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Sixtee-year-old "Slam" Harris is counting on his noteworthy basketball talents to get him out of the inner city and give him a chance to succeed in life, but his coach sees things differently.
Anna is desperate to be popular, but the key to being cool has devastating consequences About to start her freshman year of high school, Anna wants more than anything to be popular. At a family reunion, her cousin describes a secret “slam book”—a notebook kids use to write all kinds of comments about one another. Anna decides this may be her key to success. Anna’s friends Paige, Randy, and Jessie quickly jump in on the nasty fun and before long, Anna has realized her dreams of popularity. But the slam book keeps getting meaner, and Paige and Anna start using the book to fight with each other. Soon, Anna comes up with the ultimate prank, using lonely and insecure Cheryl as her means to pull it off. But Anna’s vicious trick may lead to tragic consequences. This ebook features an illustrated personal history of Ann M. Martin, including rare images from the author’s collection.
A compilation of memories for anyone born in the 1950s, 1960s, 1970s, or 1980s features more than three thousande references on everything from television shows to dolls, and features such entertaining lists as "best toys" and "all-time coolest singers." Original.
Siblings of special-needs children discuss hopes, fears, frustrations, resentment, and triumphs regarding their life with their siblings.
This book offers a systematic and comprehensive introduction to the visual simultaneous localization and mapping (vSLAM) technology, which is a fundamental and essential component for many applications in robotics, wearable devices, and autonomous driving vehicles. The book starts from very basic mathematic background knowledge such as 3D rigid body geometry, the pinhole camera projection model, and nonlinear optimization techniques, before introducing readers to traditional computer vision topics like feature matching, optical flow, and bundle adjustment. The book employs a light writing style, instead of the rigorous yet dry approach that is common in academic literature. In addition, it includes a wealth of executable source code with increasing difficulty to help readers understand and use the practical techniques. The book can be used as a textbook for senior undergraduate or graduate students, or as reference material for researchers and engineers in related areas.
'There was this time when everything seemed to have come together. And so obviously it was time to go and screw it all up.' Sam is sixteen and a skater. Just so there are no terrible misunderstandings: skating = skateboarding. There's no ice. Life is ticking along nicely for Sam: his mum's got rid of her rubbish boyfriend, he's thinking about college and he's met someone. Alicia. Then a little accident happens. One with big consequences for someone just finding his way in life. Sam can't run (let alone skate) away from this one. He's a boy facing a man's problems and the question is - has he got what it takes to confront them?
Koushun Takami’s Battle Royale is an international best seller, the basis of the cult film, and the inspiration for a popular manga. And fifteen years after its initial release, Battle Royale remains a controversial pop culture phenomenon. Join New York Times best-selling author John Skipp, Batman screenwriter Sam Hamm, Philip K. Dick Award-nominated novelist Toh EnJoe, and an array of writers, scholars, and fans in discussing girl power, firepower, professional wrestling, bad movies, the survival chances of Hollywood’s leading teen icons in a battle royale, and so much more! -- VIZ Media
At the age of fifteen, Sam Jones's girlfriend Alicia gets pregnant and Sam's life of skateboarding and daydreaming about Tony Hawk changes drastically, so Sam turns to Hawk's autobiography for answers.
Life in the California sun suits Elvis Cole -- until the day a fifteen-year-old girl and her two younger siblings walk into his office. Then everything changes. Three years ago, a Seattle family ran for their lives in a hail of bullets. Hired by three kids to find their missing father, Elvis now must pick up the cold pieces of a drama that began that night. What he finds is a sordid tale of high crimes and illicit drugs. As clues to a man's secret life emerge from the shadows, Elvis knows he's not just up against ruthless mobsters and some very angry Feds. He's facing a storm of desperation and conspiracy -- bearing down on three children whose only crime was their survival . . ."
The definitive primer on the world’s most popular shoe: the basketball sneaker. Basketball shoes have a long and storied history both on and off the court. Back in the 1930s, a basketball sneaker was created for straight-up performance. Today, hoops footwear do double duty: they’re designed for and by elite players, but to sneakerheads, how they look is nearly as important as how they perform. SLAM Kicks breaks down the path of the basketball sneaker, from the birth of the very first iconic shoe, the Converse Chuck Taylor All-Star, to the white-hot best-selling cultural-phenomenon Nike Air Jordan sneaker line. This book showcases the hottest basketball kicks over time, throwbacks and new shoes alike, covering each legendary sneaker and its design, the technical advancements found in the shoe, the athletes who made the shoe famous, and the cultural waves the footwear has made off the basketball court. Featured sneakers also include the Adidas Jabbar, the Puma Clyde, the Nike Air Force One, the Reebok Question, the AND1 Tai Chi, the Nike Zoom Kobe IV, and many others. SLAM Kicks: Basketball Sneakers That Changed the Game is the perfect gift for basketball-sneaker fans and street-fashion enthusiasts alike.