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This book illustrates the Earth sky and beyond that, the outer space described as a common place for planets, sun, stars, Earth`s Moon, comets, asteroids, spaceships, rockets, astronauts, aliens, UFOs, robots, labs and many more. Book features: - large size 8.5 x 11 inches Single side printed pages (helps not to bleed) High- quality pure white 60 lb paper 30 different designs, ready to entertain the little ones Glossy cover, makes it perfect for a gift There is a color test page Bonus page for those who likes surprises
This book illustrates the Earth sky and beyond that, the outer space described as a common place for planets, sun, stars, Earth`s Moon, comets, asteroids, spaceships, rockets, astronauts, aliens, UFOs, robots, labs and many more. Book features: - large size 8.5 x 11 inches -Single side printed pages (helps not to bleed) -High- quality pure white 60 lb paper -30 different designs, ready to entertain the little ones -Glossy cover, makes it perfect for a gift -There is a color test page -Bonus page for those who likes surprises
The tenth book in Ralph Masiello’s popular drawing series shows budding artists how to illustrate quirky aliens from out of this world. Clear, linear steps in red outline how to draw the friendly Martians. Challenge steps in blue encourage adding extras to each masterpiece.
Plan and build thrilling LEGO® escape rooms! Follow one of three themed escape rooms: Egyptian Quest, Space Mission, and Safari Adventure. Or pick and choose from more than 30 LEGO puzzles to create your own escape rooms from scratch. Build tips Step-by-step guides to running the rooms Theme inspiration Puzzle ideas And much more! ©2022 The LEGO Group.
An exciting interactive title chock-full of stars, planets, aliens, and everything out of this world brings National Geographic Kids signature content to a sticker and activity book format. For kids who love our universe, this book features the coolest science kids can't get enough of: our planet Earth, cool asteroids, fun aliens, comets, and so much more. Packed with mazes, spelling and pattern games, drawing activities, and more, kids are sure to love these pages loaded with fun.
 They are invincible warriors of steel, silky-skinned enticers, stealers of jobs and lovable goofball sidekicks. Legions of robots and androids star in the dream factories of Hollywood and leer on pulp magazine covers, instantly recognizable icons of American popular culture. For two centuries, we have been told tales of encounters with creatures stronger, faster and smarter than ourselves, making us wonder who would win in a battle between machine and human. This book examines society's introduction to robots and androids such as Robby and Rosie, Elektro and Sparko, Data, WALL-E, C-3PO and the Terminator, particularly before and after World War II when the power of technology exploded. Learn how robots evolved with the times and then eventually caught up with and surpassed them.
Elementary readers will get a look into space exploration as they move through this fascinating nonfiction title. Readers will discover galaxies like the Milky Way, the effect gravity has on the inner and outer planets, comets, asteroids, constellations, and what measures scientists are taking to learn more about the vast body of the universe and more, including the Hubble Telescope and the Mars Rover. With vivid images, intriguing facts, informational text, a glossary, and a list of helpful websites, readers are encouraged to discover what they would explore in deep space! This 6-Pack includes six copies of this title and a lesson plan.
Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.
Physicist Joseph Farrell is amazing sequel to 'The Giza Death Star' which takes us from the Great Pyramid of Giza to the asteroid belt and the so-called Pyramids of Mars. Farrell expands on his thesis that the Great Pyramid was a chemical maser, designed as a weapon and eventually deployed with disastrous results to the solar system. The Great Pyramid as a weapon! Evidence of the Use of Weapons of Mass Destruction in Ancient Times! The Astonishing Technology used in the Giza Death Star! Evidence of a similar Death Star-Pyramid built on Mars! The mystery of the Asteroid Belt solved! Topics in this amazing book include: Exploding Planets: The Movie, the Mirro, and the Model; Dating the Catastrophe and the Compound; A Brief History of the Exoteric and Esoteric Investigations of the Great Pyramid; No Machines, Please!; The Stargate Conspiracy; The Scalar Weapons; Message or Machine?; A Tesla Analysis of the Putative Physics and Engineering of the Giza Death Star; Cohering the Zero Point, Vacuum Energy, Flux: Synopsis of Scalar Physics and Paleophysics; Configuring the Scalar Pulse Wave; Inferred Applications in the Great Pyramid; Quantum Numerology, Feedback Loops and Tetrahedral Physic
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.