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Give renewable energy a try! Solar, wind, and hydropower can be used to offset the use of fossil fuels. The projects in this book teach young readers about solar cells, electricity, and energy. Experiment with simple ways of using renewable energy to power different devices. Many experiments include ideas you can use for your own science fair projects.
Kids will learn valuable hands-on lessons from this guide by constructing working models that generate renewable, alternative energy. Budding scientists learn how to build their own Kelvin water-drop generator out of six recycled cans and alligator-clip jumpers; a solar-powered seesaw from a large dial thermometer and a magnifying glass; and a windmill from eight yardsticks, PVC pipe, cardboard, and a converter generator. Children will investigate the energy-generating properties of a solar cell, a radiometer, a Nitinol heat engine, and a Peltier cell--there are even plans to build a human-powered desk lamp. Each project includes a materials and tools list as well as online information on where to find specialized components.
Perfect for differentiated instruction, this book explores the potential of renewable energy sources, such as wind, solar, geothermal, ocean, hydroelectric, and nuclear energy! Activities at three different levels are included for each topic. Includes mini labs that can be completed individually or in a group setting, graphic organizers to help students identify what they have learned, inquiry labs that focus on the steps of the scientific method, a lab scoring guide, and a glossary. Supports NSE standards.
Connect students in grades 5 and up with science using Alternative Energy Experiments. This 80-page book explores the potential of renewable energy sources, such as wind, solar, geothermal, ocean, hydroelectric, and nuclear energy. With activities at three different levels for each topic, this book is perfect for differentiated instruction. It includes mini-labs that can be completed individually or in groups, graphic organizers that help students identify what they have learned, inquiry labs that focus on the steps of the scientific method, a lab scoring guide, and a glossary. The book supports National Science Education Standards.
FOLLOW THE SUN TO MORE EVIL FUN! Let the sun shine on your evil side - and have a wicked amount of fun on your way to becoming a solar energy master! In this guide, the popular Evil Genius format ramps up your understanding of powerful, important, and environmentally friendly solar energy - and shows you how to build real, practical solar energy projects you can use in your home, yard - even on the road! In Solar Energy Projects for the Evil Genius, high-tech guru Gavin Harper gives you everything you need to build more than 50 thrilling solar energy projects. You'll find complete, easy-to-follow plans, with clear diagrams and schematics, so you know exactly what's involved before you begin. Illustrated instructions and plans for 30 amazing pretested solar energy projects that assume no prior experience with energy science Explanations of the science and math behind each project Projects that progress in difficulty - from simple ones that may inspire science fair entries - all the way to converting a real home to solar energy Frustration-factor removal-needed parts are listed, along with sources-plus all the tools you'll need Solar Energy Projects for the Evil Genius provides you with complete plans, instructions, parts lists, and sources for: Crushed berries solar cell Solar "death ray" Solar powered hot dog cooker Solar furnace Sun-powered refrigerator Camping shower, oven, and more Hot recipes for solar cooking Water purifier Flashlight Garden lights Solar vehicle Environmentally friendly robot Much more!
A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
The Value of Science Projects Science projects are an especially effective way of teaching students about the world around them. Whether conducted in the classroom or for a science fair, science projects can help develop critical thinking and problem solving skills. In a classroom setting, science projects offer a way for teachers to put “action” into the lessons. The students have fun while they’re learning important knowledge and skills. And the teacher often learns with the students, experiencing excitement with each new discovery. Science projects are generally of two types: non-experimental and experimental. Non-experimental projects usually reflect what the student has read or heard about in an area of science. By creating displays or collections of scientific information or demonstrating certain natural phenomena, the student goes through a process similar to a library research report or a meta-analysis in any other subject. Projects of this type may be appropriate for some students at a very early level, but they usually do not provide the experiences that develop problem-solving skills related to the scientific process. On the other hand, experimental projects pose a question, or hypothesis, which is then answered by doing an experiment or by modeling a phenomenon. The question doesn’t have to be something never before answered by scientist—that is not necessary to conduct original research. The process of picking a topic, designing an experiment, and recording and analyzing data is what’s important.
This book presents the proceedings of the 19th International Conference on Interactive Collaborative Learning, held 21-23 September 2016 at Clayton Hotel in Belfast, UK. We are currently witnessing a significant transformation in the development of education. The impact of globalisation on all areas of human life, the exponential acceleration of developments in both technology and the global markets, and the growing need for flexibility and agility are essential and challenging elements of this process that have to be addressed in general, but especially in the context of engineering education. To face these topical and very real challenges, higher education is called upon to find innovative responses. Since being founded in 1998, this conference has consistently been devoted to finding new approaches to learning, with a focus on collaborative learning. Today the ICL conferences have established themselves as a vital forum for the exchange of information on key trends and findings, and of practical lessons learned while developing and testing elements of new technologies and pedagogies in learning.
The discovery of new materials and the manipulation of their exotic properties for device fabrication is crucial for advancing technology. Nanoscience, and the creation of nanomaterials have taken materials science and electronics to new heights for the benefit of mankind.Advanced Materials and Nanosystems: Theory and Experiment covers several topics of nanoscience research. The compiled chapters aim to update students, teachers, and scientists by highlighting modern developments in materials science theory and experiments. The significant role of new materials in future technology is also demonstrated. The book serves as a reference for curriculum development in technical institutions and research programs in the field of physics, chemistry and applied areas of science like materials science, chemical engineering and electronics. This part covers 12 topics in these areas: - Recent advancements in nanotechnology: a human health Perspective. - An exploratory study on characteristics of SWIRL of AlGaAs/GaAs in advanced bio based nanotechnological systems. - Electronic structure of the half-Heusler ScAuSn, LuAuSn and their superlattice. - Recent trends in nanosystems. - Improvement of performance of single and multicrystalline silicon solar cell using low-temperature surface passivation layer and antireflection coating. - Advanced materials and nanosystems. - Effect of nanostructure-materials on optical properties of some rare earth ions doped in silica matrix. - Nd2Fe14B and SmCO5: a permanent magnet for magnetic data storage and data transfer technology. - Visible light induced photocatalytic activity of MWCNTS decorated sulfide based nano photocatalysts. - Organic solar cells. - Neodymium doped lithium borosilicate glasses. - Comprehensive quantum mechanical study of structural features, reactivity, molecular properties and wave function-based characteristics of capmatinib.
Learn While You Play With These Fun, Creative Activities & Games From two experienced educators and moms, 100 Fun & Easy Learning Games for Kids prepares your children to thrive in school and life the fun way by using guided play at home to teach important learning topics—reading, writing, math, science, art, music and global studies. Turn off the TV and beat boredom blues with these clever activities that are quick and easy to set up with common household materials. The huge variety of activities means you can choose from high-energy group games full of laughter and delight, or quiet activities that kids can complete on their own. All activities highlight the skill they teach, and some are marked with a symbol whether they are good for on-the-go learning or if they incorporate movement for kids to get their wiggles out. In Zip-Line Letters, children learn letter sounds as the letters zoom across the room. In Parachute Subtraction, place foam balls in a parachute, then kids shake the parachute and practice subtraction as they count how many balls fall off. Kids will have so much fun, they won’t even realize they’re gaining important skills! The activities are easy to adapt for all ages and skill levels. 100 Fun & Easy Learning Games for Kids is the solution for parents—as well as teachers, caregivers or relatives—to help kids realize how fun learning can be and develop what they’ll need to do well wherever life takes them.