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This sequel to A.E. van Vogt's 'Slan, ' authorized by van Vogt's estate, which can also be read as a stand-alone, continues one of the most famous science fiction novels of the 20th century. Slans, a superior race of mutants are smarter than humans and able to read minds, yet they are persecuted and survivors of genocidal wars who now hide from humans. When a future war among the races of mankind breaks out, all types of humanity struggle to survive.
After escaping extermination by the humans, young Jommy Cross searches for th meaning of the Slans' great mental superiority.
Contact has been made between other planets and Gilbert Gosseyn finds himself trying to stop a galactic war between Earth and Venus.
Five years after attacking the human-colonized worlds of the Spiral Arm, the hydrogues maintain absolute control over stardrive fuel...and their embargo is strangling human civilization. On Earth, mankind suffers from renewed attacks by the hydrogues and decides to use a cybernetic army to fight them. Yet the Terran leaders don't realize that these military robots have already exterminated their own makers - and may soon turn on humanity. Once the rulers of an expanding empire, humans have become the galaxy's most endangered species. But the sudden appearance of incredible new beings will destroy all balances of power. Now for humans and the myriad alien factions in the universe, the real war is about to begin...and genocide may be the result.
In a wild and battle-scarred galaxy, assassins, pirates, smugglers, and cutthroats of every description roam at will, fearing only the professional bounty hunters-amoral adventurers who track down the scum of the universe...for a fee. When Darth Vader seeks to strike at the heart of the Rebellion by targeting Han Solo and the Millennium Falcon, he calls upon six of the most successful-and feared-hunters, including the merciless Boba Fett. They all have two things in common: lust for profit and contempt for life... Featuring original stories by Kevin J. Anderson, M. Shayne Bell, Daniel Keys Moran, Kathy Tyers and Dave Wolverton.
In the dusty heat of twin-sunned Tatooine lives the wealthiest gangster in a hundred worlds, master of a vast crime empire and keeper of a vicious, flesh-eating monster for entertainment (and disposal of his enemies). Bloated and sinister, Jabba the Hutt might have made a good joke -- if he weren't so dangerous. A cast of soldiers, spies, assassins, scoundrels, bounty hunters, and pleasure seekers have come to his palace, and every visitor to Jabba's grand abode has a story. Some of them may even live to tell it. . . . Featuring original stories by: Kevin J. Anderson, M. Shayne Bell, John Gregory Betancourt, Mark Budz and Marina Fitch, A.C. Crispin, Dan'l Danehy-Oakes, George Alec Effinger, Kenneth C. Flint, Esther Friesner, Barbara Hambly, Daryl F. Mallett, J.D. Montgomery, Judy and Gar Reeves-Stevens, Jennifer Roberson, Kathy Tyers, Deborah Wheeler, Dave Wolverton, William F. Wu, Timothy Zahn.
From the celebrated imagination of Dean Koontz comes a powerful reworking of one of the classic stories of all time. If you think you know the legend, you know only half the truth. Here is the mystery, the myth, the terror, and the magic of . . . Every city has its secrets. But none as terrible as this. He is Deucalion, a tattooed man of mysterious origin, a sleight-of-reality artist who has traveled the centuries with a secret worse than death. He arrives in New Orleans as a serial killer stalks the streets, a killer who carefully selects his victims for the humanity that is missing in himself. Deucalion’s path will lead him to cool, tough police detective Carson O’Connor and her devoted partner, Michael Maddison, who are tracking the slayer but will soon discover signs of something far more terrifying: an entire race of killers who are much more–and less–than human and, deadliest of all, their deranged, near-immortal maker: Victor Helios–once known as Frankenstein.
Science fiction has often been considered the literature of futuristic technology: fantastic warfare among the stars or ruinous apocalypses on Earth. The last century, however, saw, through John W. Campbell, the introduction of "psience fiction," which explores such themes of mental powers as telepathy, precognition of the future, teleportation, etc.--and symbolic machines that react to such forces. The author surveys this long-ignored literary shift through a series of influential novels and short stories published between the 1930s and the present. This discussion is framed by the sudden surge of interest in parapsychology and its absorption not only into the SF genre, but also into the real world through military experiments such as the Star Gate Program.
The classic novel of non-Aristotelian logic and the coming race of supermen Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics. It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.