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After repeated boundary attacks by Dr. Dirt and Lady Craven, the United Biomes of the Overworld alliance hangs by a thread and must be rebuilt. Captain Rob, Corporal Frida, and the members of Battalion Zero have made it their lives’ work to do it—but they’ll have to bring the fight home. With the riches gained from their last encounter with the griefer army, they set out to build and defend a UBO capital. As every player knows, though, life in Survival mode isn’t all sunflowers and roses. Bat Zero has bought some time for the Overworld by throwing Lady Craven into Creative Mode. Free from the need to battle for every biome border, the indie cavalry turns its efforts toward guarding one stronghold. They must form a standing army, create federal buildings, and gain the support of other villages. Meanwhile, hostile mobs threaten, and the Griefer Imperial Army promises a comeback—with a vengeance. For security, Captain Rob asks his troops to make the ultimate sacrifice: changing their spawn points to the capital city. Will they? Survivalists Frida and Turner have always kept their spawn points secret. Strategist Jools doesn’t want to die—ever again. Adventurer Stormie has changed her spawn point so many times that she can’t remember how she began playing the game. Even the intrepid captain doesn’t want to risk rebirth far from the ocean that brought him into this world . . . or how will he ever get back home? If the troopers won’t agree to transplant, they’ll never be able to respawn at their battle stations with any certainty. Letting go of their origins might be the only way they can continue their quest in this hard-hitting third episode of the Defenders of the Overworld series. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Your guide to perfection. • Complete single-player strategies showing every possible route and methods through all 14 missions • Insanely detailed weapons guide includes full stats, plus primary, secondary, and tertiary fire tactics for each piece of killing ordnance • Every gadget, vehicle, and destructible object revealed • Tactics to complete every single-player game in Dark Agent difficulty • Get the jump on the online competition with maps and strategy for every multiplayer level • Detailed breakdowns of every weapon set for online agents • Maps and areas of interest guide you through every level
The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Rob and Frida’s Battalion Zero has vanquished Dr. Dirt, but Dirt’s accomplice, Lady Craven, has risen to power to finish what Dirt started: control of every biome boundary to rule the Overworld. The balance of day and night has shifted, and the mobs keep the villagers at bay, making them work ever harder during the day to replace what monsters destroy at night. Battalion Zero has suffered some losses and must regroup and recoup their resources and power. Rob, Frida, Jools, and Stormie are now outcasts who must search the most desolate spaces for plunder as they attempt to gather new recruits who share their cause. Once a legitimate rancher, Rob reluctantly turns to rustling to provide horses to trade and to mount his company of defenders. The four friends become ever bolder and more desperate in their nightly raids against the mobs, and soon they bolster their ranks with outlaws De Vries and Crash, two shape-shifters who might get close enough to Lady Craven’s inner circle to bring them down. But artifice and deception can go too far. As Battalion Zero adopts the enemy's tactics, their very humanity hangs in the balance. Now the only soul that Captain Rob can trust is his honest steed, Saber. Can the two lead their cavalry cohorts back to the side of justice in time to retake the Overworld? Will Rob be able to resume his journey home? Or will they all remain in Overworld orbit forever, banished to the Far Lands to live or die? Saddle up for the next daring advance by Rob and company, Defenders of the Overworld! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
The Event of Myths and Legends has started! The first spawn points have started to open, issuing forth creatures and people that were banished from Emerilia long ago.Dave and the Pandora's Box group are advancing their plans and building projects as fast as possible. When an opportunity arises to take their projects to the next level they're going to have to use all of their tricks and crafting abilities in order to seize it.The Stone Raiders and the Terra Alliance that they have formed will undergo it's first baptism, the time of peace has ended.In this event they need to be the strongest to protect what they care for. Either they will die again and again losing levels and people of Emerilia, or they will be able to stand, their strength growing to new heights.
New York Times Bestselling author! Boys and girls, what is more fun than playing Minecraft? Taking an adventure with Gameknight999 into the world you love! Herobrine, the artificially intelligent virus, was deleted. The computer it resided in was completely destroyed. Without their leader, the few survivors of its evil army were cast away into the shadows. It looked as if there would finally be peace and happiness throughout the servers of Minecraft. But suddenly, and mysteriously, software began misbehaving. Sheep fell from the sky. Snowballs appeared out of nowhere. What seemed at first like harmless glitches quickly became dangerous. Pigs begin walking backwards, it starts to snow in the middle of the desert, and sheep are falling from the sky. Gameknight999, the User-that-is-not-a-user, has no choice but to investigate. But the odd yet harmless pranks are turning deadly, and it’s not long before entire villages are completely destroyed. Examining the arrogant clues, Gameknight is no longer so sure that Herobrine was destroyed after all. Is it possible he escaped? Everything points towards a deadly trap far worse than anything that Minecraft has seen before. Will Gameknight solve the puzzle before the Overworld is destroyed? Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more.In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Severo Sarduy never enjoyed the same level of notoriety as did other Latin American writers. On the other hand, he never lacked for excellent critical interpretations of his work from critics like Roberto Gonz lez Echevarr -a, Ren (c) Prieto, Gustavo Guerrero, and other reputable scholars. Missing, however, from what is otherwise an impressive body of critical commentary, is a study of the importance of painting and architecture, first, to his theory, and second, to his creative work. In order to fill this lacuna in Sarduy studies, Rolando P (c)rez's book undertakes a critical approach to Sarduy's essays"Barroco, Escrito sobre un cuerpo, Barroco y neobarroco, and La simulaci 3n "from the stand point of art history. In short, no book on Sarduy until now has traced the multifaceted art historical background that informed the work of this challenging and exciting writer. It will be a book that many a critic of Sarduy and the Latin American baroque will consult in years to come.
Someone is draining the Overworld oceans of resources . . . but to what end? It could be a ploy by the griefer army to draw Captain Rob and his cavalry members away from the United Biomes of the Overworld capital, which they risked their very identities to defend. Or it could be theft on a scale so grand that only the deepest of oceans can contain it. At the same time, it seems no coincidence that priceless relics and one-of-a-kind gemstones go missing from the new Overworld museum. The spectacular monument to the history of the free world is a worth a fortune. Housing the valuables of the Overworld makes Capital City Museum a target for every rogue player—and for the Griefer Imperial Army, now led by a gang of villains spawned by Lady Craven. When key pieces of UBO heritage are stolen, the troopers of Battalion Zero must pool brains, brawn, and every bit of luck they have to recover them. The six friends must pull off the perfect heist: Captain Rob, leader and delegator ... Corporal Frida, master of stealth and disguise . . . Quartermaster Jools, strategist and techie extraordinaire . . . Sergeant at Arms Turner, muscle personified ... Artilleryman Stormie, terrain expert . . . and Master of Horses Kim, the “bronc whisperer” all work together to recover the UBO’s secret treasures in this tempestuous fourth book in the Defenders of the Overworld series. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll LearnUnderstand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.