Download Free Social Feed Reader Specification Of A Prototype Book in PDF and EPUB Free Download. You can read online Social Feed Reader Specification Of A Prototype and write the review.

Seminar paper from the year 2009 in the subject Computer Science - Commercial Information Technology, grade: 2,0, Technical University of Chemnitz, course: term paper writing, language: English, abstract: Management of information is gaining rising importance in knowledge intensive projects. Many information sources in the web provide feeds for easy accessibility. While there are a variety of software tools for personal feed consumption, collaborative approaches are still rare. This research project focuses on the theoretical aspect of feeds and their technical background like Atom and RSS. Furthermore it gives an overview about the historical development and intention of feeds and how it is used today. It also provides an overview about related research projects and existing tools. The paper concludes with an ideal social feed reader using common principles of social software, like tagging, social networking, social recommendation and microblogging.
This book constitutes the refereed proceedings of the 17th IFIP WG 8.1 International Conference on Informatics and Semiotics in Organisations, ICISO 2016, held in Campinas, Brazil, in August 2016. The 16 full papers and 9 short papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in the following topical sections: organisational semiotics: theory and research; semiotics of interactions and socially aware user interface design; digital business ecosystems; knowledge management and engineering; and trends, challenges and new issues in education, health and eScience systems.
This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.
The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really ‘present’ in computer-generated and -mediated augmented worlds. This feeling of 'Presence’, of “being inside the mediated world”, is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence - or ‘tele-presence’ - and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry. The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal “Interacting with Computers”.
Following the migration of workflows, data, and communication to the Cloud and other Internet-based frameworks, interaction over the Web has become ever more commonplace. As with any social situation, there are rules and consequences to actions within a virtual environment. Cyber Behavior: Concepts, Methodologies, Tools, and Applications explores the role of cyberspace in modern communication and interaction, including considerations of ethics, crime, security, and education. With chapters on a variety of topics and concerns inherent to a contemporary networked society, this multi-volume work will be of particular interest to students and academicians, as well as software developers, computer scientists, and specialists in the field of Information Technologies.
The first collection to address the collective transformation happening in response to the rise of social media With the rise of web 2.0 and social media platforms taking over vast tracts of territory on the internet, the media landscape has shifted drastically in the past 20 years, transforming previously stable relationships between media creators and consumers. The Social Media Reader is the first collection to address the collective transformation with pieces on social media, peer production, copyright politics, and other aspects of contemporary internet culture from all the major thinkers in the field. Culling a broad range and incorporating different styles of scholarship from foundational pieces and published articles to unpublished pieces, journalistic accounts, personal narratives from blogs, and whitepapers, The Social Media Reader promises to be an essential text, with contributions from Lawrence Lessig, Henry Jenkins, Clay Shirky, Tim O'Reilly, Chris Anderson, Yochai Benkler, danah boyd, and Fred von Loehmann, to name a few. It covers a wide-ranging topical terrain, much like the internet itself, with particular emphasis on collaboration and sharing, the politics of social media and social networking, Free Culture and copyright politics, and labor and ownership. Theorizing new models of collaboration, identity, commerce, copyright, ownership, and labor, these essays outline possibilities for cultural democracy that arise when the formerly passive audience becomes active cultural creators, while warning of the dystopian potential of new forms of surveillance and control.
The five-volume set LNCS 9155-9159 constitutes the refereed proceedings of the 15th International Conference on Computational Science and Its Applications, ICCSA 2015, held in Banff, AB, Canada, in June 2015. The 232 revised full papers presented in 22 workshops and a general track were carefully reviewed and selected from 780 initial submissions for inclusion in this volume. They cover various areas in computational science ranging from computational science technologies to specific areas of computational science such as computational geometry and security.
Conducting social research requires an understanding of the general theories and principles of social science research. Such knowledge is essential for both social science students and all those undertaking research, evaluating, and designing different intervention strategies to existing social problems. The book is organized around seven main themes, namely: science; logic and objectivity in the social sciences; conceptualization, design and problem definition; types of social science research; sampling and research instruments; data processing and analysis; and theory building and presentation of research findings. Each chapter is treated at length, including illustrative examples from the literature and providing data from the author's own research experience, specifically drawing examples from a variety of Tanzanian social settings. Since the first edition of this book there has been an unprecedented rise of sophistication and diversification in the realm of social science research. The challenges, which continue to face researchers, include paradigmatic allegiances to definitional issues and sometimes lack of consensus about the standards of quality (in particular in qualitative research). This second edition, with suggestions from readers and peers, has been expanded to be more comprehensive, specifically developing practical aspects to facilitate students in the process of data collection, the role of hypotheses in the research process, and qualitative research.