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Selected as one of the outstanding instructional development books in 1989 by the Association for Educational Communications and Technology, this volume presents research in instructional design theory as it applies to microcomputer courseware. It includes recommendations -- made by a distinguished group of instructional designers -- for creating courseware to suit the interactive nature of today's technology. Principles of instructional design are offered as a solid base from which to develop more effective programs for this new method of teaching -- and learning.
Rev. ed. of: Computer organization and design / John L. Hennessy, David A. Patterson. 1998.
Microcontrollers and Microcomputers: Principles of Software and Hardware Engineering, Second Edition, is an ideal introductory text for an embedded system or microcontroller course. While most texts discuss only one specific microcontroller, this book offers a unique approach by covering the common ground among all microcontrollers in one volume. Since the text does not focus on a particular processor, it can be used with processor-specific material--such as manufacturer's data sheets and reference manuals--or with texts, including author Fredrick M. Cady's Software and Hardware Engineering: Motorola M68HC11 or Software and Hardware Engineering: Motorola M68HC12. Now fully updated, the second edition covers the fundamental operation of standard microcontroller features, including parallel and serial I/O interfaces, interrupts, analog-to-digital conversion, and timers, focusing on the electrical interfaces as needed. It devotes one chapter to showing how a variety of devices can be used, and emphasizes C program software development, design, and debugging.
The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud
This digital electronics text focuses on "how to" design, build, operate and adapt data acquisition systems. The material begins with basic logic gates and ends with a 40 KHz voltage measurer. The approach aims to cover a minimal number of topics in detail. The data acquisition circuits described communicate with a host computer through parallel I/O ports. The fundamental idea of the book is that parallel I/O ports (available for all popular computers) offer a superior balance of simplicity, low cost, speed, flexibility and adaptability. All circuits and software are thoroughly tested. Construction details and troubleshooting guidelines are included. This book is intended to serve people who teach or study one of the following: digital electronics, circuit design, software that interacts outside hardware, the process of computer based acquisition, and the design, adaptation, construction and testing of measurement systems.
Fundamentals of Digital Logic and Microcomputer Design, haslong been hailed for its clear and simple presentation of theprinciples and basic tools required to design typical digitalsystems such as microcomputers. In this Fifth Edition, the authorfocuses on computer design at three levels: the device level, thelogic level, and the system level. Basic topics are covered, suchas number systems and Boolean algebra, combinational and sequentiallogic design, as well as more advanced subjects such as assemblylanguage programming and microprocessor-based system design.Numerous examples are provided throughout the text. Coverage includes: Digital circuits at the gate and flip-flop levels Analysis and design of combinational and sequentialcircuits Microcomputer organization, architecture, and programmingconcepts Design of computer instruction sets, CPU, memory, and I/O System design features associated with popular microprocessorsfrom Intel and Motorola Future plans in microprocessor development An instructor's manual, available upon request Additionally, the accompanying CD-ROM, contains step-by-stepprocedures for installing and using Altera Quartus II software,MASM 6.11 (8086), and 68asmsim (68000), provides valuablesimulation results via screen shots. Fundamentals of Digital Logic and Microcomputer Design is anessential reference that will provide you with the fundamentaltools you need to design typical digital systems.
In this remarkable book on computer design, long-known in the field and widely used in manuscript form, Gerrit A. Blaauw and Frederick P. Brooks, Jr. provide a definitive guide and reference for practicing computer architects and for students. The book complements Brooks' recently updated classic, The Mythical Man-Month, focusing here on the design of hardware and there on software, here on the content of computer architecture and there on the process of architecture design. The book's focus on architecture issues complements Blaauw's early work on implementation techniques. Having experienced most of the computer age, the authors draw heavily on their first-hand knowledge, emphasizing timeless insights and observations. Blaauw and Brooks first develop a conceptual framework for understanding computer architecture. They then describe not only what present architectural practice is, but how it came to be so. A major theme is the early divergence and the later reconvergence of computer architectures. They examine both innovations that survived and became part of the standard computer, and the many ideas that were explored in real machines but did not survive. In describing the discards, they also address why these ideas did not make it. The authors' goals are to analyze and systematize familiar design alternatives, and to introduce you to unfamiliar ones. They illuminate their discussion with detailed executable descriptions of both early and more recent computers. The designer's most important study, they argue, is other people's designs. This book's computer zoo will give you a unique resource for precise information about 30 important machines. Armed with the factors pro and con on the various known solutions to design problems, you will be better able to determine the most fruitful architectural course for your own design. 0201105578B04062001
Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.