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Thirteen days remain. Caught between the dragons of the Sanctuary and the Apostles of the capital, Orphen finds only one hope remaining: Leki, who gained a sense of self when he joined with Claiomh. But can they forestall the goddess’s arrival?
Despite an invitation from Almagest, the lord of the Imminent Domain, Orphen arrives to discover the man is dead–only to rediscover him walking his manor alive and well the next morning with a seemingly brainwashed Claiomh and Majic in tow. Though Orphen wants nothing more than to escape, a pack of Deep Dragons approaches from their sanctuary. The walls are starting to feel like they’re closing in...
Orphen is a Sorcerer drop-out from the prestigious Tower of Fangs. His journey to save Azalie, a girl he looked up to like a sister, has brought him to the bustling city of Totokanta. Here they are reunited for the first time in five years. But what is the truth behind her monstrous transformation, and just what secrets lurk behind the Sword of Baldanders...?
Orphen is invited back home by an old associate named Leticia. There he encounters a mysterious, incredibly talented assassin... A sorcerer clad in black, who wields prodigal power. There's only one problem. The assassin calls himself "Krylancelo," and is physically identical to our titular hero. Orphen is pushed to the limit, forced to overcome the greatest challenge of all... Himself.
Orphen's wayward journey continues as he pursues the dwarf brothers Volkan and Dortin, who have absconded with a dangerous artifact known as the Sword of Baldanders. His two companions, Claiomh Everlasting and Majic Lin, however, are not used to traveling such long distances, so the group stops off at the popular tourist destination of Alenhatam along the way. But an ancient, slumbering secret has been awakened beneath the depths of the city; one that could threaten to wipe out the very nature of sorcery as the world knows it...
Orphen's problems never seem to end. Missing kids, Coggy, Boggy, and now someone from the Sorcerer's Guild?!
After a long series of misadventures, Coggy’s career has finally caught up with her. A promotion looming on the horizon, her days with Orphen seem at an end. Is this farewell? The last volume of Orphen: The Reckless Journey brings a curtain call!
When a young sorcerer at the school known as The Tower of Fangs refuses to assist in the hunting down and killing of his best friend, he leaves the school, takes on the name Orphen, and survives by taking on odd jobs with his apprentice, Majic.
The time has come for the showdown against the wicked god. There’s just one problem... Touya and company need to purify the venom surrounding Isengard first! But fret not, Uncle Kousuke is here to help. He just needs a little assistance nurturing a very special sapling. Meanwhile, Touya thinks back to Earth and finds his thoughts returning to the family he left behind. The final battle begins at last, ringing in a story of swords, sorcery, and very unhelpful Unicorns.
The year is 20XX, and Shinichi Kanou is a pretty typical otaku: he loves anime, manga, games, and light novels, but his devotion to the two-dimensional hasn't always made him the most popular guy around. What he doesn't know is that Japan has discovered a portal to another world in the vicinity of Mount Fuji. The people of the Eldant Empire, though, only have eyes for one of Japan's traditional exports: pop culture. Enter Amutech, a purveyor of "general entertainment" that's secretly run by the Japanese government. Shinichi lands a job as the company's general manager. Now he finally has a chance to put his nerd know-how to good use spreading the otaku gospel in the Eldant Empire. And wait... he has to work with a half-elf maid, an empress, AND a female soldier to get the job done?