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The death of the supernatural Earth King, Gaborn, sets off a revolution by powerful immortal beings who are targeting Gaborn's son Fallion.
Certain works of fantasy are immediately recognizable as monuments, towering above the rest of the category. Authors of those works, such as George R.R. Martin, Robert Jordan, and Terry Goodkind, come immediately to mind. Add to that list David Farland, whose epic Runelords series continues now in Worldbinder. After the events of Sons of the Oak, Fallion and Jaz, the sons of the great Earth King Gaborn, are now living as fugitives in their own kingdom. Their former home has been invaded and secretly controlled by supernatural being of ultimate evil. The sons are biding their time until they can regain their rightful places in the land. Fallion seems destined to heal the world, and feels the calling to act. When he attempts to do so though, two entire worlds collapse into one, and nothing will ever be the same again. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The first book of the saga of The Runelords Young Prince Gaborn Val Orden of Mystarria is traveling in disguise on a journey to ask for the hand of the lovely Princess Iome of Sylvarresta. Armed with his gifts of strength and perception, Prince Gaborn and his warrior bodyguard stop in a local tavern along the way. Immediately, they spot a pair of assassins who have their sights set on Princess Iome's father. As the prince and his bodyguard race to warn the king of this impending danger, they realize that more than the royal family is at risk, the very fate of the Earth is in jeopardy. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Certain works of fantasy are immediately recognizable as monuments, towering above the rest of the category. They have been written by the likes of Stephen R. Donaldson, Robert Jordan, and Terry Goodkind. Now add to that list David Farland, whose epic fantasy series began with The Runelords, continued in Brotherhood of the Wolf and the New York Times bestseller Wizardborn, and reaches its peak now in The Lair of Bones. Prince Gaborn, the Earth King, has defeated the forces arrayed against him each time before: the magical and human forces marshaled by Raj Ahten, who seeks immortality at any cost and has given up his humanity in trade; and the inhuman, innumerable, insectile hordes of the giant Reavers from under the Earth, whose motives are unknowable, but inimical to human life. Now there must be final confrontations, both on the field of battle, with the supernatural creature that Raj Ahten has become, and underground, in the cavernous homeland of the Reavers, where the sorcerous One True Master who rules them all lies in wait--in the Lair of Bones. The survival of the human race on Earth is at stake. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Originally published: New York: Viking Press, 1948.
The world of the Runelords has been combined by magic with another parallel world to form a new one, the beginning of a process that may unify all worlds into the one true world. This story picks up after the events of The Wyrmling Horde and follows two of Farland's well-known heroes, Borenson and Myrrima, on a quest to save their devastated land and the people of the new world from certain destruction. But the land is not the only thing that has been altered forever: in the change, Borenson has merged with a mighty and monstrous creature from the other world, Aaath Ulber. He begins to be a different person, a berserker warrior, as well as having a huge new body because of the transformation of worlds. Thousands have died, lands have sunk below the sea and, elsewhere, risen from it. The supernatural rulers of the world are part of a universal evil, yet play a Byzantine game of dark power politics among themselves. And Aaath Ulber is now the most significant pawn in that game. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A Lord of the Rings for the 21st century. Only a lot shorter. And funnier. And completely different.
The definitive history of the Vikings -- from arts and culture to politics and cosmology -- by a distinguished archaeologist with decades of expertise The Viking Age -- from 750 to 1050 -- saw an unprecedented expansion of the Scandinavian peoples into the wider world. As traders and raiders, explorers and colonists, they ranged from eastern North America to the Asian steppe. But for centuries, the Vikings have been seen through the eyes of others, distorted to suit the tastes of medieval clerics and Elizabethan playwrights, Victorian imperialists, Nazis, and more. None of these appropriations capture the real Vikings, or the richness and sophistication of their culture. Based on the latest archaeological and textual evidence, Children of Ash and Elm tells the story of the Vikings on their own terms: their politics, their cosmology and religion, their material world. Known today for a stereotype of maritime violence, the Vikings exported new ideas, technologies, beliefs, and practices to the lands they discovered and the peoples they encountered, and in the process were themselves changed. From Eirík Bloodaxe, who fought his way to a kingdom, to Gudrid Thorbjarnardóttir, the most traveled woman in the world, Children of Ash and Elm is the definitive history of the Vikings and their time.
A detective role-playing game in a city of ordinary people and legendary powers
Alternating poems compare and contrast the conflicted feelings of Ishmael, son of the Biblical patriarch Abraham, and Sam, a teenager in New York City, as they try to come to terms with being abandoned by their fathers and with the love they feel for their younger stepbrothers.