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Fantasy takes a “zany and very, very clever” turn in the second Dance of Gods adventure from the author of Spell of Catastrophe (Kliatt). The port town of Oolsmouth used to be a quiet, peaceful trading city. But with Maximillian the Vaguely Disreputable, Shaa, the Great Karlini, and the Creeping Sword all about to converge there, it seems unlikely to stay that way. The usual power struggles—gods vs. mortals vs. gods-know-who in the everlasting Dance of Gods—are brewing in Oolsmouth, and tension is building. But the ship carrying Shaa and the Great Karlini into town has been hijacked, the Creeping Sword has already missed the boat (literally), and Max has taken a detour to try to discover the secrets of a hopefully long-dead sorcerer. These delays have got everyone wondering: will they make it to Oolsmouth in time for the showdown? More importantly: do they want to? “A lot of confusion, mayhem, action and adventure—but better yet, a sense of the humorous that doesn’t rely on puns.” —Bakka Bookie Sheet “Brenner writes in a quick-paced style which perfectly matches his plot twists . . . A book rich in people, places and complications and one which is enjoyable either by itself or in tandem with the first in the series.” —Quantam
A sharp sword and a powerful spell are not the answer to every problem an adventurer is bound to face. Ultimate Intrigue, the latest hardcover rules reference for the Pathfinder Roleplaying Game, arms players with every bit of charm, grace, innuendo, and insult necessary to defeat even the most difficult social encounters. This expansive 256-page hardcover book delves into the shadowy world of intrigue, giving both players and GMs alike plenty of rules to add to their game. Engage in social combat, dueling with words instead of steel. Participate in a heist, working as a team to steal a valuable object or vital piece of information. Curry favor with the local churches, guilds, and royals with a complete influence system. Give your character an edge in social situations with a wide variety of new archetypes, feats, spells, and gear! Ultimate Intrigue also introduces a new Pathfinder RPG class: the vigilante. Influential socialite by day, avenging warrior by night, the vigilante is ready for anything, but he must take care to ensure that no one learns about his secret life! Ultimate Intrigue includes: -The vigilante, a new character class that lives two lives, one as a respected member of the community, another as a crusader willing to do anything to get the job done. -Character options for every class that relies on skills to win the day, including the alchemist, bard, druid, hunter, inquisitor, investigator, mesmerist, ranger, rogue, slayer, spiritualist, and more! -A complete system of influence, giving the GM a new way to reward players for helping out an organization or community. -Rules for social combat and verbal dueling, using words as weapons to accomplish goals and defeat foes. -Dozens of feats and spells that can be used in a social setting, some to spy with and some to hide the truth. -...and much, much more!
“Ever since we’ve had this doll,” Elizabeth said hesitantly, “we’ve had funny things happen – the same dreams and knowing things and stuff like that.” Twins Jane and Elizabeth are twelve years old and have outgrown dolls. Nevertheless, on a cold wet spring Saturday they find themselves in an antique store, inexplicably drawn to a small, tattered old fashioned doll. Even the owner of the store seems to understand that the doll somehow belongs to the girls. Once the twins buy the doll, stranger and stranger things begin to happen, and a young girl from the past seems to be calling out to them. The search to discover the history of the little doll brings the twins terrifyingly close to the world of the supernatural as they finally solve a tantalizing mystery. Janet Lunn’s first novel, long unavailable, is republished in a fresh, beautiful edition.
With the city of Rhomatum under the control of the three Rhomandi brothers, attention is now turned to unifying their strife-torn family and to ensuring the security of the Rhomatum Syndicate of Nodes. But the future of this loose confederation of Rhomatum's satellite worlds is in danger, with jealousy, fear, mistrust, and whispered rumors of a coming war with Mauritum, their ancient and intractable enemy, weakening them from within.
“Plenty of adventure and a dollop of humor” spark the final fantasy in this “intriguing and delightfully funny series” by the author of Spell of Fate (Locus). When the Great Karlini’s laboratory catches on fire, Maximillian the Vaguely Disreputable knows it’s a sign of bad things to come. The last battle between gods and mortals is looming; before it does, certain answers must come to light. Just who is the Creeping Sword? Will Shaa free himself from the curse his brother inflicted upon him? And most important of all, who will be left standing? The Dance of Gods concludes in a fast-paced final movement. “This is a charming, lighthearted fantasy. The gods are so klutzy and the magic is so ill-fated that the reader smiles through dungeons, fire and death . . . The action is non-stop and always exciting. The final fight is a doozy . . . An amusing climax in which all story lines from the earlier volumes come to a conclusion.” —Voya “Zany, entertaining reading for anyone who enjoyed the first three books of the Dance of Gods series.” —Kliatt “Wild and woolly adventure abounding with inept sorcery, strange gods and downright funny fantasy.” —Rave Reviews Book Club
The discovery of a priceless artifact puts Julia's life in great danger! While on assignment for the newspaper, John and Julia Evans try to enjoy a romantic vacation among the Mayan ruins. When Julia sees a couple suspicious men exchanging an item, she quickly turns and leaves but it is too late. The men have seen her. As a reporter, Julia does not easily give up and her curiosity gets them in a mess of trouble. Before John and Julia realize what is going on, they are both in danger and find themselves running for their lives through the jungles of the Yucatan.
The second book in the Anthony Award-winning Accidental Alchemist Mystery Series by USA Today bestselling author Gigi Pandian. When alchemist Zoe Faust gives herself a rare night out to attend a classic magic show that reminds her of her youth, she realizes the stage magicians are much more than they seem. A murder at the theater leads back to a string of unsolved robberies and murders in Portland’s past, and a mystery far more personal than Zoe and Dorian the gargoyle ever imagined. Can Zoe solve a mystery from Portland’s past and unlock an ancient alchemy book’s secrets soon enough to save her best friend from being trapped in stone forever? Includes recipes! "People who enjoy character driven stories with mystery, magic, supernatural creatures, and historical intrigue will greatly enjoy this inventive, well-written tale." —Portland Book Review
Fans of Ellery Adams and Heather Blake will be charmed by this seaside cozy mystery series full of humor and heart, mermaids and magic Aleksandra Daniels hasn’t set foot in the quiet seaside town of Bellamy Bay, North Carolina in over twenty years. Ever since her mother’s tragic death, her father has mysteriously forbidden her from visiting her aunt and cousins. But on a whim, Alex accepts an invitation to visit her estranged relatives and to help them in their family business: an herbal apothecary known for its remarkably potent teas, salves, and folk remedies. Bellamy Bay doesn’t look like trouble, but this is a town that harbors dark secrets. Alex discovers that her own family is at the center of salacious town gossip, and that they are rumored to be magical healers descended from mermaids. She brushes this off as nonsense until a local is poisoned and her aunt Lidia is arrested for the crime. Alex is certain Lidia is being framed, and she resolves to find out why. Alex’s investigation unearths stories that some have gone to desperate lengths to conceal: forbidden affairs, family rivalries, and the truth about Alex’s own ancestry. And when the case turns deadly, Alex learns that not only are these secrets worth hiding, but they may even be worth killing for.