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Ligea's son, Arrant, leaves Tyrans for Kardiastan to take his place as Mirager-heir, while Ligea prepares to halt an insurrection. But Arrant's skills as a Magoroth are dangerously inconsistent, and his father, Temellin, finds it difficult to communicate with this secretive young man he barely knows. Arrant's singular ability to communicate with his half-brother, Tarran - a part of the collective mind known as the Mirage Makers - leads them both towards the possibility of a tragic clash with the encroaching Ravage. As Arrant's enemies among the Magoroth plot to ruin his family and his future as heir, he begins to realise there is a greater mystery to solve if he is to prevail.
Stolen from her people as a child and raised as a citizen of the Tyranian Empire, Ligea Gayed is the obvious choice to despatch to her homeland, occupied Kardiastan, with orders to root out a rebel conspiracy. At first, she devotes herself to her new assignment with zeal. Adopted daughter of the Empire's greatest general, and possessing a fearsome reputation within the ruthless Imperial spy network known as the Brotherhood, Ligea views herself as a loyal servant of Tyrans. But blood will out, and with each day she spends among her parents' people, her disciplined self-image crumbles a little. And there are secrets in Kardiastan, secrets that will inevitably force Ligea to choose between her upbringing and her birthright. Secrets that will shape the destiny of two nations. . .
Shale is the lowest of the low-an outcast from a poor village in the heart of the desert. In the desert water is life, and currency, and Shale has none. But he has a secret. It's the one thing that keeps him alive and may save all the cities of the Quartern in the days to come. If it doesn't get him killed first. . . Terelle is a slave fleeing a life as a courtesan. She finds shelter in the home of an elderly painter but as she learns the strange and powerful secrets of his art she fears she may have traded a life of servitude for something far more perilous. . . The Stormlord is dying in his tower and there is no one, by accident or design, to take his place. He brings the rain from the distant seas to his people. Without a Stormlord, the cities of the Quartern will wither and die. Their civilization is at the brink of disaster. If Shale and Terelle can find a way to save themselves, they may just save them all. Water is life and the wells are running dry. . .
A halfbreed's search for a mysterious slave woman leads her to a lawless land of dark dunmagic and an evil that poses a threat to all the Isles of Glory.
The unassuming Sky Plains healer Gilfeather is drawn into the adventure of a lifetime, as he joins a warrior and a sorceress on a quest to overcome a ruthless dunmagicker whose lust for dark power places the entirety of the Glory Isles in danger.
Ligea Gayed has been lied to once too often. Now she has turned against her former employer, the secretive Brotherhood of the Tyrans Empire, and must evade Favonius and his Jackals while also recruiting others to fight with her. Yet, despite her best efforts, a rebellion is hard to come by. Except within her own family, of course. Ligea's son, Arrant, is prey to feelings of inadequacy, and is angry about his mother's relationship with a man who is not his father. Unable to accept what is happening to him, he becomes susceptible to the blandishments of his mother's enemies. Worse still, in the middle of a war he is a Magoroth unable to control or use his power in a constructive way. In seeking to punish Ligea for her relationship with Brand, Arrant and those around him might well lose everything . . .
The Eight Stabilities are islands of order surrounded by corrupting, lethal chaos-and the chaos is encroaching. All Keris Kaylen ever wanted was to be a mapmaker like her father. Instead, she finds herself on the run into the realm of Carasma, the Unmaker Lord of Chaos. When her path crosses that of the traitorous aristocrat, Davron Storre, she's way out of her depth, with no idea that the magic map she's inherited might make a difference to the world...
As the beautiful illusionist Flame succumbs to the dark spell that taints her soul, the physician Kelwyn Gilfeather discovers that the only way to cure her may be to destroy all magic and change the Isles of Glory forever.
The last Stormlord is dead. War has come to the cities of the Quartern. The violent, nomadic Redunners have put every rainlord they could find to the sword and the cities are left without hope. Shale has been betrayed, drugged, and left at the feet of his greatest enemy. Now, he must decide to work with those who have plotted against him or let thousands of the waterless die. He has great power but is no Stormlord. At least, not yet. . . Terelle has escaped the Scarpen in search of her homeland and her people, the mysterious Watergivers. But a desperate message will send her back to find Shale and face her worst fears. The people of the Scarpen are in danger. Shale and Terelle must find a way to save their people and punish those who have destroyed all they ever loved.
Only a traitor can save them. When sailors came to Ardhi's homeland, they plundered not only its riches, but its magic too. Now disgraced islander Ardhi must retrieve what was stolen, but there are ruthless men after this power, men who will do anything to possess it. . . Sorcerers, pirates, and thieves collide in this thrilling sequel to Glenda Larke's epic fantasy adventure, The Lascar's Dagger.