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Learn some amazing truths about sports, science, history, and more with this interactive trivia book asking you to spot the lie—perfect for a personal challenge or group game night! Was Cleopatra the last Egyptian pharaoh? Can you really make diamonds out of tequila? Is the platypus actually poisonous? Think you can spot the fake? Get your bullsh*t radar warmed up, because each entry in Spot the Bullsh*t hides one well-crafted fib among a pair of unbelievable truths. And it’s up to you to figure out what’s fascinating and what’s full of sh*t in science, history, pop culture and more. A flip of the page reveals whether you’re right or wrong as well as more information on the true trivia—and why you might have fallen for the fake fact. Whether you’re in the mood to learn some fun facts or challenge your friends in a game of trivia, this book has you covered.
New York Post absurd? Or Onion-like fiction? You decide! British woman weds dolphin! Two minor girls married off to frogs! Tennessee man marries goat! Here's the story: two of these headlines are true - and one's true bologna. Which are straight off the presses? And which one is straight out of the author's mind? It's up to you to decide! The headlines in this book are all so outlandish that it's hard to believe any one of them is true. From stories like "Teen steals bus, picks up passengers" to "World's priciest pigeon goes for $328,000," you'll need to have quite the discerning eye to recognize which are ripped from real newspapers. Filled with hundreds of outrageously authentic headlines, this book leaves you wondering, "Did they really print that?"
Want to learn 101 of the coolest magic tricks? You ll be able to dazzle your friends with diabolically clever card tricks and confuse them with cunning coin conundrums. Want to make objects appear and disappear? Then check out the classic conjuring and riveting ring and rope tricks they ll have your friends in knots! Have you always wanted to read minds? Let us show you how with masterly mental magic. Open 101 Cool Magic Tricks and learn the secrets of magic! This 208-page paperback book contains step-by-step instructions for 101 magic tricks, and coloured illustrations throughout.
Mancala is a popular board game played across Africa, in Central and Southeast Asia and the Middle East. Its antiquity and origins are still disputed by scholars. Drawing on historical, literary and ethnographic evidence, this book aims to discuss the possible origins of mancala and its distribution.
Paperback version of the 2002 paper published in the journal Progress in Information, Complexity, and Design (PCID). ABSTRACT Inasmuch as science is observational or perceptual in nature, the goal of providing a scientific model and mechanism for the evolution of complex systems ultimately requires a supporting theory of reality of which perception itself is the model (or theory-to-universe mapping). Where information is the abstract currency of perception, such a theory must incorporate the theory of information while extending the information concept to incorporate reflexive self-processing in order to achieve an intrinsic (self-contained) description of reality. This extension is associated with a limiting formulation of model theory identifying mental and physical reality, resulting in a reflexively self-generating, self-modeling theory of reality identical to its universe on the syntactic level. By the nature of its derivation, this theory, the Cognitive Theoretic Model of the Universe or CTMU, can be regarded as a supertautological reality-theoretic extension of logic. Uniting the theory of reality with an advanced form of computational language theory, the CTMU describes reality as a Self Configuring Self-Processing Language or SCSPL, a reflexive intrinsic language characterized not only by self-reference and recursive self-definition, but full self-configuration and self-execution (reflexive read-write functionality). SCSPL reality embodies a dual-aspect monism consisting of infocognition, self-transducing information residing in self-recognizing SCSPL elements called syntactic operators. The CTMU identifies itself with the structure of these operators and thus with the distributive syntax of its self-modeling SCSPL universe, including the reflexive grammar by which the universe refines itself from unbound telesis or UBT, a primordial realm of infocognitive potential free of informational constraint. Under the guidance of a limiting (intrinsic) form of anthropic principle called the Telic Principle, SCSPL evolves by telic recursion, jointly configuring syntax and state while maximizing a generalized self-selection parameter and adjusting on the fly to freely-changing internal conditions. SCSPL relates space, time and object by means of conspansive duality and conspansion, an SCSPL-grammatical process featuring an alternation between dual phases of existence associated with design and actualization and related to the familiar wave-particle duality of quantum mechanics. By distributing the design phase of reality over the actualization phase, conspansive spacetime also provides a distributed mechanism for Intelligent Design, adjoining to the restrictive principle of natural selection a basic means of generating information and complexity. Addressing physical evolution on not only the biological but cosmic level, the CTMU addresses the most evident deficiencies and paradoxes associated with conventional discrete and continuum models of reality, including temporal directionality and accelerating cosmic expansion, while preserving virtually all of the major benefits of current scientific and mathematical paradigms.
This beautifully illustrated bingo game features 64 breeds of dog from around the world. Spot all kinds of dogs – from the tiny chihuahua to the noble Great Dane, from the sleek Saluki to the dreadlocked Hungarian Puli, mark them off on your card and bingo! Dog Bingo brings a fun and educational twist to the traditional game as players learn the names and colorings of both their favourite breeds and weird and wonderful exotic dogs. Contains 64 superbly illustrated dog tokens, one board, 12 bingo cards, and brightly coloured counters for you to mark up your card, as well as a leaflet containing basic information and a few quirky traits for all of the dogs featured.
A Pulitzer Prize winner interviews workers, from policemen to piano tuners: “Magnificent . . . To read it is to hear America talking.” —The Boston Globe A National Book Award Finalist and New York Times bestseller Studs Terkel’s classic oral history Working is a compelling look at jobs and the people who do them. Consisting of over one hundred interviews with everyone from a gravedigger to a studio head, this book provides a “brilliant” and enduring portrait of people’s feelings about their working lives. This edition includes a new foreword by New York Times journalist Adam Cohen (Forbes). “Splendid . . . Important . . . Rich and fascinating . . . The people we meet are not digits in a poll but real people with real names who share their anecdotes, adventures, and aspirations with us.” —Business Week “The talk in Working is good talk—earthy, passionate, honest, sometimes tender, sometimes crisp, juicy as reality, seasoned with experience.” —The Washington Post
Since the arrival on the market of Patricia Thompson and Betty Maloney's two previous books, The Game of Mah Jong Illustrated and Improve Your Mah Jong, a wide range of hands from many parts of the world has been sent to them. In this player's companion the authors have put together a cross-filled reference guide where over 120 hands, illustrated in colour, can be quickly identified by following the flip-top headings on each page. A full synopsis of each hand is included. The extra hands give an international flavour to the book, adding new interest and challenges.