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The elaborate and inventive slaughter of humans and animals in the arena fed an insatiable desire for violent spectacle among the Roman people. Donald G. Kyle combines the words of ancient authors with current scholarly research and cross-cultural perspectives, as he explores * the origins and historical development of the games * who the victims were and why they were chosen * how the Romans disposed of the thousands of resulting corpses * the complex religious and ritual aspects of institutionalised violence * the particularly savage treatment given to defiant Christians. This lively and original work provides compelling, sometimes controversial, perspectives on the bloody entertainments of ancient Rome, which continue to fascinate us to this day.
Describes the events and games held in the amphitheaters, cicuses, and theaters in ancient Rome.
Presenting a wide range of relevant, translated texts on death, burial and commemoration in the Roman world, this book is organized thematically and supported by discussion of recent scholarship. The breadth of material included ensures that this sourcebook will shed light on the way death was thought about and dealt with in Roman society.
A Companion to Sport and Spectacle in Greek and Roman Antiquity presents a series of essays that apply a socio-historical perspective to myriad aspects of ancient sport and spectacle. Covers the Bronze Age to the Byzantine Empire Includes contributions from a range of international scholars with various Classical antiquity specialties Goes beyond the usual concentrations on Olympia and Rome to examine sport in cities and territories throughout the Mediterranean basin Features a variety of illustrations, maps, end-of-chapter references, internal cross-referencing, and a detailed index to increase accessibility and assist researchers
For the Romans, the manner of a person's death was the most telling indication of their true character. Death revealed the true patriot, the genuine philosopher, even, perhaps, the great artist--and certainly the faithful Christian. Catharine Edwards draws on the many and richly varied accounts of death in the writings of Roman historians, poets, and philosophers, including Cicero, Lucretius, Virgil, Seneca, Petronius, Tacitus, Tertullian, and Augustine, to investigate the complex significance of dying in the Roman world. Death in the Roman world was largely understood and often literally viewed as a spectacle. Those deaths that figured in recorded history were almost invariably violent--murders, executions, suicides--and yet the most admired figures met their ends with exemplary calm, their last words set down for posterity. From noble deaths in civil war, mortal combat between gladiators, political execution and suicide, to the deathly dinner of Domitian, the harrowing deaths of women such as the mythical Lucretia and Nero's mother Agrippina, as well as instances of Christian martyrdom, Edwards engagingly explores the culture of death in Roman literature and history.
This is a readable, up-to-date, illustrated introduction to the history of sport and spectacle in the ancient world from the Ancient Near East through Greek and Hellenistic times and into the Roman Empire. Covers athletics, combat sports, chariot racing, beast fights and gladiators. Traces the precursors of Greek and Roman sports and spectacles in the Ancient Near East and the Bronze Age Aegean. Investigates the origins, nature and meaning of sport, covering issues of violence, professionalism, class, gender and eroticism. Challenges the notion that Greek sport and Roman spectacle were polar opposites. Approaches sport and spectacle as overlapping and compatible features of civilized states and empires.
Spectacles designed to capture our attention surround us. Marketing, movies, shopping malls, concerts, and virtual realities capture our imaginations and cultivate our desires. We live in a "society of the spectacle." However, is the power and prevalence of spectacle unique to the modern era? In the pages of Gifts Glittering and Poisoned, early Christian voices echo across the centuries to show that the society of the spectacle is not new. Our era resembles a time when the spectacular entertainments of ancient Rome had a profound effect on every aspect of social life. By drawing on the rich theology and witness of early Christianity, Gifts Glittering and Poisoned asks what it means for us to live in a new era of empire and spectacle. Through Augustine's description of the demonic, it shows how consumerism constructs a sophisticated symbolic order, a "society of the spectacle," that corrupts our deepest longings for God.
This second edition examines all aspects of Roman history, and contains a new introduction, three new chapters and updated bibliographies.
Of all aspects of Roman culture, the gladiatorial contests for which the Romans built their amphitheatres are at once the most fascinating and the most difficult for us to come to terms with. They have been seen variously as sacrifices to the gods or, at funerals, to the souls of the deceased; as a mechanism for introducing young Romans to the horrors of fighting; and as a direct substitute for warfare after the imposition of peace. In this original and authoritative study, Thomas Wiedemann argues that gladiators were part of the mythical struggle of order and civilisation against the forces of nature, barbarism and law breaking, representing the possibility of a return to new life from the point of death; that Christian Romans rejected gladiatorial games not on humanitarian grounds, but because they were a rival representation of a possible resurrection.
The second edition of Sport and Spectacle in the Ancient World updates Donald G. Kyle’s award-winning introduction to this topic, covering the Ancient Near East up to the late Roman Empire. • Challenges traditional scholarship on sport and spectacle in the Ancient World and debunks claims that there were no sports before the ancient Greeks • Explores the cultural exchange of Greek sport and Roman spectacle and how each culture responded to the other’s entertainment • Features a new chapter on sport and spectacle during the Late Roman Empire, including Christian opposition to pagan games and the Roman response • Covers topics including violence, professionalism in sport, class, gender and eroticism, and the relationship of spectacle to political structures