirk's soul...or Spock's life. A dark plan has been unleashed in the galaxy, a design so vast, only a collective—and ruthless—mind like the Totality could have conceived it. Now Captain Kirk must battle the seductive force of the Totality's will. It was reasonable that Captain Kirk and Federation Free Agent Sola Than would fall in love. But no reasoning the the universe could have foreseen the tragedy of Spock's own passion for the same woman. Now this unimaginable conflict could cost Captain Kirk his very soul, and bring death to the proud Vulcan. But in the unimaginable lies their only chance, and the freedom of the galaxy depends on the outcome of the Triangle.
Traitor Winds It began with the lost years, the long-awaited story of what happened to Captain Kirk and the legendary crew of the U.S.S. Enterprise™ when their original five-year mission ended. Now, it is more than a year later, and Kirk and his crew have settled into their new, separate assignments. But when Sulu and Chekov find themselves framed for murder and treason, the two officers are forced to go into hiding. As Admiral Kirk and Uhura frantically search for evidence to prove Sulu and Chekov innocent, they uncover evidence to prove Sulu and Chekov innocent, they uncover a plot that threatens the very foundations of Starfleet. “BR> The web of conspiracy is woven tighter as the real culprits and Federation agents close in on the fugitives. Unsure of whom to trust and with time running out, the former U.S.S. Enterprise shipmates must once again rely on each other to find the truth and prevent the Federation from facing utter destruction.
Assisting the alien Dumada, who is attempting to make the stationary planet Rimillia spin on its axis, Captain Kirk is called upon to rescue a kidnapped scientist who is pivotal to the project.
Hermeticus 2 -- a planet so shrouded in secrecy that few in the Federation even know of its existence. When a Romulan spy learns of the world, it becomes the centerpiece of a far-reaching Romulan plan. On routine patrol neat the border of the Neutral Zone, the Starship Enterprise™ discovers an advanced Romulan Warbird prototype drifing lifeless in space. Investigating the vessel, Captain Picard isa dreawn into a plaot that threatens the very foundation of the Federation. Now, with time running out, Captain Picard and the crew of the U.S.S. Enterprise must stop the Romulans before the deadly secret of Hermeticus 2 overwhelms them all.
Through four decades, five television series comprising over seven hundred episodes, ten feature films, and an animated series, fandom's thirst for more Star Trek stories has been unquenchable. From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.
Volume eight: New aliens, old adversaries, and planetary disasters confront Enterprise. The loyalty of the Bridge crew to Kirk is tested when Sulu and Chekov, labeled traitors, are helped by Dr. McCoy and Scotty, along with Kirk, Spock, and Klingon commander Kang, to bring the real traitors to justice. Kirk faces a Dohlman and with Uhuras help everts a war and establishes the true Dohlman on the throne. Kirk is sorely tested by the joy machine created by a planet seeking unbounded joy if one gives control to the machine. Enterprise and crew, thrown back in time during military maneuvers, discover their home planet never evolved humans. A landing team must stop a group of Ru determined to destroy the asteroid that changed the evolutionary line of earth. New comrades come from the future seeking help against the suffocating control of the Consilium. Enterprise meets new aliens: the Tauteans who nearly destroy themselves in the search for unlimited energy; the Rimillians facing a civil uprising as one group attempts to re-start their planets spin; Furies, a dedicated group of new aliens, who threaten the Klingon Empire; and the yagghorth, a radiation-sensitive alien. Dr. McCoy faces the news of an unknown daughter while Sulu embraces the daughter he didnt know he fathered. An aging Kirk, called upon to witness the launch of a new hospital ship, which he fears will be disastrous as it has no captain, finds his fears confirmed. Deciding he doesnt want to grow old and give up adventuring in space, Kirk agrees to help the planet Chal.
When Quark holds a poker tournament on Deep Space NineTM someone from almost every sentient race -- Klingons, Cardassians, Romulans, Vulcans, Ferengi -- shows up for what is sure to be the highest-stakes game of all time. But when one player is killed, the stakes get higher than even these big-money players had counted on. With the station rocked by subspace waves that threaten its destruction, Commander Sisko and Security Chief Odo must hunt down the killer in time to save the players, a killer who has information that can save those onboard Deep Space Nine from the invisible enemy they do not even know they face, a killer who holds all the cards...
When readers last saw Ael t'Rllaillieu, she rescued Dr. Leonard McCoy from the very Senate Chamber where he was to be executed, stole the Sword in the Empty Chair, and fled into Federation space. Now, as the Romulands seeks to recover the sword at any cost, Ael must deter war, foil her enemies, and keep ship and crew safe.