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A mad scientist, a spiteful two-headed dragon, and a parliament of sorcerers intent on wiping out witchcraft. The things a modern witch has to put up with to get the job done! Gosha Armitage never thought she’d turn down a person in need, but some jobs are more trouble than they’re worth. When a firm of sorcerers asks her to investigate the mysterious disappearance of a famous painter, her first instinct is to turn her back and walk away, but with mounting bills and an ex-husband intent on ruining her, she reluctantly takes the case. As the investigation leads her deep into the nightlife of Cheyne Heath and the shocking persecution of gay men by the police for no other reason than daring to be themselves, she uncovers a dark conspiracy that threatens the safety of every living soul in London. Can Gosha evade the Machiavellian sorcerous elite of Britain long enough to find the missing painter and foil the hidden power intent on spreading deadly corruption through the city? Spellshock is the third installment in The Witch of Cheyne Heath supernatural mystery series from author W. V. Fitz-Simon. If you like drag queens and queer magic, mayhem and intrigue, and witches who refuse to take no for an answer, you’ll love this arch and cozy spellpunk adventure. Buy Spellshock and step into the fabulous, treacherous world of Cheyne Heath today.
Magic always comes with a price Merry has the first charm she needs to remake the transportation spell to take her home, and four more to get. With the mage guild still after her, she knows reaching the rest of the elemental focal points will not be easy. Not even she expected to be drawn into a plot to destroy the guild. On the way to the Earth focal point, Merry and her allies are caught up in a Tiranian lord’s plan to wrest power from the mages. Her growing ability with Wind magic will not be enough to save them. Faced with a life of servitude, her magic bound to another’s will, she will have to decide what she is fighting for. Her freedom or the fate of those already enslaved? As an enemy becomes an ally, and with time running out to stop the witch hunters gaining access to Tirana, Merry must master the elemental Earth to have any hope of escape. But magic has a cost, one Merry will find hard to bear. Continue the magical portal fantasy adventure with Merry and her friends now!
When chaos reigns and an invisible enemy is out to get her, what can a witch rely on? Only her Doc Martens boots, a switchblade, and ancient magic. Just when Gosha Armitage is getting the hang of being a witch, everything changes. When spells fail and portents of doom foretell a terrible disaster coming in a matter of days, Gosha suspects the return of a vanished enemy, but no one in the hidden corridors of power will believe her. As the stopwatch ticks down toward the death of thousands and her closest relationships begin to unravel, she must travel beyond the boundary of reality to claim the only prize that will save her. Will Gosha find the enemy’s fortress and reach him in time to stop a tragedy that will hurl the word into endless torment? Paint it Black is the fourth installment in The Witch of Cheyne Heath supernatural mystery series from author W. V. Fitz-Simon. If you like eldritch landscapes, desperate quests, and witches who aren’t afraid to sacrifice everything for those they hold dear, you’ll love this arch and cozy spellpunk adventure. Buy Paint it Black and step into the mysterious, treacherous world of Cheyne Heath today.
On the spell-crossed Phaer Isle, young Xemion and his friend Saheli just made one little mistake, but now they’re in a fight for their own lives and the future of all Phaer. Up against Thralls, Triplicants, dragons, rage-wraiths, will they find the key to victory in the Great Kone, the source of all magic? And what will it cost them? Includes: The Paper Sword – Spell Crossed #1 After shaking hands with a man with a red hand, Xemion and Saheni must flee their forest home and cross dangerous lands haunted by creatures caught in the forces of conflicting spells, while being pursued by a traitorous Examiner. They head for the city of Ulde, where a rebellion is brewing against the ruthless rulers of Phaer Isle, the Pathans. Second Kiss – Spell Crossed #2 Young Xemion is at a crossroads. War looms on the horizon, and his dream of becoming a swordfighter is finally a reality, but without his warrior beloved, Saheli, by his side, he’s incomplete. He must break the spell that separates them and find his way back to her. For one more kiss. Missing Piece – Spell Crossed #3 Xemion has great power as a mage and as a warrior, but none of that means anything to him if he cannot bring back his beloved Saheli. And with war looming, the evil Montither is set on taking care of Saheli once and for all. Can Xemion save her in time? And will she still remember him and their promise of long ago?
Tharfen might be the only person who can save the Phaer Isle, but she is missing a very important part of herself. In Book 3 of the Spell Crossed series, Tharfen, now eighteen, is still playing unwilling host to a shattered piece of her old friend turned enemy, Xemion. But no one seems to know where Xemion is, though rumours abound. As the Great Kone approaches its first full turn in fifty years, the unstable magic it unleashes grows more and more dangerous for all the Phaerlanders. Meanwhile, other perils abound: a vast influx of refugees from the Civil War in the north threatens to overwhelm the resources of Ulde while a Cyclopean armada approaches the isle from the west, its commander intent on revenge. Tharfen must find Xemion, but if she does, will the cost of restoring her missing piece be far too high a price to pay? CCBC’s Best Books for Kids & Teens (Spring 2017) Selection
The complete epic fantasy "Medair" duology, containing the Aurealis Awards finalist "The Silence of Medair" and the heart-rending conclusion "Voice of the Lost". Time stole Victory. Medair an Rynstar returned too late to drive back the Ibisian invasion. Centuries too late. When friend and enemy have become the same thing, what use are the weapons Medair planned to use to protect her Empire? There is no magic, no artefact, no enchanted trinket which can undo the past. But no matter how Medair wishes to hide from the consequences of her failure, there are those who will not allow her the luxury of denying the present. Her war is already lost, but she carries weapons which could change the course of new battles. With the skirmishes of war beginning, and hunters in near pursuit, it is her conscience Medair cannot escape. Whose side should she be on? What is she really running from? From the Aurealis Awards judges' report: "You can read Silence of Medair for its strong, conflicted heroine, its playful subversion of fantasy tropes, or its deep, detailed analysis of the nature of racism. If not, just read it for the beautifully crafted prose." Keywords: fantasy, high fantasy, fantasy romance, epic fantasy, australian author
It began ages past in fabled Atlantis, when a mad, power-hungry queen forged a key to a door never meant to be opened by mortal man--its inception would hasten her own death and the extinction of her vainglorious race. For millennia the key lay forgotten beneath the waves, lost amid the ruins of what had been the most beautiful city on Earth. But however jealously the sea hoards its secrets, sooner or later it yields them up. Now, in present-day Yorkshire, that time has come. And for young Fernanda Capel, life will never be the same again . . .
A desperate plea for help, written on a scroll and sent with magic, falls into the wrong hands, and with a few misplaced words, Treyas' young daughter activates the spell, sending her and her friends to a world controlled by the Albino. The Albino, not content with being dictator of only one world, now has a hostage--and one of royal pedigree--with which to extend his empire. It is up to Treyas and his companions to stop the Albino and free the world he has claimed as his own.
Seventh in the hot series from the national bestselling author that Jayne Anne Krentz hails as ?fabulously fresh.? Eight brothers, born in four sets of twins, two years apart to the day?they fulfill the Curse of Eight Prophecy. Though no longer trapped in exile, their growing family faces new problems. Now that it?s his turn to look for a bride, Koranen, the seventh-born brother, cursed with a flame that courses beneath his flesh, must find a woman able to endure the literal heat of his passion. Then Danau the Aquamancer arrives, and as everyone knows, fire and water create steam.
Magic: The Gathering is the world's most played trading card game. Now for the first time in the game's 25-year history, you can enjoy the only guide on the market to capture all the magic--and value--of thousands of cards released for MTG. Featuring 165 unique card sets, Magic: The Gathering Cards - The Unofficial Ultimate Collector's Guide showcases the rarest and most valuable cards on the secondary market, including an Alpha Black Lotus worth more than $27,000! You'll also find expert tips for collecting and card investing from one of the world's leading experts in the field of Magic finance, author Ben Bleiweiss. Whether you enjoy the beauty of Serra Angel, the power of the master of the mountains of Shiv - Shivan Dragon, or collectability of the Original Dual Lands, Magic: The Gathering Cards - The Unofficial Ultimate Collector's Guide is sure to cast a spell on you.