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EVEN AT THE END, JUSTICE MUST BE SERVED. The Eleda system is dying. Cut off from the rest of humanity, the ancient machines that keep the colonies alive are breaking down, one by one. Bounty hunter Eddie Gould intends to write the tales of the system’s last days with a pen in one hand and a gun in the other. Alongside his partner, ex-revolutionary Dominique, Eddie hunts a fugitive through the flickering neon and crippled life support systems of a doomed space station. But a dark secret lies hidden in the space station’s twisting depths, a secret that will make Eddie question everything he thinks he knows about his past. And in this place, truth and justice are only found at the end of a gun. Hard, fast, and brutal, Stalker's Luck is a stylish retro-future tale of sin and desperation at the edge of space.
With the Leran threat laid to rest, Alec and Seregil are now able to turn their attention to the ancient evil which threatens their land. The Plenimarans, at war with Skalans, have decided to defeat their ancient enemy by raising up the Dead God, Seriamaius. The early attempts at this reincarnation--masterminded by the sinister Duke Mardus and his sorcerous minion Vargul Ashnazai--once left Seregil in a sorcerous coma. Now, an ancient prophecy points to his continuing role in the quest to stop Mardus in his dread purpose. Seregil's friend and Mentor, the wizard Nysander, has long been the guardian of a deadly secret. In a secret, silver-lined room hidden well beneath the Oreska, he has served for most of his 300 years as the keeper of a nondescript clay cup. But this cup, combined with a crystal crown and some wooden disks, forms the Helm of Seriamaius, and any mortal donning the reconstructed Helm will become the incarnation of the god on earth. Nysander holds the cup and Mardus the wooden disks--one of which was responsible for Seregil's coma--but the crown must still be located. Threatened under pain of death by Nysander to keep his quest a secret even from his loyal companion, Alec, Seregil is dispatched to find the last missing piece of the Helm so that he and Nysander can destroy it. But this is only the beginning of one of his deadliest journeys ever, for the prophecy also holds that four will come together in a time of darkness, and gradually all that Seregil values is placed at risk as he, Alec, Nysander and Micum are drawn into a deadly web of terror and intrigue.
Mickey Prada's a nice kid. He works in a neighborhood seafood market in Brooklyn putting fish on ice. He’s got a nice girlfriend. He even delayed college a year, to help his sick dad. But Mickey’s got a problem. A customer at the fish store, Angelo Santoro, keeps asking Mickey to place bets for him and Angelo keeps losing. As Angelo gets further in the hole, his bad luck is turning out to be Mickey’s too. Now Mickey’s got his bookie after him and Angelo’s showing him the butt of his pistol rather than paying him back. So when his best friend, Chris, asks Mickey to join him on a can’t-lose caper, Mickey decides to go along. But, surefire schemes often have a way of backfiring, and this one is sending Mickey into an uncharted part of Brooklyn, where fish like Chris and Mickey have trouble just staying alive.
"A new star is rising in the fantasy firmament...teems with magic and spine-chilling amounts of skullduggery."–Dave Duncan, author of The Great Game When young Alec of Kerry is taken prisoner for a crime he didn’t commit, he is certain that his life is at an end. But one thing he never expected was his cellmate. Spy, rogue, thief, and noble, Seregil of Rhiminee is many things–none of them predictable. And when he offers to take on Alec as his apprentice, things may never be the same for either of them. Soon Alec is traveling roads he never knew existed, toward a war he never suspected was brewing. Before long he and Seregil are embroiled in a sinister plot that runs deeper than either can imagine, and that may cost them far more than their lives if they fail. But fortune is as unpredictable as Alec’s new mentor, and this time there just might be…Luck in the Shadows.
Master spies Seregil and Alec are no strangers to peril. Their assignments, nightrunning for wizards and nobles, have led them into many deadly situations. But sometimes the greatest danger can lurk beneath a Traitor's Moon. . . . Wounded heroes of a cataclysmic battle, Seregil and Alec have spent the past two years in self-imposed exile, far from their adopted homeland, Skala, and the bitter memories there. But as the war rages on, their time of peace is shattered by a desperate summons from Queen Idralain, asking them to aid her daughter on a mission to Aurënen, the very land from which Seregil was exiled in his youth. Here, in this fabled realm of magic and honor, he must at last confront the demons of his dark past, even as Alec discovers an unimagined heritage. And caught between Skala's desperate need and the ancient intrigues of the Aurënfaie, they soon find themselves snared in a growing web of treachery and betrayal.
With their most treacherous mission yet behind them, heroes Seregil and Alec resume their double life as dissolute nobles and master spies. But in a world of rivals and charmers, fate has a different plan.… After their victory in Aurënen, Alec and Seregil have returned home to Rhíminee. But with most of their allies dead or exiled, it is difficult for them to settle in. Hoping for diversion, they accept an assignment that will take them back to Seregil’s homeland. En route, however, they are ambushed and separated, and both are sold into slavery. Clinging to life, Seregil is sustained only by the hope that Alec is alive. But it is not Alec’s life his strange master wants—it is his blood. For his unique lineage is capable of producing a rare treasure, but only through a harrowing process that will test him body and soul and unwittingly entangle him and Seregil in the realm of alchemists and madmen—and an enigmatic creature that may hold their very destiny in its inhuman hands…. But will it prove to be savior or monster?
Now in paperback! From the author of the Navy SEALs Oral History series-an intimate look at the world's most efficient and deadly warriors. Snipers have a rich history. This fascinating book follows their tasks and techniques from the Revolutionary and Civil Wars through both World Wars, to the Korean War and Vietnam-the genesis of modern sniping-to the current conflicts in the Middle East. Also, readers will see how sniping has evolved on the civilian side in law enforcement. Readers will learn about the tools of the trade, but most importantly, they will hear from the experts themselves: military snipers, as well as civilian police and SWAT snipers. Capturing the suspense and action of the hunt, the words of these men draw readers into the close-knit, little-known world of men who need only one bullet to get the job done.
In this spellbinding book, the man described by the Daily Telegraph as 'possibly the best living writer in Britain' takes on his biggest challenge yet: unlocking the film that has obsessed him all his adult life. Like the film Stalker itself, it confronts the most mysterious and enduring questions of life and how to live.
This highly practical, informative account is a must for anyone who deals with stalkers and their victims.
It’s Halloween, and John Justin Mallory’s partner, Winnifred Carruthers, has been so busy preparing for the biggest holiday of the year (in his Manhattan, anyway) that she seems short of energy and pale. Mallory is worried that she’s been working too hard. Then he notices the two puncture marks on her neck… On this night when ghosts and goblins are out celebrating, detective Mallory must stalk the vampire who has threatened his assistant, Winnifred Carruthers, and killed her nephew. With the aid of Felina, the catgirl, Mallory and Carruthers investigate clubs and lairs that only seem to exist on this one night of the year. His hunt takes him to Creepy Conrad's Cut-Rate All-Night Mortuary, where he questions the living and the dead; to the Annual Zombies' Ball, to learn more about the undead; to the Hills of Home Cemetery, where the vampire sleeps by day; and to Battery Park, where all of Manhattan's bats come to feed and sleep. Along the way he meets a few old friends and enemies, and a host of strange new inhabitants of this otherworldly Manhattan. Locked in an intriguing battle of wits with the millennia-old vampire, Mallory has until dawn if he is to save his trusted partner.