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A young mermaid's friends turn her small birthday party/sleepover into a big extravaganza, complete with a scavenger hunt, scary stories, crafts, a makeup session, and "glow-in-the dark Shell Wars."
Imagine having a sleepover at the museum for your birthday! The perfect story for museum lovers and adventure-seekers alike! Mason couldn't wait to celebrate his birthday with a sleepover at the museum of natural history--his favorite place to visit. Armed with headlamps for the dark hallways, a map, and a list of clues, Mason and his two best friends take off on a scavenger hunt through each hall of the museum. But they aren't just trying to solve the clues. They're scouting for the best place to spend the night. Sleeping next to a T. rex in the Hall of Dinosaurs felt too scary. And sleeping with the monarch butterflies would probably tickle. This decision isn't as easy as Mason thought it would be.... Wherever they end up, the museum at night is the best place for a birthday adventure!
Describes what sleepover parties are, why people have them, how people get ready for them, and what makes them different from staying at home.
Katie, her father, JoJo, and Pedro are on a special sleepover at the museum; but at night the dark halls are spooky, and it is easy to imagine that the dinosaurs are ghosts haunting the museum--and when Mr. Woo disappears the children become frightened.
Lonely Planet: The world's leading travel guide publisher You Only Live Once: A Lifetime of Experiences for the Explorer in All of Us is not just another bucketlist of big-ticket items. We've all heard about Venice and, yes, it is probably worth going to Italy to see its waterways, but hopefully you'll take away something more from this book: a resolve to live life to the fullest--to add a dash of joie de vivre to every day. You Only Live Once will inspire readers of all ages to seize the moment, channel their inner hero, explore the world, create moments they will celebrate for years to come, and share their incredible stories. Providing suggestions for life's essential experiences for every stage of life, this eclectic gift book is the perfect manual for a life well-lived. Anyone can sleep in a castle, sail a ship, make a music pilgrimage, and so much more. What all the book's ideas have in common is that they're starting points. They will reignite long-forgotten desires - to learn an instrument or a language - or spark new and unexpected ambitions: why shouldn't you move to Provence for a year? When you know what's stopping you, you can start working on a solution. Perhaps this book will be as useful in helping you identify obstacles as will be for refining your month's or your year's travel experiences. Then it's time to turn to Lonely Planet's extensive travel resources and begin planning the rest of your life. Combining stunning photography with illustrations and infographics, it will surprise and entertain with a quirky mix of experiences everyone should try at some point in their life. 'You only live once; but if you do it right, once is enough.' - Mae West Cloth-spined hardback Visual feast 1000 experiences to inspire and entertain Refreshing take on the "list" book About Lonely Planet: Started in 1973, Lonely Planet has become the world's leading travel guide publisher with guidebooks to every destination on the planet, as well as an award-winning website, a suite of mobile and digital travel products, and a dedicated traveller community. Lonely Planet's mission is to enable curious travellers to experience the world and to truly get to the heart of the places they find themselves in. TripAdvisor Travellers' Choice Awards 2012, 2013, and 2014 winner in Favorite Travel Guide category 'Lonely Planet guides are, quite simply, like no other.' - New York Times 'Lonely Planet. It's on everyone's bookshelves; it's in every traveller's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' - Fairfax Media (Australia) Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.
Layoffs are rampant, gas prices are volatile, airlines are cutting flights, and Americans are feeling the economic pinch of a recession. As much as we hate it in this country of big dreams, big cars and Big Macs, we have to find a way to cut back. For many Americans, that means turning the Great American Vacation into a “staycation,” which is the big buzzword of the year, having appeared in articles everywhere from www.CNN.com to Newsweek. But what does a staycation really mean? Newspaper humor columnist and frequent staycationer Matt Wixon shares with readers the definition of a staycation as well as: Rules for a successful, satisfying vacation at home or nearby Motivation and encouragement for people who can’t afford the big, traditional vacation Ways to make the most of time off from work Strategies and experiences from more than a dozen staycationers, as well as hundreds of Internet links and specific ideas to help plan a vacation in your hometown. From alternatives to destination theme parks to making the most of out local amenities to reigniting the flame in a relationship, Americans will find this guide a humorous and invaluable guide to staying home on vacation.
A sparkly special edition about a fun, favorite topic -- sleepovers!Rachel and Kirsty are going to a giant sleepover in the city -- and they can't wait! But things are going all wrong. Jack Frost and his goblins have stolen Selena the Sleepover Fairy's three magic objects. Without them, everyone will be losing sleep!Can Rachel and Kirsty help Selena track down her magic, so that sleepovers will be full of fun, games, and giggles again?Find the magic items in all three stories inside this Rainbow Magic Special Edition and help save sleepovers!
Mo has won a very special prize: an Ancient Egypt sleepover in a museum. However, he has no clue how dangerous it will turn out to be. With a mystery to solve, hieroglyphic codes to crack and priceless treasure to save, one thing is for sure: Mo will not be getting any sleep tonight! The Ancient Egypt Sleepover consists of twenty-one short chapters, perfect for reading aloud in class. It is thrilling but also realistic, making it the go-to fiction choice for primary school teachers covering Ancient Egypt in KS2 history. The cover artwork is by Héloïse Mab. Reviews ✅ “Exciting, funny and clever. I read it in one gulp.” - Caroline Lawrence, author of The Roman Mysteries. ✅ “History comes alive! Educational and utterly engaging. Perfect for Key Stage 2 classes studying Ancient Egypt.” - Dan Harknett, primary school teacher.
The latest installment of Tiger Tales' Museum Kittens series continues with The Sleepover Mystery. The kittens can't wait to welcome a group of schoolchildren for the museum's first-ever sleepover! Includes black-and-white illustrations throughout. Bianca is excited about the museum's first first-ever sleepover event! But she has an agrument with the other museum kittens, and then they can't find her. Did she decide to run away with the schoolchildren? Or do the pesky museum rats have something to do with her disappearance? Features black-and-white illustrations and an author's note on how the story came to be. In this new series from best-selling author Holly Webb, the Museum Kittens are brave, clever, and never more than a whisker away from adventure! When the museum's visitors are gone for the day, it's time for the kittens to come out and play!
Tales from the Scaremaster is back, bringing a spooky haunted night in a museum with it, in the latest installment of the frightfully fun series perfect for fans of Goosebumps. It's the night that all the sixth-graders at Hamilton Middle School have been waiting for: the annual overnight field trip to the local science museum and planetarium. Best friends Nate and Connor come bearing treats and, unknowingly, tricks in the form of a spooky old book called Tales from the Scaremaster. When Nate and Connor crack open the candy to share with their friends, they also crack open the book, and are shocked to find that it writes back. Pretty soon, creepy things start happening at the museum--ghostly sightings, possessed dioramas that the kids swear are moving, and scary noises and movements at every turn. Weirder still, it seems that the mysterious book might be pulling the strings. Can Nate, Connor, Emily, and Bella uncover the mysteries of the book and the haunted museum--or will they end up its latest victims?