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Toy collectors will treasure this anthology of space toys and robots designed in the 1960s.
"Toys from the 1950s, '60s, and '70s capture the joy of play and the pure fun of being a kid. But beneath those iconic names are rich veins of nostalgia, memory, and history. These toys--and the stories of the kids, parents, child-rearing experts, inventors, manufacturers, and advertisers they affected--reflect the dynamism of American life"--
Science fiction, as the name suggests, is the combination of science and fantasy. In addition to a literary form, it also encompasses film, TV, comics, toys and our beloved toy astronauts, or other figures such as aliens, monsters and other playable genres. The term science fiction was coined by publisher Hugo Gernsbach around the first decades of the last century to refer to the predominantly 'space' adventures covered in his magazines. Space invaded radio, cinema, TV, and consequently for a long time toy figurines were predominantly space-related, later evolving into other themes. This lavishly illustrated book covers both the history of literary science fiction, following in the footsteps of contemporary official criticism, and toy figurines inspired by science fiction. You will also find several other themes, such as the link between science fiction figures and cinema, radio, TV, comics, and more. Luigi Toiati offers to both guide the reader on an often-nostalgic walk through science fiction in all its various forms, and to describe the figurines and brands associated with it.
Chronicles the golden era of space toys, an age of imagination unbound by the more mundane realities of space travel ushered in by Sputnik and the Space Age. This book unearths the nearly lost histories of these space treasures and the companies that created them.
By the early 1960s such famous toy brands as Airfix, Dinky, Corgi, FROG, Matchbox, Tri-ang, Meccano, Hornby and Scalextric had secured a firm hold on the imagination of children and hobbyists throughout the world. With over 400 colour photographs taken by the author, this is a reference work for the collector.
Over 430 color photographs and descriptions of the pocket-sized G.I. Joes*t, movie and TV characters, fantasy figures, He-Man*t, the Thunder Cats*t, super heroes, Transformers*t, and wrestling figures abound here. Price listings are provided for every figure shown and produced within particular product lines.
"Vintage & Classic Style Guide"--Front cover.
Limiting Outer Space propels the historicization of outer space by focusing on the Post-Apollo period. After the moon landings, disillusionment set in. Outer space, no longer considered the inevitable destination of human expansion, lost much of its popular appeal, cultural significance and political urgency. With the rapid waning of the worldwide Apollo frenzy, the optimism of the Space Age gave way to an era of space fatigue and planetized limits. Bringing together the history of European astroculture and American-Soviet spaceflight with scholarship on the 1970s, this cutting-edge volume examines the reconfiguration of space imaginaries from a multiplicity of disciplinary perspectives. Rather than invoking oft-repeated narratives of Cold War rivalry and an escalating Space Race, Limiting Outer Space breaks new ground by exploring a hitherto underrated and understudied decade, the Post-Apollo period.
Nostalgia isn't what it used to be. For many of us, modern memory is shaped less by a longing for the social customs and practices of the past or for family heirlooms handed down over generations and more by childhood encounters with ephemeral commercial goods and fleeting media moments in our age of fast capitalism. This phenomenon has given rise to communities of nostalgia whose members remain loyal to the toys, television, and music of their youth. They return to the theme parks and pastimes of their upbringing, hoping to reclaim that feeling of childhood wonder or teenage freedom. Consumed nostalgia took definite shape in the 1970s, spurred by an increase in the turnover of consumer goods, the commercialization of childhood, and the skillful marketing of nostalgia. Gary Cross immerses readers in this fascinating and often delightful history, unpacking the cultural dynamics that turn pop tunes into oldies and childhood toys into valuable commodities. He compares the limited appeal of heritage sites such as Colonial Williamsburg to the perpetually attractive power of a Disney theme park and reveals how consumed nostalgia shapes how we cope with accelerating change. Today nostalgia can be owned, collected, and easily accessed, making it less elusive and often more fun than in the past, but its commercialization has sometimes limited memory and complicated the positive goals of recollection. By unmasking the fascinating, idiosyncratic character of modern nostalgia, Cross helps us better understand the rituals of recall in an age of fast capitalism.
Photographs and brief descriptions profile popular toys and collectibles from the 1950s and 1960s, with information on current prices for each item.