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"Introduces information on sound through a variety of related experiments using a musical lab that the reader can build"--Provided by publisher.
Ever wonder how flutes, harps, guitars, pianos, or drums produce sound? Find out by building your own musical instruments! Using supplies and tools that are easy to find, you can experiment with frequency, vibration, harmonics, and more—all with homemade instruments. Follow the suggestions for expanding the ideas to develop your own unique science fair project!
Ever wonder how flutes, harps, guitars, pianos, or drums produce sound? Find out by building your own musical instruments! Using supplies and tools that are easy to find, you can experiment with frequency, vibration, harmonics, and more—all with homemade instruments. Follow the suggestions for expanding the ideas to develop your own unique science fair project!
A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
Here's help in selecting current, nonfiction books that will get boys excited about reading. Enticing boys to read is still a hot topic. With chapters like "Disasters and Mysteries," "Gross and Disgusting," "Machines and the Military," and "Prehistoric Creatures," Gotcha Again for Guys!: More Nonfiction Books to Get Boys Excited about Reading is a treasure trove of recent nonfiction books that will interest boys in grades 3-8. This sixth entry in Baxter and Kochel's Gotcha series covers books published between 2007 and 2009, with a few oldies-but-goodies also included. The book is organized into 12 thematic chapters, each of which offers booktalks for a select number of titles, followed by a list of other high-interest, well-reviewed titles that correspond with the chapter's topic. Features new to this volume include numerous booklists to be copied and saved, as well as profiles of new and innovative nonfiction authors writing for this age group. In addition, the book features interviews with seven male authors of nonfiction books for boys.
One of a series of titles for readers aged 9-11 dealing with various aspects of the physical sciences. Each title covers the theoretical background and history of its subject, and includes details of relevant projects and experiments that readers can carry out.
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Dream up and build your own sound and music projects—no experience necessary! This easy-to-follow guide shows, step-by-step, how to work with sound generation, recording, editing, and distribution tools. Co-written by a professional audio engineer and a dedicated maker-librarian, Makerspace Sound and Music Projects for All Ages gets you started designing, programming, and assembling fun music and audio creations right away. The book features dozens of DIY projects complete with parts lists, start-to-finish instructions, and full-color illustrations that guarantee success. You will explore the latest inexpensive—or free!—audio software for Windows, Apple, iOS, and Android devices.•Work with free and low-cost music apps and programs•Build unique musical instruments from household items•Choose a microphone that fits your needs and budget•Learn about DAWs and audio recording and editing applications•Start making sound with littleBits, Scratch, and MakeyMakey•Create killer drum beats and melodic sequences using micro:Bit•Record your music and use cutting-edge analog and digital effects•Add sound to your robotics, e-textile, 3-D printing, and wearable gadgets•Upload your audio creations to SoundCloud, YouTube, and iTunes