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The first board book to teach your littlest warriors Klingon. Qapla'! Help your little one learn first words and a new language with this out-of-this-world first words book! A mix of classic and unique first words are presented in English and Klingon with bright, child-friendly illustrations to help with language comprehension. Learn how to greet an enemy, or jagh, to count from wa’ to wa’maH, and more. Soon enough your little one will speak with batlh, or honor, with the help of this adorable guide. SCI-FI BONDING: Parents, grandparents, and Trek aunts and uncles can introduce young readers to their favorite series! QAPLA’!: Learn over 40 Klingon words along with their English translations. BUILD EARLY LITERACY SKILLS: Increase your child's vocabulary by associating words in Klingon and English with adorable pictures. THE PERFECT GIFT: Be the talk of the baby shower, birthday party, or Captain Picard Day celebration with this truly unique baby book.
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"Heghlu'meH QaQ jajvam." "It is a good day to die." What is the proper response to this? What should I do? Now, with Klingon for the Galactic Traveleryou will know. Organized into four easy-to-use sections, this book will guide your steps through the Klingon language and customs: The regional dialects of the Empire Common, everyday usage of the language The slang phrases and curses that color the Klingon volcabulary Most importantly, the proper verbal, physical, and cultural responses. A misspoken word to a Klingon, who is quick to take offense and even quicker to take action, could have dire consequences. This book is the indispensable guide for the galactic traveler.
Master the harsh, guttural language of Klingon with this indispensable audio phrasebook. This amusing and enlightening primer on ill-tempered and proud Klingon culture uses a built-in sound module to teach readers an array of crucial compliments ("You bludgeon divinely."), toasts ("Today is a good day to die"), and insults ("Your mother has a smooth forehead") as well as phrases used commonly in intergalactic travel ("Passport? My fist is my passport!"), theatergoing ("Two for Romulan and Juliet"), and more. Illustrated scenarios set the scene and offer additional useful phrases, making How to Speak Klingon an essential guide for any Star Trek® fan.
A Star Trek adventure set during The Original Series era and featuring James T. Kirk and the U.S.S. Enterprise crew! While testing a new shielding device, the U.S.S. EnterpriseTM is caught in the middle of a Klingon/Romulan battle. The Enterprise crew rescues a lifepod, and they are confronted by a Klingon who claims to know nothing of human existence. Convinced the Klingon is telling the truth, Captain Kirk hurries to Starfleet Headquarters in search of answers. But upon arriving on Earth, the Starship Enterprise crew finds that Earth is a vast jungle-like paradise where large, reptillian animals rule, with no signs of human life anywhere. Kirk must travel to the past in search of the key to the mystery, or face the destruction of the human race.
The official guide to Klingon/English words and phrases! The classic comprehensive Star Trek sourcebook for Klingon language and syntax! The only book of its kind, this dictionary includes the fundamental grammar rules, words, and expressions that illustrate the nature of the complex Klingon culture as well as: *A precise pronunciation guide *Commands in Clipped Klingon *Proper use of affixes and suffixes *Conjunctions, exclamations, and superlatives *Simple and complex sentence structure PLUS: a small phrasebook with Klingon translations for essential expressions such as "Activate the transport beam," "Always trust your instincts," and the ever-popular "Surrender or die!" Qapla’!
For 1500 years, the Klingons have revered him as their first emperor, the legendary warrior who united their people and taught them the meaning of honor, but the truth of his incredible life has been shrouded in myth and fables... until now. A clone of the original Kahless now reigns as emperor, but the discovery of an ancient scroll throws the legends into doubt and threatens to tear the Klingon empire apart. Surrounded by treachery and rumors of revolt, this new Kahless can trust no one - except Captain Jean-Luc Picard and Lieutenant Worf of the U.S.S. Enterprise.
Passed down from the time of Kahless, ten precepts have shaped Klingon culture andindoctrinated Klingons in the Way of the Warrior. With this new translation, people from all walks of life—and all worlds—can harness the ancient Klingon wisdom and learn to embody courage, discipline, and honor. • Choose your enemies well. • Strike quickly or strike not. • Always face your enemy. • Seek adversity. • Reveal your true self in combat. • Destroy weakness. • Leave nothing until tomorrow. • Choose death over chains. • Die standing up. • Guard honor above all.
How are languages invented? Why are they invented? Who uses them? What are the cultural effects of invented languages? This fascinating book looks at all manner of invented languages and explores the origins, purpose, and usage of these curious artefacts of culture. Written by experts in the field, chapters discuss languages from Esperanto to Klingon and uncover the motives behind their creation, and the outcomes of their existence. Introduction by Michael Adams Linking all invented languages, Michael Adams explains how creating a language is intimidating work; no one would attempt to invent one unless driven by a serious purpose or aspiration. He explains how the origin and development of each invented language illustrates inventors' and users' dissatisfaction with the language(s) already available to them, and how each invented language expresses one or more of a wide range of purposes and aspirations: political, social, aesthetic, intellectual, and technological. Chapter 1: International Auxiliary Languages by Arden Smith From the mythical Language of Adam to Esperanto and Solrésol, this chapter looks at the history, linguistics, and significance of international or universal languages (including sign languages). Chapter 2: Invented Vocabularies: Newspeak and Nadsat by Howard Jackson Looking at the invented vocabularies of science fiction, for example 1984's 'Newspeak' and Clockwork Orange's 'Nadsat', this chapter discusses the feasibility of such vocabularies, the plausibility of such lexical change, and the validity of the Sapir-Whorfian echoes heard in such literary experiments. Chapter 3: 'Oirish' Inventions: James Joyce, Samuel Beckett, Paul Muldoon by Stephen Watt This chapter looks at literary inventions of another kind, nonsense and semi-nonsense languages, including those used in the works of James Joyce and Samuel Beckett. Chapter 4: Tolkien's Invented Languages by Edmund Weiner Focussing on the work of the accomplished philologist J.R.R. Tolkien, the fifteen languages he created are considered in the context of invented languages of other kinds. Chapter 5: Klingon and other Science Fiction Languages by Marc Okrand, Judith Hendriks-Hermans, and Sjaak Kroon Klingon is the most fully developed of fictional languages (besides Tolkien's). Used by many, this chapter explores the speech community of 'Trekkies', alongside other science fiction vocabularies. Chapter 6: Logical Languages by Michael Adams This chapter introduces conlangs, 'constructed languages'. For example, Láaden, created to express feminine experience better than 'patriarchal' languages. Chapter 7: Gaming Languages and Language Games by James Portnow Languages and games are both fundamentally interactive, based on the adoption of arbitrary sign systems, and come with a set of formal rules which can be manipulated to express different outcomes. This being one of the drivers for the popularity of invented languages within the gaming community, James Portnow looks at several gaming languages and language games, such as Gargish, D'ni, Simlish, and Logos. Chapter 8: Revitalized Languages as Invented Languages by Suzanne Romaine The final chapter looks at language continuation, renewal, revival, and resurrection - in the cases of Gaelic, Welsh, Cornish, and Breton - as well as language regulation.
In unabashed celebration of Captain James T. Kirk’s singular fighting skills, Star Trek: Kirk Fu Manual is every Starfleet cadet's must-have training guide for surviving the final frontier. As captain of the legendary U.S.S. Enterprise, James T. Kirk engaged in his share of fisticuffs, besting opponents with a slick combination of moves and guile that remains unmatched. Is there anyone you’d rather have watching your back as you take on Klingons, alien gladiators, genetically engineered supermen, and even the occasional giant walking reptile? Kirk Fu is a series of unarmed combat techniques developed by one of Starfleet’s most celebrated starship captains over several years of encounters with alien species on any number of strange new worlds. A blend of various fighting styles, Kirk Fu incorporates elements of several Earth-based martial arts forms as well as cruder methods employed in bars and back alleys on planets throughout the galaxy. It is as unorthodox in practice as it is unbelievable to behold. Including excerpts from Kirk’s own notes and personal logs, the Star Trek: Kirk Fu Manual is the perfect training guide for surviving the depths of space. With proper training and practice, every Starfleet cadet can become one with Kirk Fu.