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In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
SE 2004 provides guidance on what should constitute an undergraduate software engineering education. This report takes into account much of the work that has been done in software engineering education over the last quarter of a century. This volume represents the first such effort by the ACM and the IEEE-CS to develop curriculum guidelines for software engineering.
Computer Architecture/Software Engineering
In any serious engineering discipline, it would be unthinkable to construct a large system without having a precise notion of what is to be built and without verifying how the system is expected to function. Software engineering is no different in this respect. Formal methods involve the use of mathematical notation and calculus in software development; such methods are difficult to apply to large-scale systems with practical constraints (e.g., limited developer skills, time and budget restrictions, changing requirements). Here Liu claims that formal engineering methods may bridge this gap. He advocates the incorporation of mathematical notation into the software engineering process, thus substantially improving the rigor, comprehensibility and effectiveness of the methods commonly used in industry. This book provides an introduction to the SOFL (Structured Object-Oriented Formal Language) method that was designed and industry-tested by the author. Written in a style suitable for lecture courses or for use by professionals, there are numerous exercises and a significant real-world case study, so the readers are provided with all the knowledge and examples needed to successfully apply the method in their own projects.
Demonstrates how category theory can be used for formal software development. The mathematical toolbox for the Software Engineering in the new age of complex interactive systems.
This book constitutes the thoroughly refereed post-proceedings of the Second International Conference on Software Engineering Research and Applications, SERA 2004, held in May 2004. The 18 revised full papers presented together with four keynote addresses were carefully selected from 103 initial submissions during two rounds of reviewing and improvement. The papers are organized in topical sections. These include formal methods and tools, requirements engineering and reengineering, and information engineering.
This book constitutes the thoroughly refereed postproceedings of the First International Workshop on Rapid Integration of Software Engineering Techniques, RISE 2004, held in Luxembourg-Kirchberg, Luxembourg in November 2004. The 12 revised full papers presented together with an invited paper went through two rounds of reviewing and improvement and were selected from 28 initial submissions. Among the topics addressed are software architecture, software process, component-driven design, dynamic service verification, model checking, model-based testing, exception handling, metamodeling, UML, state machines, and model-centric development.
Middleware provides an integration framework for multiple and potentially - verse computing platforms. It allows developers to engineer distributed appli- tions more easily, providing abstractions and primitives to handle distribution and coordination. Middlewareisconstantlyfacingnewchallenges.Today’sadvancesincomp- ing, including development of pervasive applications, exacerbates the diversity problem, introducing variations not only in terms of performance, but also in terms of environments and device characteristics. Software engineers are the- fore challenged both in the area of the development of new and scalable m- dleware systems, where open, heterogeneous, component-based platforms should provide richer functionality and services, and in the area of application devel- ment, where tools to simplify the use of middleware solutions are necessary. Software Engineering and Middleware is the premier workshop for the - search and practice community of software engineering working in both areas to presentanddiscussnewideasinthis?eld.SEM2004wasthefourthinternational workshop on software engineering and middleware of the EDO/SEM workshop series. Previous workshops of this series were successfully held in 2002, 2000 and 1999. Most of the proceedings have been published by Springer in the Lecture Notes in Computer Science series.
Regarding the controversial and thought-provoking assessments in this handbook, many software professionals might disagree with the authors, but all will embrace the debate. Glass identifies many of the key problems hampering success in this field. Each fact is supported by insightful discussion and detailed references.