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A classic fantasy adventure for Pathfinder. "Beyond the Forest of Night" is the second installment of a globe-spanning adventure series called Slayers of the Great Serpent. This series of adventure modules draws inspiration from H.P. Lovecraft's Dreamlands stories, the fairy tales of Oscar Wilde, the works of Romantic poets like Coleridge and Byron, and the myths and folktales of cultures the world over. The vision behind the Slayers of the Great Serpent series is about creating a story about heroes and their great deeds, but also about making a world that is majestic and awe-inspiring.
Pathfinder Edition -A Tale of Terrible Danger -A Monster From Prehistoric Times -An Impossible Quest "To the Edge of the Map" is the first installment of a classic fantasy adventure series called Slayers of the Great Serpent. The story begins when a messenger arrives at the royal court with a warning of apocalyptic magnitude. A terrible menace that is about to awaken; heroes are needed to cross the ocean and travel to the distant East in order to search for the lair of a gargantuan snake known as The Destroyer and The Eater of Worlds. These heroes must travel far from their homes, and try to find the country where the Great Serpent lives. Very little is known about this land, save for rumors that it lies to the east of distant Xi, a strange and romantic kingdom on the other side of the ocean.
When Cooper's most memorable hero, Leatherstocking, started an American tradition by setting off into the sunset in The Pioneers, one early reader said of his departure, "I longed to go with him." American readers couldn't get enough of the Leatherstocking saga (collected in two Library of America volumes) and, fourteen years after he portrayed the death of Natty Bumppo in The Prairie, Cooper brought him back in The Pathfinder, or The Inland Sea (1841). During the Seven Years War, just after the events narrated in The Last of the Mohicans, Natty brings the daughter of a British sergeant to her father's station on the Great Lakes, where the French and their Indian allies are plotting a treacherous ambush. Here, for the first time, he falls in love with a woman, before Cooper manages bring off Leatherstocking's most poignant, and perhaps his most revealing, escape. The Deerslayer (1842) brings the saga full circle and follows the young Natty on his first warpath. Instinctively gifted in the arts of the forest, pious in his respect for the unspoiled wilderness on which he loves to gaze, honorable to friend and foe alike, stoic under torture, and cool under fire, the young Leatherstocking emerges as Cooper's noblest figure of the American frontier. Enacting a rite of passage both for its hero and for the culture he comes to represent, this last book in the series glows with a timelessness that readers everywhere will find enchanting. LIBRARY OF AMERICA is an independent nonprofit cultural organization founded in 1979 to preserve our nation’s literary heritage by publishing, and keeping permanently in print, America’s best and most significant writing. The Library of America series includes more than 300 volumes to date, authoritative editions that average 1,000 pages in length, feature cloth covers, sewn bindings, and ribbon markers, and are printed on premium acid-free paper that will last for centuries.
The author of such classics as Sons and Lovers and The Rainbow critically examines classic American literature in this collection of essays. This anthology provides a deep look at D. H. Lawrence’s thoughts on American literature, including notable essays on Benjamin Franklin, Edgar Allan Poe, Nathaniel Hawthorne, Herman Melville, and Walt Whitman. Originally published in 1923, this volume has corrected and uncensored the text, and presents earlier versions of many of the essays.
Library has vol. 1 and 2, which includes (Vol. 1) The Deerslayer--The Pathfinder--The Pioneers-- (Vol. 2) The Last of the Mohicans--The Prairie--The Spy.
Legends tell of the mysterious Harrow decks that can instantly alter a person's life -- for good or for ill -- or that skilled spellcasters can draw upon the Harrow's mystic power to enhance their own magic. Others speak of entire worlds created inside the Harrow, realms modeled after the exotic and frightening locales pictured in the cards and populated by strange people and stranger creatures. So when the heroes are hired to investigate a mysterious disappearance, can they survive this trip into the strangest realm yet explored in a Pathfinder world? The Harrowing is an adventure for 9th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also includes a brand-new monster and rules for incorporating the popular Harrow Deck (not required) directly into play, adding an exciting new level of chance into the game.