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How can we co-opt digital tools to build a more beautiful future? In the spring of 2020-amidst a global pandemic, economic depression, and transformational movement for racial equity-we talked to artists and activists about tech's potential to help reinvent our shared realities. Published by Pioneer Works Press in collaboration with The Creative Independent and Are.na, Software for Artists Book: Building Better Realities is edited by Willa Köerner, and features contributions from Salome Asega, Stephanie Dinkins, Grayson Earle, ann haeyoung, Rindon Johnson, Ryan Kuo, and Tsige Tafesse-plus 47 Digital Diary entries from our community. A free PDF version of the book will be released on the occasion of Software for Artists Day 6, happening on July 18 & 19, 2020.
Bring characters to life on your iPad® with creativity and ease, using ProcreateTM to conceptualize, sketch, and paint directly onto the screen. Master the basics, from setting up your first canvas to using a selection of tools such as Brushes, Layers, and Adjustments to add depth and energy to your creations. To achieve details such as hair, skin, and garments, you are guided through tools and techniques for character-specific results. Whether you draw characters from reality, or dream up new, fantastical beings, this book unlocks your design potential with Procreate for next level-results.
Gallery director, artist, and lecturer Jackie Battenfield offers expert advice on how to develop a sustained and rewarding career as a visual artist.
The book is a timeless art form, one that is as alive today as ever before, and artists continue to explore and explode the boundaries of what a book is and can be. In this beautiful collection, you will experience close-up various aspects of hand-crafted books: covers, bindings, scrolls, folded and origami structures and books made from found objects. You will find richly illustrated and calligraphed pages as well as books created from a variety of printed processes. Ingenuity and creativity abounds in this carefully curated collection of both historically important and modern works.
A compendium of creative texts examining our complex and slippery relationships with new technologies What will the internet of the future make possible? Untethering the Webexplores the technologies, strategies and anxieties that are coalescing in 2022 to shape a new digital paradigm. As naturalized citizens of today's always-online world and as survivors of a multiyear pandemic, the need to reform our digital tools and approaches is more pressing than ever before. Evolved models for virtual convening, collective organizing and digital ownership are making this possible, and a reckoning for the platformed web and its monolithic tech giants is beginning to feel imminent--but how will it all unfold, and what new pitfalls will emerge? In conjunction with Pioneer Works' seventh Software for Artists Day, in October 2022, creators, technologists and members of our community share their visions for a flourishing digital multiverse, and how they imagine it manifesting over time.
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Software has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cultural artifacts. It has become our interface to the world, to others, to our memory and our imagination - a universal language through which the world speaks, and a universal engine on which the world runs. What electricity and combustion engine were to the early 20th century, software is to the early 21st century. Offering the the first theoretical and historical account of software for media authoring and its effects on the practice and the very concept of 'media,' the author of The Language of New Media (2001) develops his own theory for this rapidly-growing, always-changing field. What was the thinking and motivations of people who in the 1960 and 1970s created concepts and practical techniques that underlie contemporary media software such as Photoshop, Illustrator, Maya, Final Cut and After Effects? How do their interfaces and tools shape the visual aesthetics of contemporary media and design? What happens to the idea of a 'medium' after previously media-specific tools have been simulated and extended in software? Is it still meaningful to talk about different mediums at all? Lev Manovich answers these questions and supports his theoretical arguments by detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and the projects in motion graphics, interactive environments, graphic design and architecture. Software Takes Command is a must for all practicing designers and media artists and scholars concerned with contemporary media.
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.
In the age of ubiquitous access to information, library special collections and archives have received renewed attention through digitization projects designed to share collections with the world at large. Yet these materials also offer opportunities for student learning through direct engagement with rare or unique items. While special collections and archives have largely been used by advanced researchers and scholars, an increasing number of undergraduate courses are taking advantage of these materials as guides in the instructional process.
Take your creativity to the next level with the ultimate artist’s bible! Covering everything from how to draw and paint to ceramics, sculptures and printmaking, you’ll get the most out of your passion for art with this beautifully illustrated artist’s handbook. It also includes newer areas like digital art and animation — perfect for modern artists! Discover everything you need to help you release the artist within: • All areas of visual and digital art, including drawing, painting, 3D art, printmaking, textiles and photography. • Each section is written by an acknowledged expert in that field — both practicing professionals and university-level teachers. • Comprehensive coverage of equipment and tools, including step-by-step sequences, where appropriate on how to use. • Techniques are illustrated in step-by-step sequences by professional artists, with basic skills leading on to more advanced techniques. • Gets to the heart of the matter and delivers the information quickly and authoritatively. Whether you’re dipping in to find a specific painting technique or browsing for artistic inspiration, this artist’s reference book covers all the elements of art. Brush up on the art basics like choosing the right tool, mixing watercolors and preparing a canvas. Take your skills further and learn how to glaze a pot, try out 3D printing and mosaic, or create a digital collage. The Artist's Manual will help you become a more confident, creative artist. Equipment, materials and methods are fully explained and beautifully illustrated. Perfect for artists of every skill level, you’ll be creating your own masterpieces in no time with this sourcebook of art. It’s a must-have for every artist’s studio!
Information Systems Development (ISD) progresses rapidly, continually creating new challenges for the professionals involved. New concepts, approaches and techniques of systems development emerge constantly in this field. Progress in ISD comes from research as well as from practice. This conference will discuss issues pertaining to information systems development (ISD) in the inter-networked digital economy. Participants will include researchers, both experienced and novice, from industry and academia, as well as students and practitioners. Themes will include methods and approaches for ISD; ISD education; philosophical, ethical, and sociological aspects of ISD; as well as specialized tracks such as: distributed software development, ISD and knowledge management, ISD and electronic business / electronic government, ISD in public sector organizations, IOS.