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Beware, all you monsters who go bump in the night--Sonic the Hedgehog bumps back! Check out this 100+ page Digital Exclusive collecting some of his freakiest friends, foes and fears. Sonic comes face-to-fangs with a giant cobra, a cybernetic yeti, a terrifying alien wasp race, Bunniezilla, and more! With interior art featuring Steven Butler and the legendary Patrick "SPAZ" Spaziante, this book is a real SCREAM!
Complete Digital Illustration is an informative and practical guide to this in-demand area of design. Alongside step-by step tutorials, top image-makers from around the world provide real and practical advice on setting up a studio, creating a killer portfolio, and winning commissions. The work featured in the book reflects the wide and exciting range of image-making practice that thrives today, from music and fashion to character and toy design. The book reveals the secrets of the industry’s most successful creatives who transfer traditional illustrative skills into digital dimensions, producing the highest quality, most commercially successful animation, three-dimensional, and vector-based illustration. This book offers a master class for students and professional designers and illustrators who want to take their work beyond the constraints of two-dimensions and gain greater commercial success. An inspirational, must-have guide, Complete Digital Illustration is also of real value for professional image-makers.
The mastermind behind the Metal Virus isn't done yet. Sonic writer extraordinaire Ian Flynn brings you the latest elaborate scheme from the Blue Blur's newest nemesis! Dr. Starline is back to his evil antics! But to enact his latest scheme, he'll have to get into an abandoned Eggman base, past an army of badniks! And to do that, he'll need the help of some of Sonic's greatest enemies! Zavok, Mimic, Rough, and Tumble are back and badder than ever! Starline's promised them incredible power, so Sonic and friends had better watch out. That is, if the not-so-good doctor can get these Bad Guys to stop fighting each other and work together.
Compilation of the first Sonic the Hedgehog comic book mini-series, Sonic #0-#3.
Collects a variety of Sonic the Hedgehog stories.
The best Sonic stories chosen by the best Sonic creators! Fan-favourite artists and writers pick their favourite Sonic stories from the series' epic 20-year history for this commemorative, full-colour trade paperback collection with a brand-new cover by Sonic legend Patrick Spaziante.
Knuckles' past comes back to haunt him in a big way! The long-lost city of Echidnaopolis makes its ghostly return but at what price to Knuckles' home, the Floating Island? Knuckles is also reunited with his mother and his ancestor Hawking, the oldest living Guardian. But new villains arrive as the Dingo Regime is thrust back into the fray, while the old villains of the Dark Legion and Enerjak return to wreak havoc! All this and the debut of fan-favorite Julie-Su!
Can a depressed monster learn how to be a hero? Maybe with a little help. The hilarious and heartwarming graphic novel that inspired the theatrical film RUMBLE! In a fantastical 1860s England, every quiet little township is terrorized by a ferocious monster—much to the townsfolk’s delight! Each town’s unique monster is a source of local pride, not to mention tourism. Each town, that is... except for one. Unfortunately for the people of Stoker-on-Avon, their monster isn’t quite as impressive. In fact, he’s a little down in the dumps. Can the morose Rayburn get a monstrous makeover and become a proper horror? It’s up to the eccentric Dr. Charles Wilkie and plucky street urchin Timothy to get him up to snuff, before a greater threat turns the whole town to kindling. Monsters of all ages are sure to enjoy this tale about life’s challenges, the power of friendship, and creative redemption, packed with epic battles and plenty of wild beasts! Prepare for the release of the 2021 theatrical film RUMBLE with this expanded edition of the beloved graphic novel, now featuring a new 10-page epilogue!
It's the crossover of a lifetime! The team-up you've been dreaming of! Two of video game history's most iconic heroes come together for the greatest action story ever told! SONIC THE HEDGEHOG and MEGA MAN unite in WHEN WORLDS COLLIDE! It all begins with a meeting of the minds--EVIL minds! Dr. Wily makes contact with Dr. Eggman, and the two malicious mechanics conspire in a plan that will reshape entire worlds! Using the power of the Chaos Emeralds, they build themselves an unstoppable army of Robot Masters and Roboticized Masters--Sonic's corrupted friends! It's pan-dimensional panic as Sonic and Mega Man race to uncover the doctors' diabolical plot, save Sonic's friends, and brave the nightmarish landscape of the Skull Egg Zone! Along the way they gain new allies, Mega Man gains all new powers, and the stakes keep getting higher until two universe hang in the balance! You CANNOT miss this critically acclaimed crossover! Celebrated by old and new fans alike, beloved by critics and casual readers, this is one big love letter to all things SONIC and MEGA MAN! WORLDS COLLIDE collects the entire crossover event, containing SONIC THE HEDGEHOG #247-251, SONIC UNIVERSE #51-54, MEGA MAN #23-27 and material from SONIC THE HEDGEHOG #252 and MEGA MAN #28.
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!