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"Organizations worldwide rely on Java code to perform mission-critical tasks, and therefore that code must be reliable, robust, fast, maintainable, and secure. JavaTM Coding Guidelines brings together expert guidelines, recommendations, and code examples to help you meet these demands."--Publisher description.
Jia (software engineering, DePaul University) helps readers develop skills in designing software, and especially in writing object- oriented programs using Java. The text provides broad coverage of object-oriented technology, including object-oriented modeling using the Unified Modeling Language (UML), object-oriented design using design patterns, and object-oriented programming using Java. This second edition offers expanded coverage of design patterns, enhanced material on UML, and a new introduction to the iterative software development process made popular by extreme programming. Learning features include chapter summaries, exercises, and projects.
Explore the latest Java-based software development techniques and methodologies through the project-based approach in this practical guide. Unlike books that use abstract examples and lots of theory, Real-World Software Development shows you how to develop several relevant projects while learning best practices along the way. With this engaging approach, junior developers capable of writing basic Java code will learn about state-of-the-art software development practices for building modern, robust and maintainable Java software. You’ll work with many different software development topics that are often excluded from software develop how-to references. Featuring real-world examples, this book teaches you techniques and methodologies for functional programming, automated testing, security, architecture, and distributed systems.
This book covers the essential knowledge and skills needed by a student who is specializing in software engineering. Readers will learn principles of object orientation, software development, software modeling, software design, requirements analysis, and testing. The use of the Unified Modelling Language to develop software is taught in depth. Many concepts are illustrated using complete examples, with code written in Java.
While teaching Java programming at Minnesota State University, the authors noticed that engineering students were enrolling in Java programming courses in order to obtain basic programming skills, but there were no Java books suitable for courses intended for engineers. They realized the need for a comprehensive Java programming tutorial that offer
Software engineering and computer science students need a resource that explains how to apply design patterns at the enterprise level, allowing them to design and implement systems of high stability and quality. Software Architecture Design Patterns in Java is a detailed explanation of how to apply design patterns and develop software architectures. It provides in-depth examples in Java, and guides students by detailing when, why, and how to use specific patterns. This textbook presents 42 design patterns, including 23 GoF patterns. Categories include: Basic, Creational, Collectional, Structural, Behavioral, and Concurrency, with multiple examples for each. The discussion of each pattern includes an example implemented in Java. The source code for all examples is found on a companion Web site. The author explains the content so that it is easy to understand, and each pattern discussion includes Practice Questions to aid instructors. The textbook concludes with a case study that pulls several patterns together to demonstrate how patterns are not applied in isolation, but collaborate within domains to solve complicated problems.
"Designing Data Structures in Java" provides a solid foundation for anyone seeking to understand the how and the why of programming data structures. Intended for the reader with an introductory Java background, this book aims to meet the needs of students enrolled in a typical "Data Structures and Algorithms with Java" (CS2) course. Starting with a description of the software development process, the book takes a problem-solving approach to programming, and shows how data structures form the building blocks of well-designed and cleanly-implemented programs. Topics include: Problem solving, Abstraction, Java objects and references, Arrays, Abstract Data Types, Ordered lists, Sorting, Algorithm evaluation, Binary searches, Stacks, Queues, Linked Lists, Double-ended lists, Recursion, Doubly-linked lists, Binary Search Trees, Traversals, Heaps, and more. Mr. Brouillette's 25+ years of experience as a software engineer and educator allow him to bring a unique and refreshing perspective to the topic of data structures which is rigorous, accessible and practical. Material is presented in a 'top down' approach, beginning with explanations of why different data structures are used, continuing with clearly illustrated concepts of how the structures work, and ending with clear, neat Java code examples. Succinct graphics provide visual representations of the ideas, and verbal explanations supplement the documented code. Each chapter ends with a Chapter Checklist summary page which distills and highlights the most important ideas from the chapter. The book is intended as a step by step explanation and exploration of the how and why of using Data Structures in modern computer program development. Even though the Java language is used in the explanation and implementation of the various structures, the concepts are applicable to other languages which the reader may encounter in the future. The topics included have been sequenced to build upon each other, always with the perspective of the beginning programming student in mind. There are discussions of software engineering concepts and goals, and motivations for learning different data structures. This text brings the beginning Java student from novice programmer to the next level of programming maturity.
Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.
The cost of fixing software design flaws after the completion of a software product is so high that it is vital to come up with ways to detect software design flaws in the early stages of software development, for instance, during the software requirements, the analysis activity, or during software design, before coding starts. It is not uncommon that software requirements are ambiguous or contradict each other. Ambiguity is exacerbated by the fact that software requirements are typically written in a natural language, which is not tied to any formal semantics. A palliative to the ambiguity of software requirements is to restrict their syntax to boilerplates, textual templates with placeholders. However, as informal requirements do not enjoy any particular semantics, no essential properties about them (or about the system they attempt to describe) can be proven easily. Formal methods are an alternative to address this problem. They offer a range of mathematical techniques and mathematical tools to validate software requirements in the early stages of software development. This book is a living proof of the use of formal methods to develop software. The particular formalisms that we use are EVENT B and refinement calculus. In short: (i) software requirements as written as User Stories; (ii) they are ported to formal specifications; (iii) they are refined as desired; (iv) they are implemented in the form of a prototype; and finally (v) they are tested for inconsistencies. If some unit-test fails, then informal as well as formal specifications of the software system are revisited and evolved. This book presents a case study of software development of a chat system with EVENT B and a case study of formal proof of properties of a social network.