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In a profound recollection Miranda* remembers her earthly mission. Under the guidance of Spirit and extra-terrestrials Miranda* undergoes years of training, in multiple dimensions and the synchronistic realm. With spiritual initiations as well as trials and suffering, Miranda* evolves, rapidly integrating lessons learned in other lifetimes, and developing the paranormal abilities needed for the monumental role she is to play as she fulfills her destiny. On a trip to Peru in 2001 she finds an ancient engraved stone, and when she unravels its message, it unveils a Truth so astonishing that she guards it in secret. Revealing the written prophecy too soon may unleash the greatest religious and political revolution in the history of mankind. Tuning in to the collective consciousness, Miranda* has waited to come forward until humanity was not only ready for this momentous message, but eagerly awaiting it. With the Mayan Calendar ending in 2012, that time is now. After The Secret which quickly spread around the world, this book is The Revelation. Adventure, romance, magic and miracles all come together in an inspiring blend of spirituality, mythology and cosmic science. Incredulous as it may appear, this is a true story.
Star Trek's grittiest and most challenging series may have reached its climactic conclusion on the television screen, but all-new adventures on the frontiers of Federation space continue between the covers of Pocket Books. In the aftermath of the Dominion War that brought the Star Trek universe to the brink of ruin, space station Deep Space Nine - the galaxy's nexus of military and scientific intrigue, situated as it is on the wormhole that links two quadrants - once again becomes a flashpoint of impending Armageddon when a surprise attack cripples the station, killing the First Officer and threatening the fragile peace. Colonel Kira and the surviving crew of DS9 - along with four controverisal new officers - are all that stand against the outbreak of a new conflict and a doom fortold by the Prophets to coincide with the birth of Captain Benjamin Sisko's child. Meanwhile, Captain Jean-Luc Picard and the crew of the USS Enterprise make a startling discovery, one that will determine the course of an entire civilisation and profoundly affect the lives of the crew of Deep Space Nine...
In Puranic lore, Vishnu is the preserver of the universe and the cosmic order. The Dasha Avatar is the Puranic story of the ten incarnations of Vishnu who descends to the terrestrial world to establish stability and order, time and again. The avatars occur in a sequence – the first was matsya or fish representing life in water, followed by kurma or turtle signifying life in water and on land, then varaha or boar alluding to terrestrial life and so on. The sequence of the avatars could be taken to symbolise various stages in the evolution of life culminating in the advent of the perfect being.
Polarium; a huge fictional star visible to all planets and featured in all four stories in our Star Chasers anthology. Polarium's purpose differs depending on where the story is set but has a huge influence over the lives and loves of the characters involved. Treat yourself, stowaway with us and transport yourself to the stars with some of eXtasy Books' top authors.
Audiences around the world have been enchanted by James Cameron's visionary Avatar, with its glimpse of the Na'vi on the marvelous world of Pandora. But the movie is not entirely a fantasy; there is a scientific rationale for much of what we saw on the screen, from the possibility of travel to other worlds, to the life forms seen on screen and the ecological and cybernetic concepts that underpin the 'neural networks' in which the Na'vi and their sacred trees are joined, as well as to the mind-linking to the avatars themselves. From popular science journalist and acclaimed science fiction author Stephen Baxter, The Science of Avatar is a guide to the rigorous fact behind the fiction. It will enhance the readers' enjoyment of the movie experience by drawing them further into its imagined world.
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
With an asteroid heading to Morganti, Kale volunteers to retrieve the Star Breaker, a weapon that has the ability to shatter anything in it's way. When he takes possession he feels a familiar presence, a star's Avatar is trapped within the sphere. Carella has been waiting for her freedom, and when her sphere collides with the asteroid, she is naked, free, and in the mood to blow something up. Kale is struck by her beauty and power, and she wants nothing more than a comforting touch after her violent venting. Upon returning to Morganti they find out who she is, but not why her memory has been wiped. Together, they may find a few answers to questions they had never even imagined asking, including How could a Terran who disappeared two years earlier have spent the last four hundred years as the Star Breaker?
"[Book title] documents a descriptive case study of teenage girls who created autobiographical avatars for their social online spaces. It explores the complex and often conflcited negotiations behind girlhood identity and representation in a cyber-social world."--Back cover.