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Choose a character, WHOOSH through space, and go on a mission to explore a faraway alien planet. With a different maze on every page, plus lots to find, count, and discover, this book is the perfect adventure for every astronaut!
Ten incredible mazes combine with a space adventure to provide a stellar game book for every puzzle-solving kid! Comics artist Loïc Méhée, who created the fantastic pop-up seek-and-find book The Great Escape, has come up with yet another impressive display of well-constructed, intricate mazes, and a thrilling space story involving Reducto, a supervillain who snacks on planets! It's up to the reader to help intergalactic detectives Celeste and Neutrino stop him . . . before it's too late! The mazes will entertain and challenge kids' brains while improving their problem-solving and visual-perception skills. It's a mind-bending must-have for hours of engaging play!
Thrill-seekers will love this giant book of labyrinths. More than 90 mazes await in a compilation of 3 books by a maze master: Monster Mazes, Pirate Treasure Mazes, and Wizards and Dragons Mazes. Solutions.
From the author of the bestselling children's book When God Made You comes a rhythmic, whimsical journey through creation--for little readers who love science and wonder and the beginnings of all things. For spiritual parents who are looking for a different kind of creation book, Matthew Paul Turner's When God Made the World focuses on the complex way that God created our vast and scientifically operating universe, including the biodiversity of life on our planet and the intricacies of a vast solar system. Scottish illustrator Gillian Gamble brings the natural world to vibrant life with rich colors and poignant detail certain to stretch young minds and engage imaginations. Planet Earth, God made a blue and green sphere, And designed it to orbit the sun once a year. God made daytime and nighttime, climates and seasons, And all kinds of weather that vary by region. God made continents and oceans, islands and seas, A north and south pole that God put in deep freeze. God carved rivers and brooks, mountains and caves, Made beaches with sand and huge crashing waves. God made tropics and plateaus, glaciers and meadows, marshes and tundras and erupting volcanos.
Lots of amazing mazes set in space, each one completely different from the one before. Many of the mazes contain extra puzzles to solve and challenges to complete en route, and the mazes get gradually more and more difficult throughout the book, pushing children to develop their problem-solving and visual recognition skills.
Are you ready for an intergalactic puzzle adventure? This beautifully illustrated book sets a course for the cosmos, as you blast off on a voyage of discovery around the universe! It's packed with: * ingenious visual puzzles that are beautiful to look at and satisfying to solve * out-of-this-world facts about the solar system, our galaxy, black holes, space travel, and so much more! Maze puzzles are an excellent way for children to improve their concentration and patience, and help them to develop develop problem-solving strategies and lateral thinking skills. What's more, every maze in this book has real educational value -- so whichever route young readers choose, they'll be on the right track to learn about our planet! A perfect book for readers aged 6+.
DK Eyewitness Top 10 Travel Guide: Dubai and Abu Dhabi will lead you straight to the very best on offer. Whether you're looking for the things not to miss at the Top 10 sights, or want to find the best nightspots; this guide is the perfect companion. Rely on dozens of Top 10 lists - from the Top 10 museums to the Top 10 events and festivals - there's even a list of the Top 10 things to avoid. The guide is divided by area with restaurant reviews for each, as well as recommendations for hotels, bars and places to shop. You'll find the insider knowledge every visitor needs and explore every corner effortlessly with DK Eyewitness Top 10 Travel Guide: Dubai and Abu Dhabi. DK Eyewitness Top 10 Travel Guide: Dubai and Abu Dhabi - showing you what others only tell you. Now available in ePub format.
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
How can teachers ensure a pedagogy of possibility underpinned by social justice, and what has literacy got to do with this? This book explores the positive synergies between critical literacy and place-conscious pedagogy. Through rich classroom research it introduces and demonstrates how a synthesis of insights from theories of space and place and literacy studies can underpin the design and enactment of culturally inclusive curriculum for diverse student communities, and illustrates how making place and space the objects of study provide productive resources for teachers to design enabling pedagogical practices that extend students’ literate repertoires. The argument is that systematic study of and engagement with specific elements of place can enable students’ academic learning and literacy. Literacy, Place, and Pedagogies of Possibility is informed by critical literacy, place-conscious pedagogy and spatial theory is richly illustrated with examples from classroom research, including teacher and student artifacts provides new directions for classroom practice in critical literacy This novel combination of multidisciplinary theory and classroom research extends previous work in critical literacy pedagogy, drawing on two decades of ethnographic and collaborative inquiry in classrooms situated in culturally and linguistically diverse classrooms.