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Blast off on a space adventure with the Smithsonian! With a lenticular cover and packed full of fun surprises, Adventures at the Smithsonian: Space contains everything young space explorers need to learn about the planets and beyond. After reading about the planets and space exploration through the Smithsonian's collection, kids can use the shaped box to create their own Moon landing scene with dioramas, cardstock models, and figurines. Whether it's Jupiter's moons or Neil Armstrong's spacesuit, Adventures at the Smithsonian: Space contains everything kids need for an intergalactic adventure!
Get ready for a space adventure with the Smithsonian! Adventures at the Smithsonian: Space contains everything young space explorers need to learn about the planets and beyond. After reading about the planets and space exploration through the Smithsonian's collection, kids can use the shaped box to create their own Moon landing scene with dioramas, cardstock models, and figurines. Whether it's Jupiter's moons or Neil Armstrong's space suit, Adventures at the Smithsonian: Space contains everything kids need for an intergalactic adventure!
From Dorothy's red slippers to dinosaurs to the Wright brothers' plane, the Smithsonian is filled with objects fascinating to kids. Yet choosing what to see at the Smithsonian can challenge even the most enthusiastic families. Packed with activities, information, and pictures, this lively new guide offers children ages 8-12 years a way to navigate the Smithsonian. Engaging maps, photographs, and illustrations present the main museum halls along with puzzles, games, mad libs, and pages for journal entries, drawings, and superlatives that will help get kids ready for their big trip to the nation's capital and keep them focused and attentive as they navigate the world's largest museum complex that is the Smithsonian Institution. Awesome Adventures at the Smithsonian (spiral bound) is the perfect way to engage any child on their big trip to Washington, DC, and the Smithsonian.
The first graphic novel of the Secret Smithsonian Adventures series. Our heroes intervene to save the National Air and Space Museum from Wright brothers interlopers! Schoolmates Dominique, Eric, Josephine, and Ajay are excited about a field trip to the Smithsonian's National Air and Space Museum. When they get there, however, they find a very different museum than the one they were expecting. Not only is it much smaller, it's filled with balloons, blimps, and dirigibles, many of them with the same logo: BARRIS AIRSHIPS. Where's the Spirit of St. Louis? Where's the Apollo 11 command module? Where's the Wright Brothers' 1903 flyer? With the help of a museum "fabrications specialist," they travel through time to try and restore the Wright brothers to their well-earned place in history. Along the way they also learn about aerodynamics and other aviation principles from a wise-cracking A.I. named Smitty. But the kids' story doesn't end there--something is amiss in the next stop on their Smithsonian tour, the National Museum of Natural History--so they'll have to work together to save history again in volume two.
Recreating First Contact explores themes related to the proliferation of adventure travel which emerged during the early twentieth century and that were legitimized by their associations with popular views of anthropology. During this period, new transport and recording technologies, particularly the airplane and automobile and small, portable, still and motion-picture cameras, were utilized by a variety of expeditions to document the last untouched places of the globe and bring them home to eager audiences. These expeditions were frequently presented as first contact encounters and enchanted popular imagination. The various narratives encoded in the articles, books, films, exhibitions and lecture tours that these expeditions generated fed into pre-existing stereotypes about racial and technological difference, and helped to create them anew in popular culture. Through an unpacking of expeditions and their popular wakes, the essays (12 chapters, a preface, introduction and afterward) trace the complex but obscured relationships between anthropology, adventure travel and the cinematic imagination that the 1920s and 1930s engendered and how their myths have endured. The book further explores the effects - both positive and negative - of such expeditions on the discipline of anthropology itself. However, in doing so, this volume examines these impacts from a variety of national perspectives and thus through these different vantage points creates a more nuanced perspective on how expeditions were at once a global phenomenon but also culturally ordered.
This elegantly illustrated accompaniment to a new Smithsonian Libraries exhibition provides a three-part expedition through the collection. The book includes essays by Michael Dirda and Storrs Olson and accompanies the exhibition at the Smithsonian's National Museum of American History in Washington, D.C.
This is perhaps the finest collection of cockpit photographs in existence. The Museum (NASM) holds the world's premier collection of historic aircraft, but visitors to the museum must maintain a respectful distance. In At the Controls, NASM photographers Eric Long and Mark Avino use creative lighting techniques and an extremely wide-angle lens mounted on a short-bodied, large-format architectural camera to duplicate the sensation of actually being at the controls inside the cockpit of 45 legendary aircraft. The reader experiences a pilot's-eye view of the cockpit. Among the 45 featured aircraft are these history-making planes: Wright Brothers 1903 Flyer Blériot Type XI Fokker D.VII Ryan NYP Spirit of St. Louis Supermarine Spitfire Mk.VII Focke-Wulf Fw 190F-8 Ilyushin IL-2 Shturmovik Messerschmitt Me 262 Boeing B-29 Enola Gay Sikorsky UH-34D Seahorse Project Apollo Lunar Module Space Shuttle Columbia
He walked on the Moon. He flew six space missions in three different programs--more than any other human. He served with NASA for more than four decades. His peers called him the "astronaut's astronaut." Enthusiasts of space exploration have long waited for John Young to tell the story of his two Gemini flights, his two Apollo missions, the first-ever Space Shuttle flight, and the first Spacelab mission. Forever Young delivers all that and more: Young's personal journey from engineering graduate to fighter pilot, to test pilot, to astronaut, to high NASA official, to clear-headed predictor of the fate of Planet Earth. Young, with the assistance of internationally distinguished aerospace historian James Hansen, recounts the great episodes of his amazing flying career in fascinating detail and with wry humor. He portrays astronauts as ordinary human beings and NASA as an institution with the same ups and downs as other major bureaucracies. He frankly discusses the risks of space travel, including what went wrong with the Challenger and Columbia shuttles. Forever Young is one of the last memoirs produced by an early American astronaut. It is the first memoir written by a chief of the NASA astronaut corps. Young's experiences and candor make this book indispensable to everyone interested in the U.S. space program.
This extravagantly illustrated handbook features the work of famed nature photographer Merlin D. Tuttle and in-depth profiles of megabats and microbats.
Discusses activities astronauts do while they're in space.